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Dachannien

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There have been a lot of posts around here about gridlock and how the traffic overwhelms things. But there may be another problem that isn't getting mentioned: the traffic network simulator is broken.

I offer as evidence this image:

cim_whyisnobodygoing.jpg


The short of it is, nobody is going. All these cars are just sitting there. Who's got the green light? Apparently nobody does. The result is that my buses can't pick up their passengers because nobody will go.

At least their horns all work. Maybe nobody will go because they're all too busy honking at each other.

Also, not shown in the image is that when somebody finally does decide to go, this intersection becomes hugely dangerous because people just randomly go. You'll have one person from the south turning left, while someone from the east goes straight. At the same time. In the US, that means somebody ran their red light, and I'm guessing that it means the same thing in Germany.

Anyway, since the sheer bulk of traffic is what's getting most of the attention on the forums, I wanted to make sure this issue got noted as well, just in case it hasn't been reported yet.
 

unmerged(272700)

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Um, do you see the people in the crosswalk? My guess is that little guy in the SW part of your intersection is the problem. See that white car next to the fire truck and in front of the blue lorry? Maybe he is trying to turn left and cannot because of the pedestrian. You see the Southeast part of the intersection? Another pedestrian. Perhaps you have a slow, steady stream of pedestrians leaving your bus stop in the upper-right and walking to someplace in the lower-left.
Of course I cannot be sure of that because I only see an instant in time. While traffic lights and organized crosswalks might be helpful... you can use what you have available to remedy the situation. Click on those citizens and see where they're walking. See what you can do to keep them from walking across that busy road and causing a problem. Maybe you have to move some stops around.
 

Dachannien

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I went back and checked to see if pedestrians were causing the holdups, and they're not. Even when pedestrians are crossing the street, traffic will continue to move along the other available routes around the intersection. But once the "nobody's going" thing starts, it doesn't seem to require the presence of any pedestrians anywhere near the intersection to keep everyone just sitting there.
 

Dachannien

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Andrew_C said:
Have you installed patch 1.0.11? It's supposed address some traffic issues.

Yes - that appears to be the version available on Steam, which is how I'm playing.

By the way, aside from the traffic issues, this game is fun and has a ton of potential. I'd also love to see DLC providing US-based art assets at some point. :)
 

Dachannien

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Things seem to be better in 1.0.12, at least for this problem. I let it run for several minutes on the fastest speed using my saved game and didn't see this problem occur, when previously it would start happening in that timespan. Thanks! :D
 

Illanair

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Speaking of patches and steam, .13 works just fine manually installed.
 

alpaca

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It's a bit annoying but when things get stuck there seems to be some kind of timer that removes stuck cars after a while (at least in 1.0.12). Agree the game could use better traffic handling, though. In particular, breakdown should be handled by an abstract speed decrease and longer station times rather than blocking traffic for weeks