A Build Plan for the USA III: The Practicals Strike Back
As stated above, my goal was to hit the most realistic production targets, under the most realistic laws, based on suggestions from my more knowledgeable colleagues.
The Production Targets by 15 August 1945 (as set by misterbean, Cybvep and TheBromgrev):
Army (from Cybvep and misterbean):
12 MAR
90 ENG
100 MOT
35 ARM
35 TD
50 SPART
20 GAR
10 ART
16 PARA
4 Ranger
10 MP
The navy (from TheBromgrev's data):
9CVE
23CV
9BB
17CA
41CL
88DD
27 SS
The airforce (misterbean's conversion of the historical OOB)
97 strat
16 tac
8 cas
68 M/R
1 int
29 transports
Misc:
1500 convoys will be built.
500 escorts will be built. (Both based on numbers pulled out of a very dark place by Cybvep)
All ports in the continental US should have level 10 airfields, ports, and RADAR (simplification of US constructions during the war per Cybvep)
I should have at least 2 nuclear bombs available in time for V-J Day (my and Cybvep's goals)
The Allies will receive 25 LL/day until I enter the war. I will then give them 50 IC/day. (Cybvep's interpretation of historical LL values).
Notes about the plan:
Before entering the war, the USA will utilize Specialist Training. After entering the war, the USA will downshift to Advanced Training. 24 months after joining the war, the USA will downshift again to Basic Training.
The results:
I got damn close to achieving success, but alas, I did not quite make it.
First, I included that map of the USA so you could see the RADAR impact off the coast. I obviously built plenty of infrastructure.
The production screen shows that I did not make the nuclear bomb quota; however, this requires an explanation later because it's not my fault. I could have built 20 reactors and I would never have hit the quota because of how civil nuclear research and nuclear bomb making interacted with the composition of the Allies this time.
The convoys and escorts do not reflect the number I produced; Japan and Germany sank every single escort I made and sank several hundred convoys, since I just based the entire USN at Washington DC and just watched the production screen while watching Best of the Worst on Red Letter Media because I didn't feel like hunting submarines, and I wasn't about to let the AI do it.
I missed the battleship quota by less than 90 days.
I overshot the STR and MR quota substantially.
I hit all army targets.
I hit all other naval targets, including tons of CAGs.
Thoughts:
Let's talk about nuclear bombs for a moment.
Under the current rules, it is almost impossible to get 2 nuclear bombs in place in time for the historical bombing of Japan because of how research works right now. The USA can't borrow Uranium or Heavy Water from the Allies until they join. If they do it on the historical date, they spend years researching nuclear physics and nuclear techs very slowly. This has a huge impact on getting bombs for two reasons. First, you can't even build a reactor until you hit Civil Nuclear Research 1. Second, bomb making practicals only speed up nuclear bomb making. It doesn't speed up Civil Nuclear Research, which must be at level 4 before you can research nuclear bomb making. So, while I had built 4 nuclear reactors (2 in DC and 2 in Chicago because why the hell not), they didn't help me research nukes until the middle of 1945. And by then, it was too late. I literally had both Nuke Theory and the unlocked nuclear techs always in the active portion of the research queue, no matter how ahead of time they were, and I was still unable to get bomb making started in a reasonable amount of time. Regardless, the lack of bombs had nothing to do with insufficient IC invested in the Manhattan Project.
Now, as for the build plan in general, I built 100 base IC before the war. I also built all the convoys and escorts before the war, along with ports, airfields, and RADAR. The ships that are in the queue at game start got delayed until the IC and infrastructure was completed.
Most units were completed in batches of 5, 10, 15, or 20. I built the TRA first to generate heavy aircraft practicals. I only built STR starting in 1942. The MRs were started in 1941, but I had already gained practicals from CAGs, so it wasn't as hard as I thought to get that quota done. I upgraded several INF to MAR and PARA, while adding some Rangers to generate infantry practical. That infantry practical was needed to help build all those ENG brigades. The armor, TDs, MOT, and SPART weren't that hard to build once the first runs were finished.
The battleships were a disappointment. I honestly think that if I had shuffled around some units in the queue, I could have hit that quota. The catch with battleships is their long build times. You have to put enough into the queue sooner rather than later. That means either doing more at one time, or starting them at an early point in time. Note that once I started on them in late 41, I never stopped working on them.
The downshift to Basic Training in 43 was absolutely vital to making it as far as I did. I also think that researching IC production and IC efficiency techs the entire time was a good move. Since I had such nice construction practicals, I was almost 4 years ahead of time in these techs, letting me squeeze just a bit more IC out of my industry. Furthermore, researching supply production ahead of time helped keep the supply impact on IC down. I was still hitting close to 100 IC/day in supply costs close to the end.
I spent around half the game with a consumer goods cost reduction minister, and the other half with a supply production minister. The USA does not have an IC minister, although when you have tons of IC, consumer goods costs can creep up, making the consumer good cost reduction minister useful at key times.
Am I missing anything in my discussion? Did I leave something out you need to know?
For those interested, I do have some save games from a couple of points in the game.