No one's denying peace conferences need work, and PDX isn't "ignoring" the issue, given that it's right there on their roadmap. I don't see why you felt the need to copy-paste links to every single thread on the subject.
(This is when someone inevitably goes "BuT WwIi WaS a FiGhT tO tHe DeAtH", to which I can only reply that HoI4 features a lot more fighting than just the Big 2 (edit: and not even WWII was a fight to the death for all parties involved, lots of minor Axis allies laid down their armes before Germany fell, for example, and the Soviet Union didn't invade and conquer Finland). It's ridiculous that if I want Hong Kong back as China, for example, I have to actually conquer all of England to get them to agree to peace. Then you have the winter war, the Chinese driving the Japanese off the mainland, and so on).
I wish they would just port over the EU war score and peace negotiation system, too. By all means, keep some sort of peace conference system for major victories like a faction defeating another, but the EU peace system would add so much to the game.It's not as if Paradox have to come up with new ideas from scratch, either. EU4 has a really good peace system that actually addresses many problems that people have with the HoI4 one, and that game came out three years before HoI4. Not sure why they don't draw some inspiration from EU4.
(This is when someone inevitably goes "BuT WwIi WaS a FiGhT tO tHe DeAtH", to which I can only reply that HoI4 features a lot more fighting than just the Big 2 (edit: and not even WWII was a fight to the death for all parties involved, lots of minor Axis allies laid down their armes before Germany fell, for example, and the Soviet Union didn't invade and conquer Finland). It's ridiculous that if I want Hong Kong back as China, for example, I have to actually conquer all of England to get them to agree to peace. Then you have the winter war, the Chinese driving the Japanese off the mainland, and so on).
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