Yes the tecnology but if a feature run perfectly not change it!You're kidding right? Technology advances.
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Yes the tecnology but if a feature run perfectly not change it!You're kidding right? Technology advances.
Looking at the whole Star Citizen farago, I think we should all just count ourselves lucky that Paradox is a game-dev company that actually wants to deliver playable games.
Be careful with this statement.If a car company's car keeps exploding, shouldn't they do something about that? Well, there's no money to be made there, so who cares, let's keep making new cars? Wouldn't it make more sense to fix that exploding car that people have been complaining about for 4 years?
Be careful with this statement.
Ford Pinto - Wikipedia
en.wikipedia.org
especially the section "Cost–benefit analysis, the Pinto Memo"
Aren't you taking this a bit too far? You asked a question "Why is paradox ignoring years of calls for changes to peace conferences?". Paradox answered your question. You may not like the answer, but why do you continue arguing. Not only this is not going to change Paradox's position and you know it, but your using more and more extreme arguments with strawmen and overgeneralizations, is getting ridiculous.It's better to fix something, the morally right thing to do, than continue to let people get hurt by your critically flawed product, because doing so has no directly perceivable return in cash.
Aren't you taking this a bit too far? You asked a question "Why is paradox ignoring years of calls for changes to peace conferences?". Paradox answered your question. You may not like the answer, but why do you continue arguing. Not only this is not going to change Paradox's position and you know it, but your using more and more extreme arguments with strawmen and overgeneralizations, is getting ridiculous.
I'm not a Paradox apologist. If something "hurts", as you put it, I just stop doing it. Accept that this issue won't be fixed anytime soon, if ever, and move on.
You don't know that they would. I don't know any better than you do, but what if most players actually give up and quit the game before any peace conference happens, or quit the game at or right after the peace conference? That would be a non-issue for them.Because i disagree with paradox's statement and i think most players would too.
I see that I didn't get my message across. You've made your point. Your initial observations and criticism were valid and justified, and Paradox responded to them. By continuing to complain and disagree, you've made this discussion devolve into a rant which diminishes its value while not making any progress towards a resolution.I can accept it won't be fixed anytime soon, but I can still speak my mind about how bad this is and how frustrating this makes the game. How are they going to fix things if we don't talk about them? Shouldn't they know what needs to be fixed? We the players should not just sit down and shut up...we need to tell them what needs fixing or what we want to see added.
You don't know that they would. I don't know any better than you do, but what if most players actually give up and quit the game before any peace conference happens, or quit the game at or right after the peace conference? That would be a non-issue for them.
I see that I didn't get my message across. You've made your point. Your initial observations and criticism were valid and justified, and Paradox responded to them. By continuing to complain and disagree, you've made this discussion devolve into a rant which diminishes its value while not making any progress towards a resolution.
I understand it's frustrating, it's probably frustrating for the developers as well. But you can stop arguing now.
The worst part is that is a really simple fix that should be implemented years ago, is already in other paradox games, and if it ever gets added it will probably be blocked behind another 20$ DLC. Simply making the "offer peace" option always possible and making AI actually accept and offer it would help a lot, also making certain states obligatory for a country to exist to avoid 1-state puppets
I am not a developer, but I have programmed games with RPG maker, I am modder and I know some programmers (in addition to having studied the basics of programming) So I understand something. That said, what I don't understand is (and why they answer me with simplified answers "eh technology evolves" and other similar obviousness) why risk using a new peace system, when in your old games the others have worked very well. But most of all, if the players have been complaining, and a lot, since day 1 of the peace conferences ... why don't you "take weight" of the system from your other games? The HOI2 system (and not only that) was not good, moreover, it was GREAT! You could do 4 types of peaces:
Separate peace for you and the target
separate peace and for vs the whole enemy faction.
separate peace your faction vs enemy state.
separate peace your faction vs enemy faction! And all about a 2005 game! Hoi4 came out in 2016 and has taken a lot of steps backwards (counting the other great features of the old missing hoi too)! That is, it is "factual", "paper sings" as they say in my country! I mean I'm not saying random things, any HOI2 player can confirm these things to you.
why risk using a new peace system, when in your old games the others have worked very well.
Look too I'm a creative, and very pure (according to others), but I myself often throw a lot of ideas if they are not good. When I write stories often, I don't put fantastic scenes because with "the evolution of the story" they would no longer be good. A company, any video game company, if it sees that feature X doesn't like it or does feature X 2.0 (hoping to fix the problems) or reverts to feature Y (previous and beloved). It doesn't seem difficult to me. The hoi4 peace system is even better rendered in Age of Civilization II, a MOBILE game that has been ported to PC! If Paradox the hoi4 peace system gets its feet in the head of a MOBILE game, there is EVIDENTLY something wrong!Because programmers are creative types. And generally believe they can make a better wheel.
Unless upper management forces you to use an "old" system, if you are on a new engine you have to recreate it anyway. New tools, new thoughts, new ideas.
And yes, I speak from many years of software development. Peon to Senior Management.
t doesn't seem difficult to me.
Ninth! Obviously not ... maybe I explained myself badly ... By "gaining weight" I mean copying that peace system which is conceptually simple ... that is, as now, the ask for peace button is activated, ONLY if you are at war since 6 months and if you are LOSING! Personally asking for peace if I'm winning would be an addition. : DBecause you keep missing the point that you just can't copy the code and bring it across onto a new engine. It has to be recreated, usually line by line. All you see is the end result, not the effort it takes to make said result.
You say you are a writer. So when you write a story, do you take a chapter from an older story, word for word and put it into the new story?
Ninth! Obviously not ... maybe I explained myself badly ... By "gaining weight" I mean copying that peace system which is conceptually simple ... that is, as now, the ask for peace button is activated, ONLY if you are at war since 6 months and if you are LOSING! Personally asking for peace if I'm winning would be an addition. : D
Perhaps the underlying problem is this: Joint stock company! in 2005, if I'm not mistaken, PDX was not a company on the stock exchange ... and if it was the listing on the stock exchange that changed paradox?Famous last words of users "simple fix".
I am a retired developer, over 30 years at a publicly traded, fortune 500, international company (which I cannot name but everybody would recognize) and every time I hear "simple fix" or "it doesn't seem that difficult" from a person that has never even seen the code I just want to laugh in their face.
The only people that know how "simple" a fix or upgrade is are the devs, it's that simple. And most of the time, they need to look at the code again to be sure.
If you think "the devs" are deciding what they work on, you know nothing about larger, software companies with stockholders to answer to.
If you think it's all that "simple", mod it up, PDX would probably hire you.
Don't like their choices about what they spend the dev's time on? Don't play.