Why I still think EU is the worst one of PI's 4 major series

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DC123456789

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a lot has been done to make EU better, but I agree, it cant compare to the awesomeness that is vicky.
But there are a lot of very simple things that can be done to increase immersion, like something as simple as creating different UI's for different tech groups. You can say what you want about total war, but all the cultures in their game feel really different to me (in R:TW you had a mostly wood UI for barbarians, with event pictures that really captured their culture, albeit with a bit of stereotyping).
Other things that can be done include different music for different regions (current music is nice, but extremely generic), conquest of constantinople music pack was a nice start but it needs to be expanded upon.
These are obviously just visual/audio improvements, a LOT needs to be done to really model the change of your country from a medieval feudal kingdom to a modern nation state.

Yeah, we even have this for different religion groups in CK2.
 

Huanglukuzhu

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I haven't played through very many full CK games and I haven't played CM so I can't say as much about it, but at least by starting in later dates one can see realms as much more centralized and powerful, and provinces more built up and expanded, than they were in the beginning of the game. The political landscape transforms as Pagans either convert or reform their faiths, changing (at least some of the time) loose tribal regions into monarchies. The unlocking of Crusade and Jihad mechanics also has an impact but that's less important.

Victoria, though, is incredibly different. Europe's states start out as absolute monarchies with little to no voting rights. Most have very, very limited industry. The beginning of the game is all about setting the stage for the future: establishing a literate population, bureaucratic efficiency, etc. Diplomacy is limited as you're only allowed one great-power ally, and you don't have many tools to control the world around you, not having unlocked the technologies that allow rapid expansion of the sphere of influence. Tax income is low and mostly comes from the poor classes farming and laboring. There aren't any options for colonization outside of picking off the occasional unciv, and wars between great powers are fairly rare unless instigated by the player.

By the 1860s-70s, basic industry is established and the player has had to make numerous choices about how to progress. Did they invest in their economy directly through state capitalism or go laissez-faire? By this point most income is still coming from the poor anyway, but developing countries have established capitalists and good literacy. European countries also tend to be shifting toward democracy as well, and great-power competition begins to pick up as Africa's colonization opens and Italy & Germany proceed toward formation.

By 1900 the world has been completely transformed. Developed European economies are mostly industrialized, with most tax income coming from the rich capitalist class. Literacy is increased to the maximum, and all efforts go into competition with other great powers as alliances are no longer limited to one per great power. Usually by this point crises are firing off all the time and wars, even world wars, become decently common in which the map sees huge changes. The player gets more choices for government as Fascism and Communism unlock and revolutions occasionally take out an AI government as well. Most of the world outside of Europe finishes westernizing, adding another layer to the politics and economy of the game.

On the military side of things, you go from tiny armies lumped together into a few stacks in 1840 to, for the player at least, titanic armies covering every province bordering the enemy in a line. Navies transform as well, from wooden ships to ones made of metal, requiring significant continual investment to keep up.

The mechanics of Victoria don't change,* but the number of variables interacting with one another are so great that as each aspect evolves it impacts each other aspect to create a different experience. Fighting a war in 1840 is entirely unlike fighting a war in 1900, both in terms of the number and type of units involved and the strategies one might be trying to pursue using those units. There is some change in this respect with EU: First getting cannons is exciting because they're a unique tool you can use to make sieges go much more quickly, but soon they just become a standard part of every army for the next 300 years, and it goes back to being just like 1444 again with armies running around trying to kill one another and occupy provinces. The way you use armies in late game is different, but not by much. The main difference is only in their size.

*With some important exceptions: The unlocking of the colonization of Africa, Great Wars, loss of restrictions on alliances, new ideologies, plus surely some others that I'm forgetting.

Same as CK2, especially after the releasing of CM.
In early game, the map are mostly coverd with different tribes, a new kind of government, strong in military and bad in stability, and the world is a chaos world. Later games also change with the invasion of Mongolians and newly introduced Imperial Law. It will gain players the allowance of assign viceroyalties and free revokation. Most realms in game are unified and centrenlized. Diplomacy gains its importance.
 

deezee

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I love Victoria 2. The pop mechanics allow an amazing amount of depth to the game, and it allows it to emerge organically instead of having to implement a new mechanic for each situation. Sure there's a few weakness, like no real representation of trade, but overall its a great mechanic, and the pop mechanics is really its heart and soul.

But at the same time, its obviously impossible for something similar to happen in EU4; the pop mechanics mean that creating a single scenario is an enormous amount of work, and consumes enough resources to be an entire game in itself. There simply isn't enough demographic data to implement it in EU4.

However, I agree that EU4 should have SOMETHING that sets it apart. CK2 has its characters, Victoria 2 has its pop, while EU4 has lots of (by comparison) small unique mechanics like trade or the Holy Roman Empire, none of which are enough of a core mechanic to be the backbone of the game. But its difficult to see what could, in the time period.
Maybe it would work if they really fleshed out EU4's diplomatic system. It reflects a time period which was characterized by all sorts of alliance systems, but right now EU4's diplomacy is less complex than the sphere and crisis systems of Victoria 2 (although those aren't always complex in a good way).
 

Mikalos

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Same as CK2, especially after the releasing of CM.
In early game, the map are mostly coverd with different tribes, a new kind of government, strong in military and bad in stability, and the world is a chaos world. Later games also change with the invasion of Mongolians and newly introduced Imperial Law. It will gain players the allowance of assign viceroyalties and free revokation. Most realms in game are unified and centrenlized. Diplomacy gains its importance.

dont tell lies about the mongols
 

Gunnarr

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i love when people bitch about retinues in ck2

"oh no, my completely out of place standing doom force can't happen anymore, i ACTUALLY have to play like a medieval feudal state!"

I am glad they nerfed retinues....

but I stopped playing one of the earlier patches where they nerfed levies (which made retinues way better for armies) Whack-a-mole with the nerf hammer anyone? (Why not just buff levies again?)
 

Gunnarr

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This problem is also in Crusader Kings II's technologies, in which the Catholics are the most advanced in the world at later start-dates, and where Muslims are inferior to Byzantines at all start-dates, although at least the game doesn't exactly railroad those technology levels in actual gameplay (although Byzantium regularly remains the most advanced part of the world, as long as it isn't conquered.)

The new (new as in, coming out a year ago or something?) tech mechanics in CKII are really terrible. Nomads building Cathedrals? Sorry Johan, bad idea
 

Gunnarr

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No. Vicky 2 is.

I am suprised by all the Vicky 2 love in this thread lol

I like Vicky a lot, but boy does it have a lot of problems, like bug problems/mechanic problems that simply are not being addressed.
 

Marco Dandolo

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I wouldn't say it's the worst, but it's the one which has the most unused potential. Chamboozer wrote a very good post why this is the case. At the moment, the player makes the game different; for example, if you are going to unite Italy with Florence, you will first focus on the Italian peninsula, then you may defend against Austria, France and the Ottomans, and in the last part, you may establish some colonies or trading companies. But the "ambiente" is always the same. Only the Reformation has a long-time impact; and in my last game with AoW, there were some revolutions, but none of them were successfull. The inner transformation from feudalism to the modern state would be such a great and complex system of it's own, but if I remember correctly, Paradox didn't want to do anything in this direction.

Well, and culture. Culture doesn't play any role in the game. Only some abstract prestige in some events. It has no impact at all. If you are playing the small, but fine court of Saxony or reign the vast steppes... doesn't change anything. In Vicky, you can "win" a game without going to war. In EU, everything centers around war. That makes peace so boring. If there was a peaceful option which would resolve around inventing something extraordinary - like the opera, baroque art, enlightened philosophy - or have some really great men at your court (making even great powers envious) to give you some "cultural score"... it would give EU IV another drive.
 

diceyy

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I'd agree with you if the victoria 2 influence system wasn't terrible enough to suck all enjoyment out of that game for me. Barring that I do find eu the least engaging of paradox's gsgs.
 

Rey

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I am suprised by all the Vicky 2 love in this thread lol

I like Vicky a lot, but boy does it have a lot of problems, like bug problems/mechanic problems that simply are not being addressed.

I also like Vicky and often play it. But come on, most of the time is spent just waiting for stuff to happen because there's nothing else to do. :(
 

Zak Preston

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Well, and culture. Culture doesn't play any role in the game. Only some abstract prestige in some events. It has no impact at all. If you are playing the small, but fine court of Saxony or reign the vast steppes... doesn't change anything. In Vicky, you can "win" a game without going to war. In EU, everything centers around war. That makes peace so boring. If there was a peaceful option which would resolve around inventing something extraordinary - like the opera, baroque art, enlightened philosophy - or have some really great men at your court (making even great powers envious) to give you some "cultural score"... it would give EU IV another drive.

This!
You can own all quite abundant (in modern times) Caucasus provinces or fertile chernozem steppes, but they will stay crappy 1-3 BT trashprovinces.
 

LinusLinothorax

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I also like Vicky and often play it. But come on, most of the time is spent just waiting for stuff to happen because there's nothing else to do. :(
Same counts for EU4.

After thinking a bit, i came to the conclusion that it is a major problem that every nation feels the same. Doesnt matter if one plays France or Congo. No unique ui's, no unique mechanics. ROTW nations are technically only European nations, just in shitty.
 
Last edited:

Aries666

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Same counts for EU4.

After thinking a bit, i came to the conclusion that it is a major problem that every nation feels the same. Doesnt matter if one plays France or Congo. No unique ui's, no unique mechanics. ROTW nations are technically only European nations, just in shitty.

This statement make me think you haven't played both Kongo and France, as they absolutely do not play the same.
 

LinusLinothorax

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Expansion in Vicky is very limited by that influence system and infamy and it's slow decay. One could expect diplomacy and politics to be more developed, yet they don't. Industrialisation and colonialism only start to kick in mid to late game. Nah, not really the same.

Ok that's true, but while playing V2 i still cant remember sitting infront of my computer for minutes, just waiting and doing nothing as i do in EU4. Maybe my memory is bad though..
 

Aries666

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Hmm, same tech-tree, same UI, same mechanics. Not similiar at all.

So you haven't played both then? Different UI for nations would still play the same just look different. Tech for Kongo is different to France, different progression, different idea sets if you want to suceed with both. All nations use the same mechanics, how would you balance different mechanics across nations? Also increasing the number and complexity of the mechanics would require more rescources, if you own a computer that could handle that good for you, no everyone does though.
 

Doeko

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Yes, EU4 needs more character and it is its biggest flaw.

It does not, however, need more complexity.

Character can easily be added by more focus on, you know, actual characters. Add in a few elements from CK2 (please dear god, not too much) like having some influence on your royal family and more interaction with advisors and such and you're set. The new catholic system was a step in the right direction, but more can be done.

Also the non-Euro nations don't need a buff. If you want to play with a world where everyone is equal from the getgo, use a mod that makes everyone Western and please don't ruin it for the rest of us who want historically accurate European Übermenschen.