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ScaletDevil

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If you look at the various divisions and compare their income, you can see phase C income seems to be valued more then phase A and B income. Which if you dont think about it, makes sense, considering that phase C is double the length.

In practice though, this is a huge issue for slower/phase C heavy divisions. Games can easily and often be decided by the end of phase B, and even end outright by late phase B/Early phase C. Additionally, the last few minutes of phase C income have a far smaller effect on the outcome of the game then all previous income ticks. (Sometimes none at all)

Considering the current consensus is that divisions that do well in phase A are generally stronger (2e being the strongest example, regardless of their opening rush, they are quite powerful in A and fairly strong in B, often scoring enough of a early advantage that a comeback is far too slow to turn the tides) This seems like a relevant issue.

Side note; Its kind of a slap in the face that 2e almost gets the same tank that the 3rd get, but for 30 cheaper. (Sherman 75)
 
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Ahab78

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Is it really valued highly?

generally, I'd agree with your guess concerning the weight of the different phases.

Phace C high income rate is only worth something if you can make use of it in games with
  • longer play times than 30-40 min
  • high point cap
A possible claim that one might e.g. beat 2e DB with 12 SS in phase A and benefit from phase C income might be of rather academic nature.

Perhaps the standard play times should be adapted to that forcing some players to look beyond their garden fence, as many players hosting games are very shy in touching the default settings.
 

HaryPL

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3vs3+ 3000-4000 conquest points 60min FTW! ;)

Default time of 40 minutes is too short for the phase C take effect, by the time your best / priciest units eventually reach frontline and the action begins the timer already runs out and cuts the fun the moment it starts rolling again.
 

Ahab78

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3vs3+ 3000-4000 conquest points 60min FTW! ;)

Default time of 40 minutes is too short for the phase C take effect, by the time your best / priciest units eventually reach frontline and the action begins the timer already runs out and cuts the fun the moment it starts rolling again.
couldn't agree more.