Wait 8 years and pay 20 bucks.It is correct.
However, the new DLC for Bulgaria and Turkey is very complex.
Compared to that, I think Japan is oversimplified.
Possibility to update Japan again with DLC?
WtT Japan's NF is realy terrible.![]()
- 3
- 1
Wait 8 years and pay 20 bucks.It is correct.
However, the new DLC for Bulgaria and Turkey is very complex.
Compared to that, I think Japan is oversimplified.
Possibility to update Japan again with DLC?
WtT Japan's NF is realy terrible.![]()
No problemWait 8 years and pay 20 bucks.
I think when the concepts of sub ideologies are introduced in the vanilla game, these commented inconsistencies could be fixed
Sub-ideologies will be a DLC feature.Do you think we'll ever get sub ideologies in vanilla apart from the mouseover localization?
My money's on no.
But Japan no longer joins the Axis on historical, it forms the Greater East Asian Co-Prosperity Sphere. So maybe they should be non aligned in game, as most other absolute monarchies are. I know they had a congress, but the Emperor had extreme personal authority.Because the political system mostly stands for which faction someone aligns with, NOT for their actual political spectrum. Japan aligns most closely with Germany and Italy, as those were technically Japan's allies in the war. That means they have to be fascist. Whether that should put them at 100% when neither Germany nor Italy get that high is another matter. The Soviet Union most definately wasn't at 100% support for communism either, yet that is what you get in the game.
The whole thing is obviously a simplification, and the names assigned are supposed to fit to the timeframe as a whole. You can see that in other areas as well, e.g. techs.
But Japan no longer joins the Axis on historical, it forms the Greater East Asian Co-Prosperity Sphere. So maybe they should be non aligned in game, as most other absolute monarchies are. I know they had a congress, but the Emperor had extreme personal authority.
The difficulty with Japanese politics is that there was no clear dictator like Hitler or Mussolini.Japan isn't an absolute monarchy; the emperor is expected (though not necessarily required, since Japan has to be confusing) to stay out of everyday politics and leave the more "earthly" affairs to the government. Previously in Japanese history, you've had multiple versions of this (such as the division between ruling emperors and "cloistered" emperors, who ruled after they stepped down and handed all the ceremonial duties of emperor to their heir, as well as the divide of powers between Renaissance shoguns and emperors), and they're all fairly confusing.
1930s Japan basically had its government overthrown despite the emperor's opposition, since he wasn't supposed to openly involve himself; military officers enthralled by Erich Ludendorff's ideas of total mobilization for war and the need for resource self-sufficiency invaded Manchuria without any government orders or approval, asssassinating the premier responsible for signing the London Naval Treaty (which the emperor backed), and ultimately the failed Kodoha coup in February 1936 (which still resulted in the government stepping down to avoid further violence, and the establishment of a military government).
While the emperor still possessed the authority when necessary to determine policy (such as Japan's eventual surrender), the unwillingness to act on that power basically renders it irrelevant.
I honestly hope that isn't the case. This game is almost 5 years old, has the least amount of content, is the least complete and needs the most reworks and overhauls. In 2025 it will be a 9 year old game. Crusader Kings II was fully completed in 7 years, EU IV is coming close to completion within 7-8 years of development. HOI4's atrociously slow pace of development is disgraceful.Sub-ideologies will be a DLC feature.
In 2025 or later.
Sorry, but I must downvote for those spelling mistakes.You have 3 Political Factions in the Game:
a) Democratic = about 70 to 75 % of the World
b) Communist = about 15 to 20 % of the World
c) Fashist = about 5 to 10 % of the World
That´s the Facts, which can be done. And if a Country get 100 % Fashisht like Japan it dosen´t matter. You need an Ballance of the 3 Political Factions in the Game and we have them. Otherwise it will be very boring.
And with Agents, Politcs, Focuses etc. you can influence the Nations realy fast. Japan has an other Nationalist-Thinking then Germany, Italy or the South-American-Countrys and dosen´t show it in Public like the other 2 Nationalist-Nations did it.
The Japanise Nation masked it much better and the Communist / Democratic Nations thought Japan is a Democratic Nation too. The real Japan was camouflaged with democratic showings like the German Demorcatic Republic (DDR) or the Russian Federation today.
ok, but next dlc will canceled.If you don´t like it then play a Mod.
Any hope at all for any kind of sophisticated politics/ideology system should be thrown away while National Focus exists as a thing. And since all the DLCs released are 95% based on NFs, don't expect them to go anywhere until HOI5.I think when the concepts of sub ideologies are introduced in the vanilla game, these commented inconsistencies could be fixed
I'm hardly an expert, but I always assumed it to mean that the Emperor is so incredibly respected and revered that there really isn't room for division in Japanese political society. Basically, the Emperor "leaned" "fascist" starting before 1939, so fascists have 100% popularity. The theory of party popularity = foreign alignment has made sense to me, but ultimately I disagree with it.
Don't get hung up on it - The idea that only 60% of Germany was onboard with Nazism in 1936 and no one was in favor of non-aligned is ridiculous, too.
Yes this is it, in effect.
I think there may be a widespread misconception about how much political power the emperor could wield. He basically endorsed whatever faction was the de facto winner and currently in control. The final step of the winning faction is always to get the "endorsement" of the emperor in order to legitimatize their rule. The shogunate was essentially the most powerful warlord who had control of Kyoto at the same time. The military faction that took control pre-WW2 was basically taking the role of the old shogunate. The emperor was not in the position to refuse to cooperate because it would have made no difference and would have endangered the existence of the imperial house. It would've been too risky to back one faction over another in case the favored one lost.
It wasn't the emperor who overthrew the Tokugawa shogunate. It was the rival factions who overthrew shogunate in the name of the emperor but the emperor himself did none of the work and so had no influence over the new ruling party. He only had to acknowledge their de facto victory.
Japanese politics is probably too "weird" to represent accurately in the game, so it's best to just abstract it. We're only looking at a 13 year period of a war game after all.
Japan isn't an absolute monarchy; the emperor is expected (though not necessarily required, since Japan has to be confusing) to stay out of everyday politics and leave the more "earthly" affairs to the government. Previously in Japanese history, you've had multiple versions of this (such as the division between ruling emperors and "cloistered" emperors, who ruled after they stepped down and handed all the ceremonial duties of emperor to their heir, as well as the divide of powers between Renaissance shoguns and emperors), and they're all fairly confusing.
1930s Japan basically had its government overthrown despite the emperor's opposition, since he wasn't supposed to openly involve himself; military officers enthralled by Erich Ludendorff's ideas of total mobilization for war and the need for resource self-sufficiency invaded Manchuria without any government orders or approval, asssassinating the premier responsible for signing the London Naval Treaty (which the emperor backed), and ultimately the failed Kodoha coup in February 1936 (which still resulted in the government stepping down to avoid further violence, and the establishment of a military government).
While the emperor still possessed the authority when necessary to determine policy (such as Japan's eventual surrender), the unwillingness to act on that power basically renders it irrelevant.
I don't like the added complexity came by recent dlc(s). I used to play Turkey and to some extent greece but not anymore thanks making them complex. This game's main focus is about War (as said many times by devs). At least major nations should remain less complex (if not simple) and be as accessable as possible. Lets have these types of complex management to remian only for minor nations
In democracies it tends to be party popularity, in dictatorships it tends to be power share.I'm still wondering whether the political party % represents the cabinet itself, the people's proportional vote, representational vote or something else entirely...
In democracies it tends to be party popularity, in dictatorships it tends to be power share.
Anyway, Japan is not only oversimplified, it's also wrong. The fascist party should be the Kodoha faction, and the historical path should be non-aligned (after it gets renamed to authoritarian once and for all), as in Kaiserreich.
We remember the developers themselves have put their own roadmap that they want to insert a subideology system for this game and I created the last country pack they inserted a small faction mechanic for the countries of that product that I think is the first step towards a generalization of this idea for later on from that system factions to convert it to a certain rework of the internal politics of the countriesAny hope at all for any kind of sophisticated politics/ideology system should be thrown away while National Focus exists as a thing. And since all the DLCs released are 95% based on NFs, don't expect them to go anywhere until HOI5.