Out of all Paradox games, Hearts of Iron 4 is the most beta-like, it has the most bugs per square meter out of all Paradox games, I've seen games in alpha more polished than Hearts of Iron 4. Many of Hearts of Iron 4's bugs would only take a single line of code to change with no side effects. There are some bugs simply from the setup of the game rather than weird unlikely interactions between different game mechanics. And with every new DLC, the iceberg of bugs only gets bigger and bigger. There's an overwhelming amount of bugs in Hearts of Iron 4 that are easy to fix but simply not a priority. Eventually, the bugs become "features".
I'm not saying the game should be flawless, spotless, but I think you should be able to have at least 4-5 games without experiencing a bug or at least experiecing minor ones, heck, I might as well say you should be able to have at least 4-5 games without experiencing gamebreaking bugs, at this point I'm that desperate, when you have more bugs than features you have a problem. When the player has to plan ahead to actively avoid bugs, you have a problem.
Out of all Paradox games, Hearts of Iron 4 is the least historically accurate to its timeline, despite taking place into one of the most well-doccumented times of history, you would expect some historical inaccuracy from Crusader Kings 3 due to relatively few sources in the midde ages, where compromises have to be made as we don't really know what happened everwhere, but Hearts of Iron 4 makes historical mistakes even a elementary school student wouldn't make, even a 5 minutes Google search wouldn't make.
I'm not saying adding individual rifle names and uniforms for every nation in World War II, but the things you do add into the game at least make them accurate, some things are just plain wrong, nothing wrong with alt-history, I love alt-history myself, but when the historical path is actually alt-history you have a problem. When the focus trees have elements that contradict themselves or make them not work with the rest of the focus tree that is supposed to work or when the 1936 timestamp isn't like the real life 1936 timestamp at least as far as the elements added in the game are concerned, you have a problem.
Why is that?
Because it just works.
There has been no point in Hearts of Iron 4's history when the game just worked. There have been catastrophic major game breaking bugs that has been present since the game's original release and just haven't been fixed. Each update often adds to this phenomenally unacceptable level of error and there's a clear gaping problem in Hearts of Iron 4's QA testing method, if they employ any sort of QA testing at all. DLCs released with bugs that aren't fixed by the time of their release, with the afterwards updates merely mitigating the damage and many of the origina bugs remaining despite huge amounts of community outcry.
In any other game this would be a huge deal but it happens so frequently with Hearts of Iron 4 that isn't surprising anymore and the game suddenly becomes broken and Paradox don't address the situation, opting instead to add a new Franco-Spanish Empire focus tree path for the next DLC. Paradox doesn't care about Hearts of Iron 4, they care about it insofar as it has the ability to make them lots and lots of money but that money is clearly not being invested back into the health of the game.
That's not to say that there's no one on the team that's passionate about Hearts of Iron 4 but those individuals appear to be few and far between, or the executives are just directing them to work on things that aren't as important, because they'll make more money. There are little things, single lines of code that could be changed that improve the game massively but Paradox just don't get around to it and they never will.
I don't think we'll ever see an update that actually improves things in this regard and doesn't just take a giant leap backwards. The game is consistently in a worse and worse state, it's more and more popular but yet somehow worse and worse bug and feature-wise, it's a real shame. If Paradox were to sell the title to a team that actually cared for its quality rather than its quantity of content, then it really could be something even more special.
Sadly, however, it's too much of a cash cow for this to ever be likely. We're stuck with these guys who make obvious update after update that health isn't a priority. The big bucks, DLCs and new focus trees are, it's working for them too, the playerbase grows, its popularity grows and they have no reason to care about making things better. Why would they? here I am at the end of a Hearts of Iron 4 playthrough with the new content, content that rewards this carefree quality lacking development structure and pushes new people into buying the game and getting invested in it.
Why would they bother fixing the blatant problems inherent in the game when they could just not? just leave it out, as they have done for years and will continue to do for years. The closest thing they have to a competitor, are 4x mobile games. I hope a competitor game would appear make the dev team at least sweat a little but ultimately Hearts of Iron 4 will go on with mediocre health and a lack of care for quality and player experience.
Yeah, Hearts of Iron 4 is working exactly as intended. It just was never intended to work properly.
Is it too much to ask to have a fully released 5 years old game relatively bug-free?
It is too much to ask to have a World War II game true to World War II?
Apparently, yes, because that's not the priority, that's not what brings in the money.
I'm not saying the game should be flawless, spotless, but I think you should be able to have at least 4-5 games without experiencing a bug or at least experiecing minor ones, heck, I might as well say you should be able to have at least 4-5 games without experiencing gamebreaking bugs, at this point I'm that desperate, when you have more bugs than features you have a problem. When the player has to plan ahead to actively avoid bugs, you have a problem.
Out of all Paradox games, Hearts of Iron 4 is the least historically accurate to its timeline, despite taking place into one of the most well-doccumented times of history, you would expect some historical inaccuracy from Crusader Kings 3 due to relatively few sources in the midde ages, where compromises have to be made as we don't really know what happened everwhere, but Hearts of Iron 4 makes historical mistakes even a elementary school student wouldn't make, even a 5 minutes Google search wouldn't make.
I'm not saying adding individual rifle names and uniforms for every nation in World War II, but the things you do add into the game at least make them accurate, some things are just plain wrong, nothing wrong with alt-history, I love alt-history myself, but when the historical path is actually alt-history you have a problem. When the focus trees have elements that contradict themselves or make them not work with the rest of the focus tree that is supposed to work or when the 1936 timestamp isn't like the real life 1936 timestamp at least as far as the elements added in the game are concerned, you have a problem.
Why is that?
Because it just works.
There has been no point in Hearts of Iron 4's history when the game just worked. There have been catastrophic major game breaking bugs that has been present since the game's original release and just haven't been fixed. Each update often adds to this phenomenally unacceptable level of error and there's a clear gaping problem in Hearts of Iron 4's QA testing method, if they employ any sort of QA testing at all. DLCs released with bugs that aren't fixed by the time of their release, with the afterwards updates merely mitigating the damage and many of the origina bugs remaining despite huge amounts of community outcry.
In any other game this would be a huge deal but it happens so frequently with Hearts of Iron 4 that isn't surprising anymore and the game suddenly becomes broken and Paradox don't address the situation, opting instead to add a new Franco-Spanish Empire focus tree path for the next DLC. Paradox doesn't care about Hearts of Iron 4, they care about it insofar as it has the ability to make them lots and lots of money but that money is clearly not being invested back into the health of the game.
That's not to say that there's no one on the team that's passionate about Hearts of Iron 4 but those individuals appear to be few and far between, or the executives are just directing them to work on things that aren't as important, because they'll make more money. There are little things, single lines of code that could be changed that improve the game massively but Paradox just don't get around to it and they never will.
I don't think we'll ever see an update that actually improves things in this regard and doesn't just take a giant leap backwards. The game is consistently in a worse and worse state, it's more and more popular but yet somehow worse and worse bug and feature-wise, it's a real shame. If Paradox were to sell the title to a team that actually cared for its quality rather than its quantity of content, then it really could be something even more special.
Sadly, however, it's too much of a cash cow for this to ever be likely. We're stuck with these guys who make obvious update after update that health isn't a priority. The big bucks, DLCs and new focus trees are, it's working for them too, the playerbase grows, its popularity grows and they have no reason to care about making things better. Why would they? here I am at the end of a Hearts of Iron 4 playthrough with the new content, content that rewards this carefree quality lacking development structure and pushes new people into buying the game and getting invested in it.
Why would they bother fixing the blatant problems inherent in the game when they could just not? just leave it out, as they have done for years and will continue to do for years. The closest thing they have to a competitor, are 4x mobile games. I hope a competitor game would appear make the dev team at least sweat a little but ultimately Hearts of Iron 4 will go on with mediocre health and a lack of care for quality and player experience.
Yeah, Hearts of Iron 4 is working exactly as intended. It just was never intended to work properly.
Is it too much to ask to have a fully released 5 years old game relatively bug-free?
It is too much to ask to have a World War II game true to World War II?
Apparently, yes, because that's not the priority, that's not what brings in the money.
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