That's not why people are disagreeing with you. The default sliders are bad for many, many empire types. I'm playing Rogue Servitors on a small galaxy with almost all sliders at default and around 2300 the game became "wait a few years for a new pop to figure out what to do with them". I'm mulling whether I'll build the fleets to kill the Ether Drake now, because I sure as hell can't do conquest as it'll ruin population, and there'd be absolutely no point trying a megastructure as it'd never fill; my new habitats to fix my mineral deficit won't even likely ever fill their miner jobs without major sacrifices. I have like 10 planets and 5 habitats and only one planet is below 100% habitability for my bio-trophies, who are using the absolute meta build for traits.Guys, you don't have to "Disagree respectfully" with every single post of mine... I get that we have different ideas about enjoyment in Stellaris and I elaborated in another thread about it, too. I forgot to consider the different game setups, especially the habitability slider.
Finally, even if the devs only made settings for a certain set of slider settings...isn't that just bad game design? There is very little I've seen before where mechanics just basically don't work because you have the wrong settings at game start.
This is utterly broken and half the fun of the game has been ruined. It'd be unbelievable this is the state of a full version number bump if not for the history of Paradox and Stellaris.
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