I see two reasons why an alternate history mod, like Kaiserreich, can be more immersive if enough work has been put into it.
1.) Historical accuracy: There are no immersion breaking mistakes in historical accuracy. The group made up their own history so it is hard to say that any of it is wrong.
2.) Exploration: As much as I like WWII, we have been over that ground hundreds if not thousands of times. With a new history you get back to playing in a situation where you do not have perfect foresight. Where things can still surprise you.
This latter is a point that I try to make with the part of the historical faction that seem to insist on things being repeated too closely to the original script. It is those same ones who complain that there is any randomness at all to it. They don't like that there is even a small chance of Poland caving to the Danzig Ultimatum or any of the other small handful of similar decisions points each of which has a small chance of variation.
The chant of "let all the variation be in ahistorical mode" is off the mark as well. With Historical off the game varies far too much instead of merely introducing a bit of uncertainty and suspense. A game in which you do not know with 100% certainty how the AI will react to certain decisions is much more immersive than one in which you have perfect foresight.
1.) Historical accuracy: There are no immersion breaking mistakes in historical accuracy. The group made up their own history so it is hard to say that any of it is wrong.
2.) Exploration: As much as I like WWII, we have been over that ground hundreds if not thousands of times. With a new history you get back to playing in a situation where you do not have perfect foresight. Where things can still surprise you.
This latter is a point that I try to make with the part of the historical faction that seem to insist on things being repeated too closely to the original script. It is those same ones who complain that there is any randomness at all to it. They don't like that there is even a small chance of Poland caving to the Danzig Ultimatum or any of the other small handful of similar decisions points each of which has a small chance of variation.
The chant of "let all the variation be in ahistorical mode" is off the mark as well. With Historical off the game varies far too much instead of merely introducing a bit of uncertainty and suspense. A game in which you do not know with 100% certainty how the AI will react to certain decisions is much more immersive than one in which you have perfect foresight.