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LAF1994

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The historic government still hits every important mark for fascism, and given that ideology determines your political alignment, Japan was far more aligned towards other fascists rather than standing as their own neutral power bloc with not particular direction. Authoritarian nonaligned refers rather to nations like Greece and Portugal, which are content to sit around doing nothing being happily-ignored, and are freely-happy to ally with democratic powers if its in their defensive interests.

Remember that, above all else, government type determines your limitations (lend lease, war justification, sending volunteers, who you can guarantee or ally with, etc). That's where nonaligned really doesn't make sense for historic Japan.

I think that's a bit complicated. Proper fascist governments have a strong revolutionary element (as opposed to 'pseudo-fascist' governments like Franco or Salazar, which basically are just focused on maintaining order at gunpoint). The Taisei Yokusankai wasn't a revolutionary party aiming to overturn the establishment like the NSDAP or PNF; it was a wartime merger of established parties dominated by politicians who were committed to maintaining the constitutional order (note that the Meiji constitution wasn't necessarily completely 'democratic'). It would make more sense for the Kodoha to be fascist and the TY non-aligned. To a degree, Imperial Japan is probably more comparable to late 19th century Britain or France than to Nazi Germany; it had an imperialistic foreign policy but domestic affairs were usually (with some exceptions) governed by the constitutional system.
From a gameplay standpoint, Japan shouldn't join the Axis in either route; Japan's focus tree is aimed at fighting either the Soviets or the Allies, but not both, and joining the Axis in the Kodoha route causes Japan to be pulled into the war with the Allies.
 
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I think that's a bit complicated. Proper fascist governments have a strong revolutionary element (as opposed to 'pseudo-fascist' governments like Franco or Salazar, which basically are just focused on maintaining order at gunpoint). The Taisei Yokusankai wasn't a revolutionary party aiming to overturn the establishment like the NSDAP or PNF; it was a wartime merger of established parties dominated by politicians who were committed to maintaining the constitutional order (note that the Meiji constitution wasn't necessarily completely 'democratic'). It would make more sense for the Kodoha to be fascist and the TY non-aligned. To a degree, Imperial Japan is probably more comparable to late 19th century Britain or France than to Nazi Germany; it had an imperialistic foreign policy but domestic affairs were usually (with some exceptions) governed by the constitutional system.
From a gameplay standpoint, Japan shouldn't join the Axis in either route; Japan's focus tree is aimed at fighting either the Soviets or the Allies, but not both, and joining the Axis in the Kodoha route causes Japan to be pulled into the war with the Allies.

While I have no problem with Kodoha not joining the Axis (Japan's whole nationalist ideology was centered around self-sufficiency, and the rest of the Axis were all dependent on Germany), you're missing the main point here.

Above all else, in-game ideology represents political alignment first, government type second. To compare two nations with military coups ousting (or encouraging the resignation of) democratic governments, Poland spent the pre-war period mostly sitting around, and its most aggressive action was seizing the small region of Zaolzie from Slovakia. Japan, by comparison, geared up for a major war, fought repeated border conflicts with the USSR, invaded China without a declaration of war, and declared war on both the USA and UK in response to a fear of not being able to survive economically without their conquests.

Whether that is based on imperialism, revanchism, or ideology, is irrelevant: the population didn't do anything to stop this, and the government's pursuit of these policies was so wholehearted that its generally accepted that war with Japan was inevitable when the US embargoed them (because who could imagine them backing down in French Indochina?). Looking at the foundation of the belief system fails to look at the more obvious consequences of their beliefs, which was that total war may be a very real necessity for Japan's self interest.

Nonaligned nations are supposed to be, as it is suggested by the name, nonaligned. Not imperialistic conquerors who react to one failed war by starting another one and hoping it goes better. Every nonaligned dictatorship in-game tried to stay out of war, and those that joined it generally turn fascist in-game as well (i.e. Hungary and Romania).
 
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LAF1994

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While I have no problem with Kodoha not joining the Axis (Japan's whole nationalist ideology was centered around self-sufficiency, and the rest of the Axis were all dependent on Germany), you're missing the main point here.

Above all else, in-game ideology represents political alignment first, government type second. To compare two nations with military coups ousting (or encouraging the resignation of) democratic governments, Poland spent the pre-war period mostly sitting around, and its most aggressive action was seizing the small region of Zaolzie from Slovakia. Japan, by comparison, geared up for a major war, fought repeated border conflicts with the USSR, invaded China without a declaration of war, and declared war on both the USA and UK in response to a fear of not being able to survive economically without their conquests.

Whether that is based on imperialism, revanchism, or ideology, is irrelevant: the population didn't do anything to stop this, and the government's pursuit of these policies was so wholehearted that its generally accepted that war with Japan was inevitable when the US embargoed them (because who could imagine them backing down in French Indochina?). Looking at the foundation of the belief system fails to look at the more obvious consequences of their beliefs, which was that total war may be a very real necessity for Japan's self interest.

Nonaligned nations are supposed to be, as it is suggested by the name, nonaligned. Not imperialistic conquerors who react to one failed war by starting another one and hoping it goes better. Every nonaligned dictatorship in-game tried to stay out of war, and those that joined it generally turn fascist in-game as well (i.e. Hungary and Romania).
The question is then whether or not ideology is actually meant to represent the government ideology and structure or is merely a reflection of geopolitical alignment. Historically, the two didn't always overlap (e.g. Finland joining the Axis against the Soviets).
 

TamaJatu

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This all points to that other obnoxious problem with Japan - that Hirohito is still listed as the in game leader. This strikes me as a bigger issue than the inconsistent use of "fascism." I thought for sure that at least this would be fixed when they reworked the country, but no. Hirohito led Japan as much as George VI led the UK - in name only. It's absolutely ridiculous. And it's a double disservice to society - it perpetuates "orientalist" stereotypes of perceived Asian backwardness and blind autocracy (ironic considering the Germans and Italians were the blind fascists...) while simultaneously absolving the actual government of its responsibility for causing the wars. We don't blame Victor Emmanuel III for invading Greece, we blame Mussolini. At release you could argue that they didn't have a better way to represent the Japanese government, can't do that anymore. Considering all the military junta's spread across the new focus trees, Japan is clearly a case of willful neglect. The only thing I can think of is either they don't care that it's a problem or they are keeping Hirohito because you can kind of rationalize him as a fascist leader and they want to keep using that "fascist" oversimplification (it's much harder to argue the Prime Ministers were fascists).



I don't understand this sentiment in the slightest - why on Earth should minor's have a BETTER representation of internal politics than the majors. Turn off the DLC if you don't like the new features.
You have said everything I want to say. Thank you.
I'm Japanese, but I'm very sad that the paradox's view of Japan is discriminatory.
This will lead to a realistic prejudice against Japan in the future...
 
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The question is then whether or not ideology is actually meant to represent the government ideology and structure or is merely a reflection of geopolitical alignment. Historically, the two didn't always overlap (e.g. Finland joining the Axis against the Soviets).

The key with nonaligned that gives the answer to that, is that nonaligned includes radically-different government types.
1.) Centrist-ideology refers to democratic governments that aren't intended to join the Allies (i.e. Finland)
2.) Oligarchic-ideology refers to authoritarian republics.
3.) Despotic-ideology refers to dictatorships and absolute monarchies.

Despotic includes governments that often lean very near to fascist governments, but lack the bonuses associated with regard to mobilization and war justification (i.e. justifying at 0% tension, getting war economy or extended conscription in peacetime). Japan definitely should be able to mobilize fully during peacetime with its historic government, and also should be able to justify wars without world tension. Nonaligned nations also get trade bonuses with each other (due to similar ideology).

The original ideology system also hearkens back to earlier HoI games where you had the 3 faction ideologies (Allies, Axis, Comintern), plus the various "nonaligned" factions that leaned in one direction or another but weren't close enough to join a faction (and in that game, ideology had no bearing on alignment beyond where you naturally leaned). Currently, though, it has problems since third-party nonaligned factions attract nations that aren't meant to favor any particular faction (most notably, the Central Powers for imperial Germany attracts random nonaligned nations across the planet).
 
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LAF1994

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You have said everything I want to say. Thank you.
I'm Japanese, but I'm very sad that the paradox's view of Japan is discriminatory.
This will lead to a realistic prejudice against Japan in the future...
I think that's a bit of a stretch. However, it is true that the way Japan is modeled at the moment isn't accurate. One option would be to mostly decouple factions from ideology; historically alliances were mostly oriented around interests which didn't necessarily correspond to ideology. For example, Germany and Italy didn't have very good relations in 1936, and Italy maintained support for the Dolfuss regime in Austria which was opposed to union with Germany. Conversely, Germany had quite good relations with China.

The other problem with Japan's setup is that the nature of the focus tree mechanic creates the implication that Japanese actions were a lot more 'planned' than was actually the case. For instance, the lead-up to the 2nd Sino-Japanese War would probably make more sense as an event chain than simply being a focus entirely under Japan's control; the government in power in early 1937 was largely opposed to conflict with Chiang's regime. The problem was that once an incident broke out, they couldn't afford to lose face (c.f. the May 15 Incident). A similar problem occurred in the lead-up to the attack on Pearl Harbor; a lot of Japanese political and military leaders thought (correctly) that a war with the US was a really bad idea, but the nature of domestic politics prevented them from backing down in the face of a challenge. To be honest, I'm half inclined to wonder whether even the more hawkish leaders thought it was a good idea, or if they knew that the odds were stacked against them but, due to an increasingly strong encirclement mentality in the Japanese leadership, felt they had no option but to take the bull by the horns.
 
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Deathbringer1974

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The politics in the game been over-generalized just for being a game or real-world political reason.

The ONLY fascist country in the world was Italy

Why they needed a new term for Italy is because the Corporation ran the state. They were a corporate state. They were not Socialist or Capitalist

Capitalism -individual control means of production AKA USA, UK and France
socialism is state control of means of production AKA Germany and Russia
Fascism is corporate state control of means of production. Almost the exact same as a socialist country just a different group in control of the state telling a different story why their THIRD way is better than socialism and capitalism

Then the game has a neutral to represent monarchy and dictators which is another form of state control of means of production. It is not Marxist socialism just totalitarian socialsm
I don't think fascism was popular then 1936.
After the May 15 Incident, Hirohito said that Those who are fascist are absolutely impossible "ファッショに近き者は絶対に不可なり" at the recommendation of the Prime Minister.
also The Imperial Rule Assistance Association was held by Fumimaro Konoe to create a national unity government during the 2nd Sino-Japanese War.
It did not exist in 1936.
I think should change to the national spirit of Politicized Army like Mexico.


View attachment 691794
- 1936 Japanese general election

Democracy 78%
fascism, populism 13%
neutrality 9%


View attachment 691802
- 1942
 
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The historic government still hits every important mark for fascism, and given that ideology determines your political alignment, Japan was far more aligned towards other fascists rather than standing as their own neutral power bloc with not particular direction. Authoritarian nonaligned refers rather to nations like Greece and Portugal, which are content to sit around doing nothing being happily-ignored, and are freely-happy to ally with democratic powers if its in their defensive interests.

Remember that, above all else, government type determines your limitations (lend lease, war justification, sending volunteers, who you can guarantee or ally with, etc). That's where nonaligned really doesn't make sense for historic Japan.
Japan was a military dictatoship, which in Kaiserreich is labeled as a paternal autocracy. That ideology in vanilla is included in non aligned. My point was that non aligned should be changed to authoritarian to reflect its actual ideology, and not political alignment, because now that many non aligned paths have been added, we can't say it's non aligned anymore. In fact, China is non aligned in the game and in reality it was a member of the Allies. Let political alignment be decided by the faction the country is part of and let ideologies be that, ideologies.

Vanilla Japan has a path to restore the Kodoha faction, that should be the fascist path, it's the national populist path in Kaiserreich. It's about imperial restoration, national greatness and traditions, that suits better than a military dictatorship (other military dictatorships in vanilla are non aligned).
 
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Japan was a military dictatoship, which in Kaiserreich is labeled as a paternal autocracy. That ideology in vanilla is included in non aligned. My point was that non aligned should be changed to authoritarian to reflect its actual ideology, and not political alignment, because now that many non aligned paths have been added, we can't say it's non aligned anymore. In fact, China is non aligned in the game and in reality it was a member of the Allies. Let political alignment be decided by the faction the country is part of and let ideologies be that, ideologies.

Vanilla Japan has a path to restore the Kodoha faction, that should be the fascist path, it's the national populist path in Kaiserreich. It's about imperial restoration, national greatness and traditions, that suits better than a military dictatorship (other military dictatorships in vanilla are non aligned).

Then what is the impact of making Japan nonaligned rather than fascist in-game, both positive and negative? And I mean mechanically, not flavor-wise.

1.) Japan has the same ideology as Nationalist China (or even worse, Nationalist China would become fascist, as they clearly are closer to it than Japan is).
2.) Japan can't mobilize or extend conscription in peacetime without special rules for them being added.
3.) Japan can't justify wars at low tension without special rules for them being added.
4.) Japan doesn't have trade and relationship bonuses with the European Axis without new modifiers being added, and instead gets them with nonaligned powers.
5.) National focuses that target fascists wouldn't work versus Japan, and anti-militaristic focuses including that would need to be reworked.
6.) When forming factions, Japan is more likely to get nonaligned powers to join their faction, and can't invite fascists without special rules being added.
7.) Japan can't use fascist bonuses for resistance suppression without special rules being added (Japan wasn't exactly gentle towards conquered peoples).

To give the other side of the coin, look at the consequences of having fascists in inactive, neutral nations in Latin America. Venezuela is depicted as this military powerhouse of South America that sells all its oil to Germany and Italy and sends 30 Azul Divisions to support the Axis war effort, while fielding a million troops and radically-increasing its industrial might.

I'm not sure what realistic improvements are added by doing this, other than faction shenanigans like Japan inviting Italy or Bulgaria into the Co-Prosperity Sphere (which is reflective of broken faction mechanics, as Japan shouldn't do that as ANY ideology).
 
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I said that Japan in 1936 was not fascism, but also I don't think it was democracy.
There are two keywords to understanding democracy in Japan.
Is that "憲政の常道” the regular procedures of constitutional government [Kensei no Jodo] and "統帥権” supreme command [Tōsui-ken]

Kensei no Jodo is a term that refers to democratic customs that existed before the May 15 Incident.
after the Meiji Restration, Yukichi FUKUZAWA and other intellecturals from the Mita-ha (Mita faction, named after the place where current Keio University exists) started aruguing in the 1870s that Japan should adopt a party cabinet system, while the establishment of a constitutional government and a parliament system came up for dabate across the county. Inside the government, Sangi (Councilor) Shigenobu OKUMA submitted a written opinion on the issue in March 1881. In the document, Okuma expressed his views that Japan should soon establish a parliamentary government on the British model, and he called for a party-cabinet-run government. On the other hand, Tomomi IWAKURA, Minister of the Right, also submitted his written opinion in July 1881. There, Iwakura asked for the adoption of a constitutional monarchy system on the Prussian model. Most of the key Cabinet members supported Iwakura's proposal. Eventually, the Prussian-style constitutional monarchy, not the parliamentary cabinet system, was adopted in the Constitution of the Empire of Japan.

In enforcing the Constitution, the then Prime Minister Kiyotaka KURODA and others insisted that the government should execute its policies without being influenced by political parties, which was called Chozen shugi (Transcendentalism). It meant that the party cabinet system was disapproved. However, under the circumstances where the Constitution approved of parliament's power to decide a national budget and also to legislate, practically, it was difficult to ignore the opinions of the majority party while running the government. Such being the case, in order to have a stable administration, the government needed to cooperate with the majority party and other parties with many seats in the parliament.

Thus, Hirobumi ITO, in his second administration, formed a coalition government with the Liberal Party (自由党 Jiyuto), the leading party in the House of Representatives. In 1898, receiving strong support from Ito, the first Okuma Cabinet (so-called the 'Waihan Cabinet') was established with the Kenseito (憲政党) as its base. It was the first party cabinet in Japan, all of whose ministers belonged to the Kenseito except for the Ministers of the Army and the Navy. In 1900 the Rikken seiyukai (立憲政友会 Friends of Constitutional Government, a political party) was formed with members of the Kenseito former Liberal Party faction as its base and Ito as its leader; the fourth Ito Cabinet was inaugurated on the basis of the Rikken seiyukai.

After that, in the Taisho period, political parties extended their power in a climate of Taisho Democracy (a series of liberal movements in the Taisho period). After the first Constitution protection movement in 1912, Takashi HARA of the Rikken seiyukai formed his Cabinet in September 1918. Most of the cabinet members belonged to a political party. It was an epoch-making party cabinet in the regard that Hara was the first prime minister who was an incumbent member of the House of Representative.

The party cabinet system had taken root as "the regular procedures of constitutional government" (憲政の常道 Kensei no jodo), which was especially true around the period when six different party cabinets appeared successively starting from the Takaaki KATO's Goken-sanpa Cabinet (護憲三派内閣 three-party coalition government consisting of the Rikken Seiyukai, the Kenseikai, and the Kakushin Club) formed in 1925 following a popular election. In the background of this lay Kinmochi SAIONJI's intention, who was the only survivor of the Genro (elder statesman). Saionji considered the British constitutional government was ideal, and relatively liked the party cabinet system. However, the parliamentary cabinet system wasn't stable without foundation in the Constitution.

Under the party-cabinet administrations, powers such as the Navy, the Army, the Sumitsu-in (Privy Council), or the bureaucracy still had big influence in politics and intervened in the government. As the confrontation between political parties intensified, non-ruling parties often worked together with those influential powers and attacked the ruling party.

Popular election took place and the number of voters soared, and thus the amount of political funds increased enormously. This brought more political corruption cases related to election campaign fund-raising. Normally, a change of government between political parties should happen through a general election, where the voice of the people is heard. However, the basic procedure of an administration change in those days was as follows. First, non-ruling parties tried to topple the Cabinet by cooperating with powers such as the bureaucracy, the military, or the Sumitsu-in (Privy Counsil), and then the party which succeeded in overthrowing the government formed a new cabinet while it still remained a minority in the parliament. Next, taking advantage of being the party in power, the minority party won a general election and took great leap forward to become the leading party. Party cabinet continued into the 1930s, while still being unable to bring the difficult problem - confrontation between political parties - under control. Besides, the party cabinet administrations at that time failed to effectively deal with a series of crises in and out of Japan such as increasing problems in China, the Showa Financial Crisis, the economic crisis caused by the Great Depression, and Japanese military's protest against the global tendency toward disarmament. Consequently, there was increasing disaffection with party government among the Navy, the Army, the bureaucracy, nationalist organizations, etc. In May 1932, young Naval officers assassinated Prime Minister Tsuyoshi INUKAI (the May 15th Incident), which put to an end to party cabinets.
- Party Cabinet (政党内閣)

Saionji ideologically proclaimed liberalism, and he established the constitutional practice of the majority party in the House of Representatives forming the Parliament.
but When Prime Minister Tsuyoshi Inukai was assassinated in the May 15th Incident in 1932 and Kensei no Jodo was collapsed, Political power of the military was strengthened.

Tōsui-ken is the reason why the government and Hirohito lost control of the military.
This was a fatal flaw in the Meiji Constitution.
To put it simply, the military is Emperor's army, not the government's.
However, Hirohito does not control the military either.
so The government was unable to command the military.

unnamed.png


As a result,if the government did something against the military, the military resigned from the Minister of the Army and the Minister of the Navy and destroyed the cabinet.and prime ministers became military personnel.


Japan in 1936 was effectively a military junta.
The Kaiserreich's Japan continues Kensei no jodo.

Stretching interpretation of the constitution the military insisted that 'they do not have to follow the government policies because the Supreme Command lies on the Emperor' and the military gained power (Dual System of Power and the Problem of the infringement of Independence of the Supreme Command)
- Weblio
 
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I said that Japan in 1936 was not fascism, but also I don't think it was democracy.
There are two keywords to understanding democracy in Japan.
Is that "憲政の常道” the regular procedures of constitutional government [Kensei no Jodo] and "統帥権” supreme command [Tōsui-ken]

Kensei no Jodo is a term that refers to democratic customs that existed before the May 15 Incident.

- Party Cabinet (政党内閣)

Saionji ideologically proclaimed liberalism, and he established the constitutional practice of the majority party in the House of Representatives forming the Parliament.
but When Prime Minister Tsuyoshi Inukai was assassinated in the May 15th Incident in 1932 and Kensei no Jodo was collapsed, Political power of the military was strengthened.

Tōsui-ken is the reason why the government and Hirohito lost control of the military.
This was a fatal flaw in the Meiji Constitution.
To put it simply, the military is Emperor's army, not the government's.
However, Hirohito does not control the military either.
so The government was unable to command the military.

View attachment 698052

As a result,if the government did something against the military, the military resigned from the Minister of the Army and the Minister of the Navy and destroyed the cabinet.and prime ministers became military personnel.


Japan in 1936 was effectively a military junta.
The Kaiserreich's Japan continues Kensei no jodo.


- Weblio
Of course, Japan in the mid-30s cannot be considered a democracy according to western standards, but the closest thing could be said that it was a semi-authoritarian or democratic state, as it could be similar to the German Kaiserreich, but as you say it was not a fascist state either. And in a certain way the game should represent in some way particular mechanics on balance and the power struggles between the different factions that existed in that particular country.
 
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Nonaligned nations are supposed to be, as it is suggested by the name, nonaligned. Not imperialistic conquerors who react to one failed war by starting another one and hoping it goes better. Every nonaligned dictatorship in-game tried to stay out of war, and those that joined it generally turn fascist in-game as well (i.e. Hungary and Romania).
That was the original intention back in 1.0. a lot has chainged since then.
But currenlty Nonaligned is a catch-all group. Including monarchists, but also anarchists etc.
HoI IV needs more ideologies, HoI III had 10.
 
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That was the original intention back in 1.0. a lot has chainged since then.
But currenlty Nonaligned is a catch-all group. Including monarchists, but also anarchists etc.
HoI IV needs more ideologies, HoI III had 10.
Of course, the developers are aware of this because the implementation of a sub-ideology system is surely accompanied by an important reworking of the internal question of the countries with the expansion of a factional system very similar to the one we saw for the nations of the last dlc.
 

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I think that's a bit of a stretch. However, it is true that the way Japan is modeled at the moment isn't accurate. One option would be to mostly decouple factions from ideology; historically alliances were mostly oriented around interests which didn't necessarily correspond to ideology. For example, Germany and Italy didn't have very good relations in 1936, and Italy maintained support for the Dolfuss regime in Austria which was opposed to union with Germany. Conversely, Germany had quite good relations with China.

The other problem with Japan's setup is that the nature of the focus tree mechanic creates the implication that Japanese actions were a lot more 'planned' than was actually the case. For instance, the lead-up to the 2nd Sino-Japanese War would probably make more sense as an event chain than simply being a focus entirely under Japan's control; the government in power in early 1937 was largely opposed to conflict with Chiang's regime. The problem was that once an incident broke out, they couldn't afford to lose face (c.f. the May 15 Incident). A similar problem occurred in the lead-up to the attack on Pearl Harbor; a lot of Japanese political and military leaders thought (correctly) that a war with the US was a really bad idea, but the nature of domestic politics prevented them from backing down in the face of a challenge. To be honest, I'm half inclined to wonder whether even the more hawkish leaders thought it was a good idea, or if they knew that the odds were stacked against them but, due to an increasingly strong encirclement mentality in the Japanese leadership, felt they had no option but to take the bull by the horns.
I think that the Sino-Japanese war would be better if it had a similar dynamic decisions that was introduced for the Spanish civil war with a countdown being activated from a certain approach
 
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Vanilla Japan has a path to restore the Kodoha faction, that should be the fascist path, it's the national populist path in Kaiserreich. It's about imperial restoration, national greatness and traditions, that suits better than a military dictatorship (other military dictatorships in vanilla are non aligned).
This has been bugging me out since I first saw what happens when you pick Kodoha. Glad to know I'm not alone. The whole ideology system really needs to be reworked. After all, there are already focuses that allows you to join factions regardless of ideology
 
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Then what is the impact of making Japan nonaligned rather than fascist in-game, both positive and negative? And I mean mechanically, not flavor-wise.

1.) Japan has the same ideology as Nationalist China (or even worse, Nationalist China would become fascist, as they clearly are closer to it than Japan is).
2.) Japan can't mobilize or extend conscription in peacetime without special rules for them being added.
3.) Japan can't justify wars at low tension without special rules for them being added.
4.) Japan doesn't have trade and relationship bonuses with the European Axis without new modifiers being added, and instead gets them with nonaligned powers.
5.) National focuses that target fascists wouldn't work versus Japan, and anti-militaristic focuses including that would need to be reworked.
6.) When forming factions, Japan is more likely to get nonaligned powers to join their faction, and can't invite fascists without special rules being added.
7.) Japan can't use fascist bonuses for resistance suppression without special rules being added (Japan wasn't exactly gentle towards conquered peoples).

To give the other side of the coin, look at the consequences of having fascists in inactive, neutral nations in Latin America. Venezuela is depicted as this military powerhouse of South America that sells all its oil to Germany and Italy and sends 30 Azul Divisions to support the Axis war effort, while fielding a million troops and radically-increasing its industrial might.

I'm not sure what realistic improvements are added by doing this, other than faction shenanigans like Japan inviting Italy or Bulgaria into the Co-Prosperity Sphere (which is reflective of broken faction mechanics, as Japan shouldn't do that as ANY ideology).
I would change the ideology rules, they don't make sense. Democracies can't justify on any country? Fascists and communists can go service by requirement and war economy since day 1, while others can't? Why? In Kaiserreich, more democratic ideologies still need more world tension than dictatorships to justify, but less than in vanilla; and dictatorships need more world tension than in vanilla. Rules are more equal between ideologies: less restrictive than vanilla for democracies and more restrictive for dictatorships. For example, national populist and totalist countries can't go to extensive conscription and war economy at peace, same as democracies. All ideologies are equally playable and fun.

This has been bugging me out since I first saw what happens when you pick Kodoha. Glad to know I'm not alone. The whole ideology system really needs to be reworked. After all, there are already focuses that allows you to join factions regardless of ideology
Japan doesn't join the Axis anymore anyway.
 
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Then what is the impact of making Japan nonaligned rather than fascist in-game, both positive and negative? And I mean mechanically, not flavor-wise.

1.) Japan has the same ideology as Nationalist China (or even worse, Nationalist China would become fascist, as they clearly are closer to it than Japan is).
2.) Japan can't mobilize or extend conscription in peacetime without special rules for them being added.
3.) Japan can't justify wars at low tension without special rules for them being added.
4.) Japan doesn't have trade and relationship bonuses with the European Axis without new modifiers being added, and instead gets them with nonaligned powers.
5.) National focuses that target fascists wouldn't work versus Japan, and anti-militaristic focuses including that would need to be reworked.
6.) When forming factions, Japan is more likely to get nonaligned powers to join their faction, and can't invite fascists without special rules being added.
7.) Japan can't use fascist bonuses for resistance suppression without special rules being added (Japan wasn't exactly gentle towards conquered peoples).
These are good reasons to make Japan fascist, but it shouldn't be 100% fascist. Democracy, non-aligned and communism should have a notable share.
This is particluary relevant if the player (or AI) chooses one of the civil war branches.

On the flip side, the Modern Shogunate focus should make Japan fascist as well (only Showa Resoration should be true non-aligned).
 
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These are good reasons to make Japan fascist, but it shouldn't be 100% fascist. Democracy, non-aligned and communism should have a notable share.
This is particluary relevant if the player (or AI) chooses one of the civil war branches.

On the flip side, the Modern Shogunate focus should make Japan fascist as well (only Showa Resoration should be true non-aligned).

I addressed this earlier on; prior to the February incidents, Japan should be centrist-nonaligned to represent their nominally-democratic government, with the nonaligned government shifting to fascist if they back either the Kodoha or historic coalition government, or risking a civil war if they oppose them (presumably to take the Democratic or Communist paths). Something like 28% democratic, 30% fascist, 40% nonaligned, and 2% communist (plus the hirohito stability buff to offset the terrible political split) seems fair, with the nonaligned section becoming fascist if Japan goes historical (since the coalition government effectively was pro-Axis and highly-belligerent).

Admittedly, I know next to nothing about Japanese communist influence either pre-war or post-war.
 
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I would change the ideology rules, they don't make sense. Democracies can't justify on any country? Fascists and communists can go service by requirement and war economy since day 1, while others can't? Why? In Kaiserreich, more democratic ideologies still need more world tension than dictatorships to justify, but less than in vanilla; and dictatorships need more world tension than in vanilla. Rules are more equal between ideologies: less restrictive than vanilla for democracies and more restrictive for dictatorships. For example, national populist and totalist countries can't go to extensive conscription and war economy at peace, same as democracies. All ideologies are equally playable and fun.

To be fair, Kaiserreich is specifically-designed to be more of an open-world sandbox than vanilla, thus every part of the world has its own little conflicts flaring up and bringing life to them; at some point, the mod needs anyone to be able to start attacking people, versus vanilla trying to mirror the real-life problems that would happen in a democratic state if they just arbitrarily-declared war on random nations.

Ideally, a fix for ideology would rather than adding new ideologies, would split alignment and ideology off of each other entirely, so in theory a democratic state like Finland could be fascist-aligned if they were pro-Germany, while an authoritarian state like Peru could shift to democratic-aligned if the US pushed its pan-American efforts. That would require a lot of work to balance out, but would solve some of the issues of faction-joining being completely haywire at times, as well as the fact that "nonaligned" is kind of a mess for a game that has increasingly blurred the distinction between alignment and ideology.
 
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Deathbringer1974

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The ONLY FASCIST country was ITALY

Germany was not fascist they were nationalist socialist

If you don't understand what fascism is then you can't have a proper debate

socialism= state control of means of production
capitalism= individual control of means of production.
fascism =is corporate state control of means of production. It is called the THIRD way and fascist explain why it is better than socialism and capatlism

The term Fascist is the most abused and misused term. It gets used as meaning bad or as an insult so much. They can't understand where it came from and why. The 20th century can be called the rise of socialism and every type of socialism. This is where you see socialism attack capitalism. Capitalists attack socialism. Italy decided to go a THIRD way called fascism

You can google" THIRD WAY and Fascism" for detailed info

So having an argument calling why other countries not labeled as fascist is just silly. HOI4 doest because it is just a game with an oversimplified political system

Germany was socialist just like Russia. Except Germany believed socialism be given by your race.

Is that why they are called a nationalist socialist. AKA RACIST socialist

Hitler's books, he agreed with everything Karl Marx wrote but added Karl is wrong because he doesn't add the race aspect to it.
 
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