This is one of those things that has always bothered me a lot. It makes no sense that planes with sufficient range have to be limited to a specific region with predetermined and arbitrary boundaries. A lot of the time it’s just foolish looking, the actual airfield location can be a couple of miles away from another ‘air region’, and yet your planes will not participate there.
This also makes air combat a huge pain sometimes. You constantly have to play whack-a-mole to stop enemy bombers and reassign fighters to whatever new region they pick every 10 seconds, even if youve designed a plane with enough range specifically to completely cover all of these regions. Even moving your planes to cover your troops as they advance gets tiresome, since the AI will be eyeballing what region has the least planes and then send all their airforce there. Creating another whackamole situation. Yes, you can assign planes to armies/generals, which helps a bit, but its still pretty unreliable…if you could do it to for field marshals maybe it would be better.
It really causes a lot of annoying microtasking the way it’s set up, and limits the usefulness of building high range planes when that range is completely wasted when you can only assign it to one small region.
Why not just have range be represented by the radius around an airfield? At least for certain missions like interception, if nothing else.
This also makes air combat a huge pain sometimes. You constantly have to play whack-a-mole to stop enemy bombers and reassign fighters to whatever new region they pick every 10 seconds, even if youve designed a plane with enough range specifically to completely cover all of these regions. Even moving your planes to cover your troops as they advance gets tiresome, since the AI will be eyeballing what region has the least planes and then send all their airforce there. Creating another whackamole situation. Yes, you can assign planes to armies/generals, which helps a bit, but its still pretty unreliable…if you could do it to for field marshals maybe it would be better.
It really causes a lot of annoying microtasking the way it’s set up, and limits the usefulness of building high range planes when that range is completely wasted when you can only assign it to one small region.
Why not just have range be represented by the radius around an airfield? At least for certain missions like interception, if nothing else.
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