Title.
So, as we have seen on stream last wendsday and now confirmed by the DD, the change of the ruling Dynasty is just the click of a button away from happening. Whenever the timer runs out, Louis-Phillipe will just say "Oh, they don't want me anymore, guess i'll leave and give my crown to Louis-Napoleon! Bye!" is so ... nonsensical. (And i am not even touching on the IGs that support his regime over a new one here!) In a game all about nation and society building it feels very clunky. And i have to wonder, if we get coups and agitators in this very update/dlc, why aren't they utlized here?
Louis-Napoleon is already an agitator as seen in this very screenshot from the VotP-Steampage:
And as we learned, agitators will try to shape the country in their way. So how about this then: You can invite an agitator of your favoured dynasty (if it isn't already enthroned) and have them campaign for their rule; with all the events and problems of infighting between the IG. If need be, the IG could even try a coup; another mechanic added with the DLC. This fits way better into the games mechanics than the version we have seen.
Here two quotes from the recent DD on Coups, that make them predestined for this:
So i have to ask: Why is the design-team not utilizing the very mechanics that they have?
EDIT: Take a look at One Proud Bavarians takes on these topics; he comes to similar conclusions:
So, as we have seen on stream last wendsday and now confirmed by the DD, the change of the ruling Dynasty is just the click of a button away from happening. Whenever the timer runs out, Louis-Phillipe will just say "Oh, they don't want me anymore, guess i'll leave and give my crown to Louis-Napoleon! Bye!" is so ... nonsensical. (And i am not even touching on the IGs that support his regime over a new one here!) In a game all about nation and society building it feels very clunky. And i have to wonder, if we get coups and agitators in this very update/dlc, why aren't they utlized here?
Louis-Napoleon is already an agitator as seen in this very screenshot from the VotP-Steampage:
And as we learned, agitators will try to shape the country in their way. So how about this then: You can invite an agitator of your favoured dynasty (if it isn't already enthroned) and have them campaign for their rule; with all the events and problems of infighting between the IG. If need be, the IG could even try a coup; another mechanic added with the DLC. This fits way better into the games mechanics than the version we have seen.
Here two quotes from the recent DD on Coups, that make them predestined for this:
Coups! Voice of the People introduces a new Journal Entry that allows unhappy government Interest Groups to seize power and institute a new mode of rule. A Coup can begin when one of your ruling Interest Groups is Powerful, has negative Approval, and fundamentally opposes your democracy - or the ideological foundations of the government. Under these circumstances the Interest Group will typically begin plotting their Coup within a few months. You as the player can choose to either support or resist the coup.
If the instigators remain powerful and angry for long enough, they will be able to execute their Coup against the government and institute their desired law(s). These laws can vary, with the “default” coup simply installing an Autocracy with the coupists greatly favoured. However, ideological coups are also possible, and are generally related to governance principles, with a powerful monarchist interest group within the government being able to launch a coup for a monarchy, or powerful republicans doing the opposite to a monarchical government. A coup to change governance principles will, by default, instate the Oligarchy or Single-Party State laws as appropriate, rather than Autocracy.
So i have to ask: Why is the design-team not utilizing the very mechanics that they have?
EDIT: Take a look at One Proud Bavarians takes on these topics; he comes to similar conclusions:
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