yea so in the last www italian troops got totally destroyed instantly vs the british and american, they didnt stand a chance against any fight. does that mean theres no point in playing italy if you're just gonna lose every fight?
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Straits are a bit of red herring -- if push came to shove the Allies could always land in any of their ports on African coast, trek north and then use their ships already present in the Mediterranean for the last leg of the trip.Daniel also controlled Gibraltar, so the allies shouldn't even have been able to enter the mediterranean.
HoiIV nerfs Italian divisions. They are binary instead of triangular. That just makes an Italian division simply no match for a player controlled division. The Italian divisions in HoiIV consist of 6 battalions, compared to the 9 battalions of the normal allied division. This departs significantly from history. In 1936, at game start, an Italian division consisted of 9 battalions of infantry, like other nation's triangular divisions. By 1940 they went binary, but they added a CCNN legion of 2 battalions. So, historically, they should have 8, not 6 battalions.
On top of that you add support companies to the allied divisions, better infantry weapons technology, and better doctrines, and you get a rout.
Straits are a bit of red herring -- if push came to shove the Allies could always land in any of their ports on African coast, trek north and then use their ships already present in the Mediterranean for the last leg of the trip.
Daniel also controlled Gibraltar, so the allies shouldn't even have been able to enter the mediterranean.
Also the fact that strait blocking isn't working in the save file atm and would require a new game. What dan did has germany is the best way to support an ai controlled italy, from which i mean he secured the spanish into the axis thus taking & blocking the straits of gibraltar, while also pushing up to the Suez and effectively blocking the straits there, had the strait blocking been working, the mediterranean would have been secured, and invasions far more predicatable, Dans push into india would have allowed him to kill alot of the british manpower production, and from there he could build a navy, or basically sit by and fend of invasions until the game end date resulting in a win.
strait blocking doesnt work in the current built they are playing. Thats why Johan was able to land troops in Sweden and in an early episode where the French navy literaly took the kiel channel while at war.Daniel also controlled Gibraltar, so the allies shouldn't even have been able to enter the mediterranean.
Where we're at in the stream, Johan still controls the western side of the Suez canal running through Egypt, which is the important side I believe. There is another thread with a lot of back and forth debating over the current state of strait blocking, which I don't really have the time to go digging for right now, but the way things seem to work right now is straits are controlled by one particular province - In the case of the Gibraltar straits, if the Axis control the province of Gibraltar then the Allies can't sail through that strait. In terms of the Suez I'm pretty certain it's the Cairo side that controls passage there, the ownership of which belongs to Johan. This is the reason that the Allies can still move their ships into the Mediterranean, and why Daniel was making an effort to take it.
I don't really have much of an issue with this mechanic but there seem to be many people complaining over how unrealistic it is, which I can understand to some degree. But at any rate, the TLDR; of this is that the UK and US are not breaking the game by being able to launch naval invasions in the Mediterranean.
strait blocking doesnt work in the current built they are playing. Thats why Johan was able to land troops in Sweden and in an early episode where the French navy literaly took the kiel channel while at war.
Controlling gibraltar and the suez channel will lock your enemies out of the mediterranean sea, while controlling denmark will block out your enemies from the baltic sea once it is working.
The Italian division template (smaller with more pack artillery and less medium artillery) might make sense fighting in Ethiopia, or the Alps, or the Balkans, but makes less sense when fighting against powerful British or American divisions with oodles of infantry battalions, artillery and other support.
Where we're at in the stream, Johan still controls the western side of the Suez canal running through Egypt, which is the important side I believe. There is another thread with a lot of back and forth debating over the current state of strait blocking, which I don't really have the time to go digging for right now, but the way things seem to work right now is straits are controlled by one particular province - In the case of the Gibraltar straits, if the Axis control the province of Gibraltar then the Allies can't sail through that strait. In terms of the Suez I'm pretty certain it's the Cairo side that controls passage there, the ownership of which belongs to Johan. This is the reason that the Allies can still move their ships into the Mediterranean, and why Daniel was making an effort to take it.
I don't really have much of an issue with this mechanic but there seem to be many people complaining over how unrealistic it is, which I can understand to some degree. But at any rate, the TLDR; of this is that the UK and US are not breaking the game by being able to launch naval invasions in the Mediterranean.
ahhhh ok, hmmm, see in hoi3, i thought you only needed to control one side atleast? in order for shipping to pass, both sides of the strait needs to be secure i thought? but if what your saying is roughly true, then so longs i know what i have to do to secure the straits, thats fine.
Pretty sure it is broken as they have said before that the blocking mechanic was bugged. And that wouldn't make sense regardless if you had to control a certain side of a strait to get the block