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Enfield303

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I prefer the new maps and I'm very much not one of the grade school under classes some people seem to lament so much. It's much more lively and interesting to look at for long periods of time. While campaign maps have their appeal I find them to be a bit bland.

Some people may cite immersion but to me, playing as the almighty overseer over every aspect of a nation requires enough suspension of disbelief that I can stretch it to not looking at a canvas map.

Also, :SPOILER: Hearts of Iron is a Grand Strategy Game. Not a wargame.
 
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The_Meme_Man

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The game below is clearly their biggest competitor:
That actually looks fun as shit!


BTW I totally agree with the OP. This game is not immersive enough! I even went to the hospital to get my leg amputated without anesthetic and sat in a dark room wearing nothing but a bowl on my head that would get knocked periodically every 2-7 minutes to give me PTSD while eating nothing but a stick of bread and a fish for 2 weeks! This game has to be SO immersive that I FEEL like I am in World War II, so my little brother even promised to shoot me if my capital were captured since in real life the leader would get killed :D.

I EVEN GAVE MYSELF PARKINSON'S DISEASE!

NOT IMMERSIVE ENOUGH!
 
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Jamey

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HOI3 was impenetrable as well as complex. After bogging down in Russia due to supply problems, I had to spend hour reading guides to even start figuring out how the game works.

HOI4 aims to be complex while being easier to learn and play. That is an awesome goal, and if they achieve it, I will recommend it to many friends to whom I would never recommend HOI3.
 
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WSnova

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The HOI3 map looked cartoony as well.

Lol @ "teh causssssuaaaaaals" excuse.

Lets make this clear, HOI(and really all Paradox games) are and have always been games, just like miniature wargames have been toys for adults (and really there is nothing wrong with that) they have never been academic simulations recreating with lots of detail and realism how warfare and politics were at that era.

They have always made games that have mechanics that are meant to be fun rather than realistic.
 
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FUregistration

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If you think HoI3 is better then by all means keep playing that.
So and that argument counters his argument how? This type of responses only show that you are from the beginning on defensive mode when in fact you can actually use arguments to counter his. Indeed it looks a little non serious which doesn't fit at all one of the grimmest and darkest events in human history... but honestly I don't care that much, but at least one can try to respect others concerns in order to have theirs respected as well.

No one is forcing you to do anything, you don't have to buy the game.
No one is forcing you to answer his post, you don't have to buy the game either, so... what in hell does that have to do with anything?

HoI was and always will be a game meant for entertainment and not for simulation.
That makes no sense at all. The entertainment value of a game is independent of the type or genre it falls into... HoI series clearly attempts a level of simulation and realism which in turn were/are what attracted some people to it, like me, who for them simulation and realism provide entertainment.
So your point is quite... pointless.

Paradox wants to maximize its profits, so they need to make a game, that fits both, hardcore gamers and longtime fans of the Paradox franchises, and casual gamers. So they needed to take away some complexity. But if that takes away realism also, we need to wait until the game comes out.
I respect the need for Paradox to maximize profits, but its this simple: if they want to please the hardcore gamers they can't take complexity away, which they did and substantially.

As for the realism, you can make a game that spans the entire world war 2 where you only have to make 10 superfluous decisions that never take the game out of realistic path, is this game realistic? Yeah sure it is, the war plays very realistic but you have barely any input in it... So my point is, realism can be looked at as a luxury which his value is exponential to the complexity of the game and to the micromanagement required to play it, and this in turn depends on each and every player.

So basically HoI3 had a very interesting concept, you could delegate everything to the AI and focus on what you wanted, and the AI wasn't as bad as people paint it, this model allowed for everyone to enjoy the game because those who liked to micro each and every thing could, and those who didn't, didn't had to, but the complexity was there for those who wanted it.
Not sure if I will be able to say the same about HoI4, in fact I'm pretty sure I won't.

Luckily we live in a capitalist society
o_O:confused::eek:
 
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columbusbobby23

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From an early showcase video PodCat disables borders showing the map without fancy colors. He says in the video they might put in a button for this because the map is beautifull to look at without the fancy colors and people would want it.

At 24:16 in this video. I think it looks beautifull.

It does look beautiful, but keep in mind we won't be able to move the camera around like he does at 24:45. At least I don't think we will. I keep asking about it and I keep being ignored. So I'm guessing that means no.
 
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hewhoispale

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So and that argument counters his argument how? This type of responses only show that you are from the beginning on defensive mode when in fact you can actually use arguments to counter his. Indeed it looks a little non serious which doesn't fit at all one of the grimmest and darkest events in human history... but honestly I don't care that much, but at least one can try to respect others concerns in order to have theirs respected as well.

I can't speak for the other poster, but I know that I'm getting very tired of these 'my serious game looks like a cartoon' crap. It was dumb when people whined about rainbows existing in the world of Diablo 3, it is just as dumb now.
This is just another thread complaining about unit models and bright colors. There's approximately one of these every week, each one as condescending and uncompromising as the last.
Aside from any of that, we are in beta phase at this point, all of these complaints have already been gone over a million times and the presentation of the game isn't going to change this late into the process.
 
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grandad1982

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Aaaaaaaaarrrrrrggggghhhhhhhhhh! For fu.......

Also known as why do we need this thread again. There are active threads almost exactly the same as this on the first couple of pages of the forum.

Aaaaaaaaarrrrrrggggghhhhhhhhhh.........
 
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Modestus

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This is a war game......


WitE_zpsdtcx3ofu.jpg



as is this ......


DoM-map_zps5bthvstf.jpg



but apparently this is a grand strategy game.......



hoi45_zpswr5yztif.jpg




I could have chosen a better screen to show off the Grand Strategy feel but could not be arsed, if anyone else would care to pick another be my guest.
 
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This is a war game......


WitE_zpsdtcx3ofu.jpg



as is this ......


DoM-map_zps5bthvstf.jpg



but apparently this is a grand strategy game.......



hoi45_zpswr5yztif.jpg




I could have chosen a better screen to show off the Grand Strategy feel but could not be arsed, if anyone else would care to pick another be my guest.


What's your point?
I think HOI4 looks 100X better then those two other games.
 
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I wish these threads would stop popping up, I hated the HOI3 map. Everything was grey, the sprites looked ugly, and the world felt dead. The HOI4 map is vibrant, artistic, and is a breath of fresh air for all the gritty styled WWII games that think everything from 1936-1945 has to be dirty and bland. There's plenty of wargames that use a flat map, simple sprites, and low quality visuals. HOI4 doesn't need to be another copy.

Give the game 2 months, someone is gonna make a HOI3 mod for HOI4.
 
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Sleight of Hand

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Whilst I do have my concerns about HoI IV (and, looking at some of the corners they have cut, I think I am right to) the aesthetics are not among them. I think it is shaping up to be a fantastic looking game, and much more accessible than HoI III.

Incidentally, I thought HoI III was a horrible looking game, which is one of the reasons I never played a lot of it. The combination of a horrible map, broken/buggy/non-intuitive interface and horrendous micromanagement put me off.
 
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This is a war game......


WitE_zpsdtcx3ofu.jpg



as is this ......


DoM-map_zps5bthvstf.jpg



but apparently this is a grand strategy game.......



hoi45_zpswr5yztif.jpg




I could have chosen a better screen to show off the Grand Strategy feel but could not be arsed, if anyone else would care to pick another be my guest.
Because how a game looks will determine how complex its mechanics are and therefore its strategic depth :eek:
 
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Tasmosunt

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The colour pallet of HoI3 all ways put me off, it's one of the big reasons I've played darkest hour more than it.
 
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Rinbro

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I'm just saying, but it would be really cool if there's a mod/map mode that renders the map like a physical map and turn all the unit models into square pegs and stuff, like you'd see in a war planning department in WWII!
 
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Modestus

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Because how a game looks will determine how complex its mechanics are and therefore its strategic depth :eek:

Who implied that? Or did you think because I said WitE was a War game and HOI IV was a Grand Strategy game that it somehow suggested HOI IV was inferior?


The HOI IV World clearly suggests Grand Strategy.
 
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Aries666

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Who implied that? Or did you think because I said WitE was a War game and HOI IV was a Grand Strategy game that it somehow suggested HOI IV was inferior?


The HOI IV World clearly suggests Grand Strategy.
Yes that is what I thought from the wording of your post, as the final two sentences around the HOI4 picture appear to be sarcastic.
 
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