Why innovative ideas are so rare choice?

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makaramus

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Apr 17, 2017
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Innovative really hasn't anything worth it. Playing tall? Economics to dev+policies or Admin to have more mercs. Roleplaying to blob moderately(most players play this way)? Economics/Humanist/Religious. WC? Admin + Humanist.
- War Exhaustion to "spend less admin to core" is a damn big joke. You spend 2800 admin points for that? If you are blobbing enough to make it worth, GET ADMINISTRATIVE!
you aware that that idea group got op policies right? its good idea group not for tall play :)

And mamluks can benefit it with ease... they can pick multiple admin idea group since their goverment form boosting their ruler admin points :) picking better advisors for cheap helping you to generate points faster too :)
 

ChloePech

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Por que ne los dos? Seriously, I get that Dip first is correct for royal marriage shenanigans, but surely Inf is your 2nd or 3rd idea group every time as Austria (depending on whether you're playing with idea group restrictions or not) - the dip rep is so important to both the HRE game and to inheriting.


Okay, then. Diplo Innovative Influence. Woho!
I kinda meant diplo first austria > influence first. Influence is okay if you wanna blow up the Ottomans, though.

And yes, I play with restrictions on, otherwise I'd have games that are -too- easy, like going baaaarely into influence as the Shogunate and then colonizing like mad with a pretty insane economy.
 
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