the evil slaver trader megacorp is a well-established one [...] but would demand non-fanatic authoritarian, in both flavor and gameplay.
You could still be a slaver megacorp with Xenophobe.
the evil slaver trader megacorp is a well-established one [...] but would demand non-fanatic authoritarian, in both flavor and gameplay.
A society that is built on equal rights and opportunities can't have richer and poorer people,
The problem is that you are tucking in equal opportunity into Stellaris egalitarianism. That's one way of seeing it but it does not need to come packaged with the concept equal legal status for everyone (of the primary species anyway). I'd be surprised equal opportunity has anything to do with the ethos in flavor text or elsewhere, particularly after all the forum drama few months back.
I would actually say that, since Egalitarians are described as valuing an equal playing field I would say they do value equal opportunity
I would actually say that, since Egalitarians are described as valuing an equal playing field I would say they do value equal opportunity.
And while it's become a bizarrely popular fallacy to take that value of an equal opportunity to a comical extreme and assert that egalitarianism should be about abolishing all wealth, property rights and hierarchy, it's still a fallacy to assume that even fanatic egalitarians would engage in this weird strawman's version of liberalism by force. Or to go to the other extreme and assume that even a fanatic egalitarian should only be able to embrace this anarcho-capitalist wish fulfillment fantasy.
What civic is that? Doesn't match with any list I've seen so far.If a communist society is wanted then I suppose take the Authoritarian ethos with the Collectivist Civic
Fair point. They might value it but can't enforce it as they are supposed to be diametrically opposed to authoritarians. And once they enact utopian living standards, even human species might actually have it.
We are talking about a science fiction fantasy game. If this were a PDS historical simulator there might be a discussion here. But, should not the player be allowed to simulate fantasy?! Egalitarian is a relatively neutral word, that just means a society values equality among it members. The form of equality that takes should be open to the players imagination to role play. Hence the problem with restricting the corporate civic to egalitarian empires.
What civic is that? Doesn't match with any list I've seen so far.
Woops, could have sworn I saw that somewhereWhat civic is that? Doesn't match with any list I've seen so far.
Not sure I agree with your assessment in ethics, but I guess that'll come down to a matter of different political orientations. My pseudocommunist revolutionary society will be Fanatic Egalitarian Materialist with Idealistic Foundation and Environmentalist. I just hope the flavor text for that combo is Direct Democracy, but I'd be happy with Moral Democracy as well.
Not in game from what I can tell. Maybe not put in because they thought adding a civic that matched a recently removed ethos would be confusing? Or because they figured that sort of thing was better to roleplay via other civic choices.
Either way, it's not the only mistake he made while attempting to lecture us.
Well, two points here. The first is that egalitarian CAN be a neutral word, if not put in context. The developers have put egalitarian into context by providing a clear definition for it. So, while there isn't a discussion here, it's not because the development of the game has favors the players imaginations in this one case.
The second is that I'm actually okay with people trying to roleplay some weirdly impossible anarcho-libertarian or even communist utopia. It strains MY disbelief, but I don't care what others do, if they figure out how to wrap their mind's around the obvious problems from such extremist points of view, more power to them. The problem here is that people are requesting game balance and mechanic changes based around their interpretations of these ideas. So it becomes useful to remind people that what they think egalitarian means doesn't match what was developed, if only so they'll make more convincing arguments to get what they want.
The language about individual freedoms in the flavor text does not exclude a society organized around material equality, such as communism. Individual freedom is not synonymous with equality of opportunity.
Both communism and liberalism are theoretically based on the principle of individual liberty. Liberals claim that communism excludes individual liberty because communism insists on collective equality (the individual is oppressed by the collective), while communists claim that liberals exclude individual liberty because they deny material equality (individuals are oppressed by inequality). That was the 20th century ideological argument during the Cold War. Can we get back to Stellaris?
If the existence of anarchical syndicalism in a fantasy universe among fantasy societies totally alien to humanity personally offends you, than science fiction might not be the right genre for you. One of the virtues of science fiction is its ability to open us to imaginative possibilities beyond the confines of our worldview, whether that be in terms of physics or sociology.
To try and get back the OP. There is a valid reason to question the limiting of corporate rule to egalitarian empires.
I think it might be because using money as a means of status is much more egalitarian than it might seem. In an authoritarian society, a slave might never be able to escape their fate, because the values of their society. While a wage slave in a mega corporation could theoretically buy their own freedom if they acquired the necessary wealth. And if wealth is the only metric status goes by, that is actually fairly egalitarian, overlooking things like lineage, race, gender, etc in favor of a value that is often a good measure of how productive/intelligent/influential an individual is. Even if someone acquires wealth the easy way, it is just as likely for them to lose it all if they are incompetent.
Reading some of these comments we should probably go over the basics of what actually is a corporation. Corporations exert a lot of political and cultural influence in the contemporary world, misleading people's basic conceptions, like believing corporations are libertarian. It has gotten to the ridiculous point where in the US corporations are considered rights bearing persons.
At the most basic, corporations are legally recognized business associations dedicated to making a profit. Corporations can be organized in very different ways, from a rigid hierarchy to an egalitarian commune. There exist both rightwing and leftwing theories of corporate power: from fascism, to liberalism, to anarchical syndicalism. The origins of modern corporations were merchant charters, signed by the sovereign king, to make a profit in some part of the world by exploration, conquest, pillaging, or slavery. Whatever the case, the basic proposition is an association of people dedicated to making a profit. That is why commentators are suggesting that limiting Corporate Domain civic to materialist empires makes the most sense.
I agree that game balance trumps these concerns. Edit: but maybe renaming the Civic to something else with the same +10% energy would be appropriate.
The reasons are actually in short supply. As you've pointed out, a lot of these conversations haven't really addressed the issue as much as they were tangentially related squabbles over semantics. Admittedly, there's quite a bit of text at this point, so I could be missing something, but your main point for why Corporate Dominion should be tied to egalitarianism seems to be that you believe corporations outside an authoritarian state will have some sort of competitive advantage over ones in an egalitarian state, justifying the bonus. The implication of this seems to be that authoritarian states have command economies in your view while egalitarian ones do not. Is this correct?Absolutely, and people have provided those reasons, and those reasons have been talked about. For four pages. Despite odd digressions about Mussolini, Hitler, and Communism.
This also applies to you, no? We are all people who don't understand how our stances on this will interact with game balance and mechanics. That goes for any argument based on gameplay, either for or against limiting the civic to egalitarianism.And all by people who don't understand, more than theoretically, how their request will interact with game balance or game mechanics.
I remain in favor of no restriction at all. You mentioned earlier that you thought how Paradox defines these terms is clear, but I disagree. I think the main problem with individualism vs. collectivism, namely that it conflated democracy with a Randian free market and greater state intervention with oppression, hierarchy, and dictatorship, lingers on to some degree, and this civic is a prime example. I'm not that surprised, since authoritarianism versus egalitarianism doesn't entirely make sense, but I hope Paradox works to improve their implementation of politics--there's still work to be done, even if it's better than it was.I'm personally leaning towards the view that a simple "not authoritarian" restriction would be satisfying. I'll form a real opinion within the next couple of weeks, when I've had a chance to play both an Egalitarian and an Authoritarian under the new system.
The reasons are actually in short supply. As you've pointed out, a lot of these conversations haven't really addressed the issue as much as they were tangentially related squabbles over semantics. Admittedly, there's quite a bit of text at this point, so I could be missing something, but your main point for why Corporate Dominion should be tied to egalitarianism seems to be that you believe corporations outside an authoritarian state will have some sort of competitive advantage over ones in an egalitarian state, justifying the bonus. The implication of this seems to be that authoritarian states have command economies in your view while egalitarian ones do not. Is this correct?
This also applies to you, no? We are all people who don't understand how our stances on this will interact with game balance and mechanics. That goes for any argument based on gameplay, either for or against limiting the civic to egalitarianism.
I remain in favor of no restriction at all. You mentioned earlier that you thought how Paradox defines these terms is clear, but I disagree.
I think the main problem with individualism vs. collectivism, namely that it conflated democracy with a Randian free market and greater state intervention with oppression, hierarchy, and dictatorship, lingers on to some degree, and this civic is a prime example. I'm not that surprised, since authoritarianism versus egalitarianism doesn't entirely make sense, but I hope Paradox works to improve their implementation of politics--there's still work to be done, even if it's better than it was.
Authoritarianism seems like all the state being a single entity. All people are part of the state, all opinions are of the state, and non-conformity is identical to rebellion.
I'm hoping this will be more apparent in 1 hour and 42 minutes when the Banks patch drops and the game becomes playable.
I hate to burst your bubble, but to avoid your confusion in 1 hour 38 minutes time:
3pm CEST, the time listed in the email paradox sent me with my utopia activation code from purchasing it in their store as the release time for utopia is in 2 hours 38 minutes, not 1 hour 38 minutes.