If you think HoI3 is better then by all means keep playing that.
So and that argument counters his argument how? This type of responses only show that you are from the beginning on defensive mode when in fact you can actually use arguments to counter his. Indeed it looks a little non serious which doesn't fit at all one of the grimmest and darkest events in human history... but honestly I don't care that much, but at least one can try to respect others concerns in order to have theirs respected as well.
No one is forcing you to do anything, you don't have to buy the game.
No one is forcing you to answer his post, you don't have to buy the game either, so... what in hell does that have to do with anything?
HoI was and always will be a game meant for entertainment and not for simulation.
That makes no sense at all. The entertainment value of a game is independent of the type or genre it falls into... HoI series clearly attempts a level of simulation and realism which in turn were/are what attracted some people to it, like me, who for them simulation and realism provide entertainment.
So your point is quite... pointless.
Paradox wants to maximize its profits, so they need to make a game, that fits both, hardcore gamers and longtime fans of the Paradox franchises, and casual gamers. So they needed to take away some complexity. But if that takes away realism also, we need to wait until the game comes out.
I respect the need for Paradox to maximize profits, but its this simple: if they want to please the hardcore gamers they can't take complexity away, which they did and substantially.
As for the realism, you can make a game that spans the entire world war 2 where you only have to make 10 superfluous decisions that never take the game out of realistic path, is this game realistic? Yeah sure it is, the war plays very realistic but you have barely any input in it... So my point is, realism can be looked at as a luxury which his value is exponential to the complexity of the game and to the micromanagement required to play it, and this in turn depends on each and every player.
So basically HoI3 had a very interesting concept, you could delegate everything to the AI and focus on what you wanted, and the AI wasn't as bad as people paint it, this model allowed for everyone to enjoy the game because those who liked to micro each and every thing could, and those who didn't, didn't had to, but the complexity was there for those who wanted it.
Not sure if I will be able to say the same about HoI4, in fact I'm pretty sure I won't.
Luckily we live in a capitalist society


