• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Morwys

Lord of Flies
42 Badges
Jul 8, 2010
1.241
752
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • The Showdown Effect
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV Sign-up
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Rome Gold
  • Warlock: Master of the Arcane
  • Victoria 2
I have a new most hated phrase in CK2: "Jihad of Galicia".

It's simple really. SoI allows some pretty good games with muslims; I had a blast playing the Seljuks. But everything - and I do mean everything - that I hated about muslim AI behavior has been made worst or much worst. One could say that I regret buying the DLC/expansion, but since the patch 1.06 made some of those changes anyway, a better case could be made that I almost regret buying the whole game.

Note that I am not saying that these is set in stone and if you disagree you are wrong. It's just some gameplay choices that I hate. A few examples:

Muslims in the Iberian peninsula are too strong and too agressive. IRL, by 1066 they were merely taifa states, almost de facto vassals of the iberian princes of Castille, León and Aragón. Every single one of my games since 1.06 had every christian state of the peninsula wiped out by no later than 1250. SoI made it worst, making so that almost every time the first Jihad is agains Galicia, making the ol' fix of starting in 1076 not wotk anymore.

In contrast, the Seljuks are too weak and puny. They can't do shit on their own and only once in 6+ games I've seen them conquering Anatolia (and thats only because it was a Jihad, so they had allies with doomstacks). Why is that? In a great part because ERE is still too strong and stable. In the Near East, it's always the same: Seljuks eventually disappear because of internal struggles while the Fatimids expand everywhere. In my last game with Britanny, Italy, the Iberian peninsula, a good chunk of Russia (funny, the Golden Horde didn't last even a decade against them) and most of North Africa was in their hands. You what wasn't? Anatolia.

The Jihad thing, altough interesting, has made being an independent ruler in the mediterranean coast ridiculous: sooner or later, muslim doomstack will destroy you. Always. Sicily, Provence, Genoa... not one survives on their own.

Many people will say that a lot of thing were made for gameplay balance and everything, and to those people I reply: balance, shmalance. The game seems pretty unbalanced to me. I always thought that CK should more like V2 in terms of warfare (that is, that's not the point of the game, to conquer everything) and the sad fact is that I always defended Paradox, telling people who complain that there's no direct combat, or that the game is too difficult or dull, to stop whining and if they want action and board-game-style expansion, go and play Total War games, because they won't find those things here.

Well, now, they can. Except without the whole awesome combat.
 

justin6477

Field Marshal
106 Badges
Dec 18, 2011
3.388
289
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Mare Nostrum
  • Tyranny: Gold Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Mount & Blade: Warband
My experience with Iberia is that the Muslims start falling apart when decadence kicks in. The issue of them wiping out the Spaniards could probably be mitigated by giving the taifas higher starting decadence to kick off the implosion.

In a Brittany game, I defended the last remaining Iberian king (OPM Aragon) and then aided them in a holy war to claim the rest of ducal Aragon in the early 1100s. After that, they did pretty well at staying alive and picking off the Muslims in the region.

Also, I've never seen a successful Jihad that wasn't aimed at the Byzantines. In my last round they folded like a deck of cards, losing Armenia and then Anatolia to Jihads in reasonably quick succession. The Normans in Sicily oddly enough survived one.
 

Maginor

Lt. General
61 Badges
Aug 10, 2007
1.318
58
  • Semper Fi
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III: Collection
  • Stellaris: Federations
  • 500k Club
In contrast, the Seljuks are too weak and puny. They can't do shit on their own and only once in 6+ games I've seen them conquering Anatolia (and thats only because it was a Jihad, so they had allies with doomstacks). Why is that? In a great part because ERE is still too strong and stable. In the Near East, it's always the same: Seljuks eventually disappear because of internal struggles while the Fatimids expand everywhere. In my last game with Britanny, Italy, the Iberian peninsula, a good chunk of Russia (funny, the Golden Horde didn't last even a decade against them) and most of North Africa was in their hands. You what wasn't? Anatolia.

In my experience, this issue was even worse before SoI though, and the developers are aware of it.
 

Faycron

Second Lieutenant
On Probation
14 Badges
Sep 4, 2009
130
260
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris Sign-up
In contrast, the Seljuks are too weak and puny. They can't do shit on their own and only once in 6+ games I've seen them conquering Anatolia (and thats only because it was a Jihad, so they had allies with doomstacks). Why is that? In a great part because ERE is still too strong and stable. In the Near East, it's always the same: Seljuks eventually disappear because of internal struggles while the Fatimids expand everywhere. In my last game with Britanny, Italy, the Iberian peninsula, a good chunk of Russia (funny, the Golden Horde didn't last even a decade against them) and most of North Africa was in their hands. You what wasn't? Anatolia.
They problem isnt with the Byzantium Empire, but with the warscore system and sieges. Seljuk can wipe several full stacks of ERE, but it will give too few War Score Points (irl a complete defeat of the united army should give more than 3-5%, more like 20-30), then either Seljuk waste their army on assaults or spends years sieging minor fortresses, and while their army is dying or waiting for the surrender of a province, ERE's levies get replenished and they send another doomstack. In the end Seljuk are drained and agree towhite peace. That what happens in the majority of my games, and i ran like 25 just to see how often Seljuk win the initial war. It happened THRICE for me.
 

Xeorm

Lt. General
77 Badges
Jun 27, 2011
1.595
2.029
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders II
  • Age of Wonders
  • Age of Wonders III
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Prison Architect
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Europa Universalis III Complete
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Sword of the Stars II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Ancient Space
  • Europa Universalis IV: Res Publica
  • Cities in Motion
They problem isnt with the Byzantium Empire, but with the warscore system and sieges. Seljuk can wipe several full stacks of ERE, but it will give too few War Score Points (irl a complete defeat of the united army should give more than 3-5%, more like 20-30), then either Seljuk waste their army on assaults or spends years sieging minor fortresses, and while their army is dying or waiting for the surrender of a province, ERE's levies get replenished and they send another doomstack. In the end Seljuk are drained and agree towhite peace. That what happens in the majority of my games, and i ran like 25 just to see how often Seljuk win the initial war. It happened THRICE for me.

I'd agree with this assessment. My one time participating in a jihad consisted of shipping over 25k troops, siege a couple forts, annihilate the incoming doomstack, then disband and reform for another wave. Reinforcements are just far too fast for larger countries.
 

Rodrik

Sergeant
43 Badges
May 14, 2012
61
0
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Surviving Mars
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Prison Architect
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
Pretty much. Beating countries is much harder since they can always bring back enough men to make you sieging multiple holdings difficult. They can lead you on a wild goose chase as you try to destroy all their stacks while the raised levies penalty rises. As the Mongols I basically had to raise all my men (near 200k) and literally occupy every single county of poland and lithuania just to stop this Beating armies should give more warscore. I mean, it does when you're fighting dukes and counts, why not nations?
 

unmerged(467919)

Corporal
1 Badges
Mar 23, 2012
47
0
  • Crusader Kings II
There was a mod i tried, cant remember which one but it had the best feature i wish would be implimented in vanilla. When you are at war it had a -80% levy replenish rate.

Now if 80% is too much start at 50% and then adjust it depending on your war momentum. If you are winning your battles maybe it lowers and if you are getting stomped it increases. Rate of warscore change positive or negative would increase or decrease your levy replenish rate.

That way if a country is losing all thier troops it becomes harder for them to enlist replacements. The side winning battles would have an easier time raising additional armies.
 

unmerged(323064)

Private
3 Badges
May 31, 2011
17
0
  • Crusader Kings II
  • Darkest Hour
  • Pillars of Eternity
I've got to be honest I'm on my 4th post patch 1.06 game and the spainish have effectively been wiped out every time, honestly my duke of holland game saw the muslims capture over half of France by 1120 and on my current kingdom of aquitaine the only reason castille has survived is due to the fact that I've fought alongside them in every war, currently the HRE and the sultante of Mauritania are sending doom stacks at each other over Barcelona, and my money is on mauritania as the effectively own all of east Africa.

There seems to be even less fighting between Muslim states then before, the Iberian peninsular is now controlled by 3 or 4 powerful states who basically never attack each other whilst the spanish states constantly stabbed each other in the back, the sultanate of egypt is ungodly huge but doesn't do anything but briefly change name when decadence gets to high.

The only thing of interest was the sejluks being replaced by a different tribe, but they've also failed to make any impact against the Byz.
 

kingsword

Paladin Commander
58 Badges
Mar 6, 2004
1.060
1.045
  • War of the Roses
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Vikings
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
If anything, Iberian Muslims are at a severe disadvantage since they don't have a Jimena Bros pact and there isn't some country like France next door who keep joining Iberian religious wars to paratroop second biggest army of Catholics. And in last patch Iberian christians got buffed even more.
 

Agnitio Ex Mach

Never forget the Empire of the Platypus
75 Badges
Sep 17, 2011
943
201
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Age of Wonders III
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Colonel
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Stellaris: Necroids
  • 500k Club
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
The problem is that Jihads and Invasions are NOT programmed to let the defenders ask for help or recieve help from large neighbors like France simply because they aren't next door. You'd think that more Christian nations would jump on defending the true religion from infidel forces trying to remove Christianity. That's why the Shias are able to effectively conquer Italy as soon as the retarded AI starts to rebel with a greater enemy right next to them.

In fact, in my current Grand Campaign Shia Caliphate run, I effectively own the entirety of the Middle East only 50 years in. I could literally, single-handedly destroy any Christian nation with my 100k army (I am not kidding you).
 

Shadowkire

Second Lieutenant
78 Badges
Apr 27, 2012
168
3
  • Pillars of Eternity
  • Crusader Kings II
  • Warlock 2: The Exiled
  • Sword of the Stars II
  • Magicka
  • The Kings Crusade
  • Impire
  • Stellaris
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun Returns
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Imperator: Rome - Magna Graecia
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Mount & Blade: Warband
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall - Revelations
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
If anything, Iberian Muslims are at a severe disadvantage since they don't have a Jimena Bros pact and there isn't some country like France next door who keep joining Iberian religious wars to paratroop second biggest army of Catholics. And in last patch Iberian christians got buffed even more.
Except The fact that they are the same religion and the AI apparently only knows "holy war" when attacking someone of a different religion basically protects the Muslims as if they had a Jimena Bros pact, with the exception that they don't have claims on each other which will often be pushed in stupid long wars that only end because the infidels wipe out one side.

And depending on the game the France is too busy fighting revolts and holy wars for Sardinia. In addition the Almoravids(aka Mauritania) often act like the Muslims' France.
 

Ryasyr

Major
77 Badges
Jul 6, 2011
592
0
  • Sword of the Stars II
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III Complete
  • Divine Wind
  • Cities in Motion 2
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: La Resistance
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis IV
I

Note that I am not saying that these is set in stone and if you disagree you are wrong. It's just some gameplay choices that I hate. A few examples:

Muslims in the Iberian peninsula are too strong and too agressive. IRL, by 1066 they were merely taifa states, almost de facto vassals of the iberian princes of Castille, León and Aragón. Every single one of my games since 1.06 had every christian state of the peninsula wiped out by no later than 1250. SoI made it worst, making so that almost every time the first Jihad is agains Galicia, making the ol' fix of starting in 1076 not wotk anymore.

In contrast, the Seljuks are too weak and puny. They can't do shit on their own and only once in 6+ games I've seen them conquering Anatolia (and thats only because it was a Jihad, so they had allies with doomstacks). Why is that? In a great part because ERE is still too strong and stable. In the Near East, it's always the same: Seljuks eventually disappear because of internal struggles while the Fatimids expand everywhere. In my last game with Britanny, Italy, the Iberian peninsula, a good chunk of Russia (funny, the Golden Horde didn't last even a decade against them) and most of North Africa was in their hands. You what wasn't? Anatolia.

1. I agree with this Iberia has needed fixed since launch


2. Ive seen the reverse, where the Seljuk are threatening a HRE or have beaten it badly by the time the Mongols come and they get flattened by the mongols who decide to go south. In every game ive seen with 1066 start ive seen Byzantium not exist by 1290. I was actually planning on starting a thread asking why Pdox had DW Franced Byzantium. ( For those of you that dont Know Dw 5.0 france was pretty much a lost puppy anyone could beat. I had even witnessed it losing to a Serbia once. ) Now i think its more luck of the draw.
 

Magnus Helvetti

Major
50 Badges
Apr 17, 2012
605
163
  • Cities in Motion
  • Victoria: Revolutions
  • Rome Gold
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Stellaris
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Victoria 2
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Knights of Honor
  • Steel Division: Normand 44 Sign-up
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Magicka
  • The Kings Crusade
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
In my games I always have Jihad for Armenia. I think the game already starts with it, but the Byzantines always win, then some years later: "Jihad for Armenia". Also, my Pope(after always losing the crusade for Jesusland) loves to declare Crusade for the Iberian peninsula.
 

Avernite

Field Marshal
75 Badges
Apr 15, 2003
6.844
7.251
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Federations
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
In my latest Sicilian game, the Muslims seized Toulouse and Gascogne due to perennial French revolts; in Spain only Navarra lives. Byzantium just lost a Sunni Jihad for Anatolia after the Shias were repelled; during said Shia Jihad the Catholics (with some help from me) seized Jerusalem for the pope.

So, I'd say the Spanish muslims seem a bit too strong, the Byzantine-Sunni-Shia balance seems alright, and I'll win in the end anyway (just seized Tunis and Tripoli with the Hospitallers, so now either on to the strong Algerians or the Egyptians))
 

whosthebestcop

Jimmy's The Best Cop
38 Badges
Mar 11, 2007
2.036
367
  • Cities: Skylines - Green Cities
  • Europa Universalis: Rome Collectors Edition
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • BATTLETECH
  • Europa Universalis IV: El Dorado
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • March of the Eagles
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
If I'm playing Catholic and Iberia falls to Muslim it just gives the player something to do. Liberate Iberia and set up some dynasty members with the Catholic Kingdoms.

It makes no difference to me personally. Sure it might have to be looked again in another patch. But honestly if certain areas of the map aren't balanced enough I don't see how it impacts the player at all.

They are basically taking the map, and certain themes from history then after you hit start it is a video game and not a simulator. This isn't like Baseball Mogul or simulation that crunches numbers. So personally the unbalanced stuff doesn't bother me or cause me a problem at all. I'm pretty sure Paradox knows about it and will try and patch it later.

I say the unbalanced gives the player a goal. My game right now Muslims took over all of Iberia. France moved into NE Iberia and owns about a dozen counties. I just took over north africa and I am about to liberate Iberia and create 1 or 2 Catholic Kingdoms there for dynasty members.
 

Alerias

Field Marshal
7 Badges
Aug 10, 2002
7.087
402
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Age of Wonders III
The issues mentioned here are already addressed to a large extent in 1.06b.

The Jimenas are stronger and the Seljuk get a big early boost with their 0% decadence start for Alp Arsan.

Crusade mechanics are mostly okay though the new patch's requirement to have a crusade weight value to get a Crusade at all produced a few oddities because places where Crusades should be likely like Egypt will never get targeted. But still, easily fixed. It ought to be possible to earn the Crusader trait when defending against Jihads too, I think.
 

unmerged(456076)

Recruit
8 Badges
Feb 21, 2012
7
0
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Magicka
  • Pillars of Eternity
  • Humble Paradox Bundle
I don't see why it should be a given that in every game, Christian Iberia prevails. Of course it happened irl, but if the game was so fixated with following the historical account of what happened then there would be very little reason in playing it because you couldn't change history. If you want the Spaniards to conquer Iberia, then play as (or assist) the Spaniards.