It seems very ahistorical the degree to which tech costs are even across the globe near the end of the game, not to mention just being an odd departure from the default of having a new one spawn every 50 years.
How many games are played much beyond 1750 anyway? I think it's a fairly small percentage.
I agree with this; something should be done. I'm open to the idea of a 1750 institution, but I also think the Enlightenment could be stretched out to last longer, spread slower, and provide more of a tech malus.It seems very ahistorical the degree to which tech costs are even across the globe near the end of the game
I agree with this also. Claiming most people don't play after 1750 is irrelevant. Since when does Paradox cater to people who don't play the last 20% of their games?In my case, and in the case of all of my friends who play this, almost every game. None of us are achievement hunters or serial world-conquesters. There are 70 years of play after 1750 and that clash of big mature empires can be some of the most exciting bits of the game.
But other than that, unless you can produce some some actual stats from somewhere, I'm betting you've no more idea that I have about what 'most' players do.
I would just point out that it isn't the only such departure. Tech 23 stops being ahead of time in 1687 and tech 24 in 1700 and from then on, the ahead of time length increases from 13 to 15 years. tech 25 in 1715, tech 26 in 1730 etc.not to mention just being an odd departure from the default of having a new one spawn every 50 years.
Since release?I agree with this also. Claiming most people don't play after 1750 is irrelevant. Since when does Paradox cater to people who don't play the last 20% of their games?
Just flat out not true. Not taking into account the many nation specific flavour events, the Revolution and the accompanying modifier and government forms, which are the best in the game, are exclusive to 1700 and beyond. Administrative efficiency also only begins in the early 17th century.Since release?
There are barely any flavor events after 1600 even. One of the main reasons Institutions and ages are even designed that way is to motivate people to play beyond League wars.
Both were a pretty good move, but also the only two things for people playing the lategame.
Not a terrible idea, although 1800 might be a bit late. And GB, the main antagonist, or protagonist, depending on your point of view, used money to pay for other people's armies to combat Napoleon, rather than their own manpower so to speak. Instead of straight bonuses to army strength, you could be given a choice of army, economy, and maybe stability, similar to the Rev Republic factions.I'd say even add in one to 1800 whose primary purpose is to provide bonuses rather than tech. Maybe Napoleonic Warfare or something along those lines, to sizeably increase manpower, manpower regen, and force limit. Would allow for some fun big wars even without crazy huge empires.
I want more things for lategame too, but saying there's more during lategame than early isJust flat out not true. Not taking into account the many nation specific flavour events, the Revolution and the accompanying modifier and government forms, which are the best in the game, are exclusive to 1700 and beyond. Administrative efficiency also only begins in the early 17th century.
That's not to say I don't want more mechanics for the late-game, because I absolutely do.
Just flat out not true.
The whole institution thing needs a makeover. Having the entire map have nearly the same technology all the time is ridiculous and stupid. What's the point of tech than? Takes A big chunk out of the immersion for me. No more invading India has GB with superior firearma 1700. Nope you just have a ridculous huge blob that chokes up half the playable map instead. Fun
Britain would have had a much harder time conquering India if it was united. The entire map has blobs blob and OPMs swallowed up, why should India be any different?
If you want an industrial revolution, I would say that sticking it in the UK is a bit boring. How about allowing it to spawn in regions of high average development (say, 25+ to match the Industrial Revolution Achievement?) with rivers and hilly terrain.