Why I still think EU is the worst one of PI's 4 major series

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Emiliana

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Sure it does. Hordes, Asians, hell even Muslims were more advanced than Europe was at the time. If we can't move some of them to tech 4, then move Europe back a tech to accurately represent this.

As an aside, I don't really think starting on tech 4 would be that gamebreaking, honestly. Europe will still be the predominant colonizers, so it's not like suddenly everywhere that is colonizable is taken by non-European nations.

It's not about colonisation. its about that one of horde tech groups will immediately fail far behind, if htey are given idea from the very beginning. :/ and that one is most likely to be military idea.

AI is given too much credit by you lol :p

i do not mind starting tech 2 in europe, except they would have to change the tech at which heavy ships are avialalbe, otherwise hundred year war english navy is basically useless.

or they can move the idea tech 5 adm and then have horde start at 4. i just dont want to see horde instant super nerfing one of their tech trees becuase the AI thinks its ready to do so.
 

Freudia

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It's not about colonisation. its about that one of horde tech groups will immediately fail far behind, if htey are given idea from the very beginning. :/ and that one is most likely to be military idea.

AI is given too much credit by you lol :p

i do not mind starting tech 2 in europe, except they would have to change the tech at which heavy ships are avialalbe, otherwise hundred year war english navy is basically useless.

or they can move the idea tech 5 adm and then have horde start at 4. i just dont want to see horde instant super nerfing one of their tech trees becuase the AI thinks its ready to do so.

Alright, I understand your position and I think you have a fair point then. I would also be fine with moving the first idea group to tech 5. That honestly seems like the better solution; I've always felt like tech 4 was too early for that first idea group anyways.

I am unsure on what idea groups hordes are likely to take as their first idea group; the only one I remember off the top of my head is the Oirats taking Humanism first. Regardless, that is a somewhat insignificant consideration if the idea group itself is moved to tech 5.
 

Zander

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Saying that having tech 4 would somehow handicap the AI is silly - after all, the exact same logic holds true when it hits tech 4, except it would take longer to even get there.


Anyway, there are plenty of threads about how China needs to have the world's highest tech level. Is there really a reason to hijack this thread, which was on a different and potentially interesting topic?
 

987655mm

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Actually I agree. EU4 is the worst of the 4 PDS Strategy games BUT EU is still better than most grand-strategy games out there in the market.
If I had to rate them on a fly I would give the games:
Victoria 2: 9.1/10
CK2: 8.7/10
Hearts of Iron 3: 8.6/10
Europa Universalis 4: 8.5/10

For me, the games are very close to each other and it really comes down to preference which one you prefer (though Victoria 2 was objectively a very very good game and probably better than the other games if we count in the wonderful expansions).
 

Enewald

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the main problem is that an average player can achieve everything in the first 100 years or faster. and then there is no more challenge

Exactly. An above average player will eventually master the mechanics, and then it becomes just a mechanical playing, constantly calculating your possible expansion possibilities and making sure you just stay under some defined variables, then proceed to expand in a way that the mechanics allow. The only way to lose against AI is by going full retard or trying to beat a far greater power.

Eu3 was far more chaotic. You saw all kind of seriously weird stuff.
V2 is so complex, allows also all kind of crazy scenarios.
Eu2 was pretty much predestined due to heavy events flavours, but had less strict mechanics so you were free to go weird and do whatever you wanted.
Ck2 is more RPG, with anything being possible so far, until Paradox decides to start balancing based on multiplayer... ugh.

Eu4 is dumbed down. The mechanics what you can do are quite limited. Trade is so easily manipulated that if you have cash problems after the first century you are just playing wrong on purpose, or you happen to play a civilization that falls into the untermensch category... Oh wait, what is this weird gravitational pull that just keeps pulling staff always towards English channel and Sevilla... The goods flow in one direction, nothing goes the opposite direction. Almost as if there was no cost involved in buying stuff from the other side of the world.

It's sad. Civ2 was far more complex than Civ5, same is with many Paradox games being more demanding when compared to Eu4. We get it that Paradox wants more fans, more consumers, more cash... But as a result Eu4 is just boring.
 

James The 1st

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I find EU4 more interesting then CK2. CK2 is basically about waiting around for claims while putting down vassal rebellions every few years. And also watching the HRE eat everything touching it.
 

ardjen

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To me the EU line is the most fun, despite its problems.

I've learned so much about the time period due to it and also have a much better understanding of modern Europe.
 

Jango40

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If its the worst, its only because the other games are so damn good (thinking especially of Vicky here).

But imho EUIV is not the worst. CKII is (again, not because it is bad, but because the other games are even better), because its simply too easy, of course you could roleplay and houserule limitations, but at the end of the day, you shouldn't have to, the game should provide the challenge. In this aspect EUIV and (especially) Vicky II fares much better. To the best of my knowledge WC is litterally impossible in Vicky II, and its pretty damn hard in EUIV (at least for me), in CKII I conquered the world with Sri Lanka without breaking a sweat (or cheating), and its not because I am an especially good player. EDIT: This was pre-CM, I have no idea if CKII has been made harder in the recent expansion.
You need to be an especially good player to do a world conquest.

EU3 is far better than EU4 IMO, EU4 is too restricted by mechanics and way too little weird stuff happens. At least it's not EU2 where the world was doomed to go fully historical.
 

brocretin

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One of the issues with EU4 I continually notice is linearity - Technology progression is linear, national ideas are linear, idea groups are linear, since 1.8 the progression of government types is even linear! There's no possibility space to explore, no mutually exclusive choices that force you to specialize - nothing that allows the player to make meaningful choices as to the fate of their nation.
 

Sunspawn

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One of the issues with EU4 I continually notice is linearity - Technology progression is linear, national ideas are linear, idea groups are linear, since 1.8 the progression of government types is even linear! There's no possibility space to explore, no mutually exclusive choices that force you to specialize - nothing that allows the player to make meaningful choices as to the fate of their nation.
Well, you COULD tinker with stuff using idea choices and the time the choices are made - early offensive and quality could make you better at fighting folks, while trade and innovative are the ideas of a stay-at-home guy who prefers to build up instead of sideways.
 

calvinhobbeslik

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One of the issues with EU4 I continually notice is linearity - Technology progression is linear, national ideas are linear, idea groups are linear, since 1.8 the progression of government types is even linear! There's no possibility space to explore, no mutually exclusive choices that force you to specialize - nothing that allows the player to make meaningful choices as to the fate of their nation.

What did 1.8 change about government types?
 

leviathan123

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It's sad. Civ2 was far more complex than Civ5, same is with many Paradox games being more demanding when compared to Eu4. We get it that Paradox wants more fans, more consumers, more cash... But as a result Eu4 is just boring.

That is quite normal business-wise though. It may seem easy and dull to experienced Paradox players but even EU4 has a difficult learning period for newcomers. It's their most popular and well known series and making it complex to appease the existing fanbase would cost them quite a bit. EU is PI's general public game compared to Vic and HoI which are very niche. It is not a coincidence that EU4 has 12.5k players on steam at the moment compared to CK2's 5k.
 

Zak Preston

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CK2 has quite a good peacitime gameplay, meaning that you have to pay attention to all those plots, dangerous factions. For perfectionists there is a good job: they can palce their dynasty on every single count and higher position in their realm. Also your small kingdom can me as powerful as a neighboring empire if you prefer to spend money on building castles, towns and temples. But warfare is completely dumb (especially no naval combat) if compared to EU4.
 
Last edited:

Fire and Ash

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I have played every Paradox Game since HOI3. I have loved every one of the Major Franchises, but I agree with people when they say EUIV feels un-fulfilling. Nothing interesting happens. The nations that start well are usually the ones that finish well, in fact I am more surprised when they don't. So much happens in the time period and I feel that this isn't modelled in the game as well as it could have been.
 

Zak Preston

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This can be true in EU4 too, but it's based on base tax and provincial manpower - the two things you have almost no control over.

Buildings are a great way to boost your state, that's true. But the downside is that if you build a lot of buildings in a 2 BT province, the province will still lack a lot compared to any richer one.
 

crownsteler

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Summery: Choices is what makes a game fun. EU4 doesn't offer any choices to the player whatsoever. Therefor EU4 = not fun. Gather some friends and play Risk instead.

In my experience EU4 doesn't present the player with anything meaningful whatsoever. During the entire run of the game, I do not feel like you have to make even one meaningful choice. All that matters, and all you can do, is conquer. Aside from this, there is nothing. Sure, local autonomy, vassals and marches do help you organise your conquest, but don't take away from the fact that all you can do is conquer, conquer and conquer some more. Now this doesn't have to be bad, there are plenty of games which revolve around this after all (HoI being one of them). These games just offer you a choice as to how to go about conquering. In EU4 there is no tech tree, there is no (meaningfull) difference between units and there is an optimal compositions to win with. There is no choice, no variety, and no reacting to changing circumstance. They say war never changes, and in EU4 this is certainly true. Throughout the 400(!!!) years of this game, you will *always* be doing the same damn thing. Look at StarCraft 2: Every faction requires a different play style, every faction has multiple equally valid play styles, and every opponent requires a different play style to defeat. Not to mention that the game requires significant skill to be good at. Do we see any of this in EU4? No, it is all the same for every damn single country, and there is no skill to it. There are optimal builds, and there is no skill to building them. Look at HoI. Often I find myself having to make a tough choice; do I build tanks or battleships? Not because the game limits me to one or the other, but because my opponents require different approaches to defeat them. In Vicky I often find myself having to accept a slight at my authority not because I couldn't win the war, but because winning the war would be devastating to my country. Have you ever found yourself facing any such (meaningfull) choice in EU4? I haven't. Conquer, conquer and conquer some more. That is all to it.
The tech 'tree' in EU4 is perhaps most symptomatic off it all. There is absolutely no choice. You simply push the button and you are better. In Vicky you have to choose. Will I focus on my army, my navy, my people or my economy? And each choice is equally valid. It just depends on what your circumstance and what you want to achieve. In HoI it goes even deeper than that, with you being forced to choose between different aspects of each branch. In short; you are always trying to do the least you can while still being competative.
Have you ever felt like you had to make a choice in EU4? I certainly haven't.

EU4 also feels extremely empty to me. Vicky and HoI offer such a good feel of the period they represent. EU4 could be set during the iron age, and I wouldn'thave noticed the difference. It could be set 500 years in the future and I wouldn't have notice the difference. Because the game rejects any form of railroading, the events of the game feel meaningless. Aside from a few events, you could replace the complete text of the event and it wouldn't matter. It would still be the same event, and still have the same (meaningless) effect on your country. Sure the HoI might be highly railroaded (why play a WW2 game if you don't want to play WW2?), but at least they capture the feel of the period fairly well. Vicky 2 leaves a lot to be improved upon, but the events capture the period so well. The rise of liberalism, socialism, communism and facism, it all makes sense in the game. In EU4 I don't get any feel for my nation or the period whatseover.

Lastly, and I don't know why, but pretty much everything the entire look of the game feels wrong to me. Starting with the interface. The graphics style is offputting to me. Blue and gold is just... no. I know it are the Swedish colours, but... no. The map too just feels wrong. 'Play doh' has often been used to describe it here on the forums, and I agree. The terrain map mode is okay, but when I turned to any other map mode, I really just want to quit the game.

I had one really fun game in EU4: playing as Austria as the HRE. Trying to keeping the princes in line, the electors happy and the French and Ottomans off my back. Now that was fun. I had to choose: Who do I fight, what for and when? A lot of challenges to my authority had to be let go simply because I couldn't afford it. I made one wrong decisions, and paid dearly for it. That was fun! But once I revoked the privilegia, the game got boring really quickly. I beat France, the Ottomans and Russia at the same time without moving a single army. So much fun...
And yet, even this HRE game relied on only one thing: squashing my enemies with armies. There was little more to it than that.

I did decided to give EU4 one more go tonight. Started a game as England, think it starts out at war, lots of unique events, and plenty different paths to follow. I quit about one year in. I quickly realised how boring wars are in EU4. Either you are vastly superiour, or you draw the ai into a mountain province. Once I realised this is all I'd be doing for 400 years, I gave up on the game.

The only thing I consider fun in this game is doing incredibly silly things. Like trying to turn the pope protestant (don't know if you can, cause I gave up on the game before I got around to doing it). But those things are only fun once. If the only things which are fun in your game are; a) doing silly things, or b) breaking the game, I don't think it is really a good game.

Sorry for sounding so sour, but this is how I feel about the game.
 

Zak Preston

Zakharia
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Aug 16, 2014
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Summery: Choices is what makes a game fun. EU4 doesn't offer any choices to the player whatsoever. Therefor EU4 = not fun. Gather some friends and play Risk instead.

In my experience EU4 doesn't present the player with anything meaningful whatsoever. During the entire run of the game, I do not feel like you have to make even one meaningful choice. All that matters, and all you can do, is conquer. Aside from this, there is nothing. Sure, local autonomy, vassals and marches do help you organise your conquest, but don't take away from the fact that all you can do is conquer, conquer and conquer some more. Now this doesn't have to be bad, there are plenty of games which revolve around this after all (HoI being one of them). These games just offer you a choice as to how to go about conquering. In EU4 there is no tech tree, there is no (meaningfull) difference between units and there is an optimal compositions to win with. There is no choice, no variety, and no reacting to changing circumstance. They say war never changes, and in EU4 this is certainly true. Throughout the 400(!!!) years of this game, you will *always* be doing the same damn thing. Look at StarCraft 2: Every faction requires a different play style, every faction has multiple equally valid play styles, and every opponent requires a different play style to defeat. Not to mention that the game requires significant skill to be good at. Do we see any of this in EU4? No, it is all the same for every damn single country, and there is no skill to it. There are optimal builds, and there is no skill to building them. Look at HoI. Often I find myself having to make a tough choice; do I build tanks or battleships? Not because the game limits me to one or the other, but because my opponents require different approaches to defeat them. In Vicky I often find myself having to accept a slight at my authority not because I couldn't win the war, but because winning the war would be devastating to my country. Have you ever found yourself facing any such (meaningfull) choice in EU4? I haven't. Conquer, conquer and conquer some more. That is all to it.
The tech 'tree' in EU4 is perhaps most symptomatic off it all. There is absolutely no choice. You simply push the button and you are better. In Vicky you have to choose. Will I focus on my army, my navy, my people or my economy? And each choice is equally valid. It just depends on what your circumstance and what you want to achieve. In HoI it goes even deeper than that, with you being forced to choose between different aspects of each branch. In short; you are always trying to do the least you can while still being competative.
Have you ever felt like you had to make a choice in EU4? I certainly haven't.

EU4 also feels extremely empty to me. Vicky and HoI offer such a good feel of the period they represent. EU4 could be set during the iron age, and I wouldn'thave noticed the difference. It could be set 500 years in the future and I wouldn't have notice the difference. Because the game rejects any form of railroading, the events of the game feel meaningless. Aside from a few events, you could replace the complete text of the event and it wouldn't matter. It would still be the same event, and still have the same (meaningless) effect on your country. Sure the HoI might be highly railroaded (why play a WW2 game if you don't want to play WW2?), but at least they capture the feel of the period fairly well. Vicky 2 leaves a lot to be improved upon, but the events capture the period so well. The rise of liberalism, socialism, communism and facism, it all makes sense in the game. In EU4 I don't get any feel for my nation or the period whatseover.

Lastly, and I don't know why, but pretty much everything the entire look of the game feels wrong to me. Starting with the interface. The graphics style is offputting to me. Blue and gold is just... no. I know it are the Swedish colours, but... no. The map too just feels wrong. 'Play doh' has often been used to describe it here on the forums, and I agree. The terrain map mode is okay, but when I turned to any other map mode, I really just want to quit the game.

I had one really fun game in EU4: playing as Austria as the HRE. Trying to keeping the princes in line, the electors happy and the French and Ottomans off my back. Now that was fun. I had to choose: Who do I fight, what for and when? A lot of challenges to my authority had to be let go simply because I couldn't afford it. I made one wrong decisions, and paid dearly for it. That was fun! But once I revoked the privilegia, the game got boring really quickly. I beat France, the Ottomans and Russia at the same time without moving a single army. So much fun...
And yet, even this HRE game relied on only one thing: squashing my enemies with armies. There was little more to it than that.

I did decided to give EU4 one more go tonight. Started a game as England, think it starts out at war, lots of unique events, and plenty different paths to follow. I quit about one year in. I quickly realised how boring wars are in EU4. Either you are vastly superiour, or you draw the ai into a mountain province. Once I realised this is all I'd be doing for 400 years, I gave up on the game.

The only thing I consider fun in this game is doing incredibly silly things. Like trying to turn the pope protestant (don't know if you can, cause I gave up on the game before I got around to doing it). But those things are only fun once. If the only things which are fun in your game are; a) doing silly things, or b) breaking the game, I don't think it is really a good game.

Sorry for sounding so sour, but this is how I feel about the game.

Well said, I feel the same about the game. After around 600 hours in EU4 I feel bored. There is no feeling that you forge a nation which would persist in millenias, there is a feeling that any large empire would have died in a generation or two in real world.
You can't turn Oman into a local superpower without taking any single enemy's province, you can't forge a strong nation that would compete with medieval France if you grab all Caucasus but stop expanding further, unfortunately. Crimean hordes can westernize, they can buildprovince upgrades, but still Azov and Black Sea steppes would be low-BT/manpower wastelands.
There is no feeling of creation, and any war is a destruction.