Why have Divided Monarchists Journal Entry just be the click of a button, instead of using the mechanics that are being added in the same patch?

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Nawolith

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Title.

So, as we have seen on stream last wendsday and now confirmed by the DD, the change of the ruling Dynasty is just the click of a button away from happening. Whenever the timer runs out, Louis-Phillipe will just say "Oh, they don't want me anymore, guess i'll leave and give my crown to Louis-Napoleon! Bye!" is so ... nonsensical. (And i am not even touching on the IGs that support his regime over a new one here!) In a game all about nation and society building it feels very clunky. And i have to wonder, if we get coups and agitators in this very update/dlc, why aren't they utlized here?

Louis-Napoleon is already an agitator as seen in this very screenshot from the VotP-Steampage:

ss_aad4e13924caea19b29c7aebc321a6163ecb7efb.1920x1080.jpg


And as we learned, agitators will try to shape the country in their way. So how about this then: You can invite an agitator of your favoured dynasty (if it isn't already enthroned) and have them campaign for their rule; with all the events and problems of infighting between the IG. If need be, the IG could even try a coup; another mechanic added with the DLC. This fits way better into the games mechanics than the version we have seen.
Here two quotes from the recent DD on Coups, that make them predestined for this:

Coups! Voice of the People introduces a new Journal Entry that allows unhappy government Interest Groups to seize power and institute a new mode of rule. A Coup can begin when one of your ruling Interest Groups is Powerful, has negative Approval, and fundamentally opposes your democracy - or the ideological foundations of the government. Under these circumstances the Interest Group will typically begin plotting their Coup within a few months. You as the player can choose to either support or resist the coup.
If the instigators remain powerful and angry for long enough, they will be able to execute their Coup against the government and institute their desired law(s). These laws can vary, with the “default” coup simply installing an Autocracy with the coupists greatly favoured. However, ideological coups are also possible, and are generally related to governance principles, with a powerful monarchist interest group within the government being able to launch a coup for a monarchy, or powerful republicans doing the opposite to a monarchical government. A coup to change governance principles will, by default, instate the Oligarchy or Single-Party State laws as appropriate, rather than Autocracy.

So i have to ask: Why is the design-team not utilizing the very mechanics that they have?

EDIT: Take a look at One Proud Bavarians takes on these topics; he comes to similar conclusions:
 
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FranklyJustNess

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One big thing I got from watching the streams was that divide among royalists was less interesting than royalists vs republicans conflict. Like the journal entry was just clicking a button and watching bar go up, completely sudden change of ruler and still basically nothing particularly of interest happened. Meanwhile several IGs were shifting towards republican views, won elections, agitators were keeping a movement for republic with huge support - that was all using game mechanics and just few events, and was actually pretty okay.

From watching the stream, I already feel like I don't need to play France for dynastic stuff, because I already experienced all there is to it, but interacting with republicans, that's kinda interesting.

What does scare me is that we've not seen Dreyfus Affair content, and it's probably more of that...
 
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Nawolith

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One big thing I got from watching the streams was that divide among royalists was less interesting than royalists vs republicans conflict. Like the journal entry was just clicking a button and watching bar go up, completely sudden change of ruler and still basically nothing particularly of interest happened. Meanwhile several IGs were shifting towards republican views, won elections, agitators were keeping a movement for republic with huge support - that was all using game mechanics and just few events, and was actually pretty okay.

From watching the stream, I already feel like I don't need to play France for dynastic stuff, because I already experienced all there is to it, but interacting with republicans, that's kinda interesting.

What does scare me is that we've not seen Dreyfus Affair content, and it's probably more of that...
You do have a point on the republicans vs monarchists thing, though it does not excuse the cheapness of rhe dynastic/power struggle mechanics. In the end its more of a power struggle between IGs, since we have supporters of each clamiants dynasty in at least one IG.

Cant speak much on Dreyfus, but i agree with your fears. Instead of taking a dunamic approach to the matter, its hardcoded to tell you what your society looks like, and how the frontlines over such a case would look like.
 
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anbeck

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As I've said in my reply to the dev diary thread, I am a bit puzzled that the game introduces coups inspired by Louis-Napoléon's coup, but then getting him to become emperor does not make use of the very system that inspired it.

I would like to see some incentives to have Louis-Napoléon be elected democratically (by the small-holding peasantry, this law being introduced with 1.3) only to wield his popularity to destroy democracy and getting a chance to mount a coup. The outcome should not depend on pushing a few buttons but on the careful balancing of all the social and political forces that made this historical episode so complex (too complex, in fact, to be accurately modeled in the game, but the game should go a bit further than it appears right now).

The two major struggles (the one between republicans and monarchists and the one among the various flavors of monarchism) were so complex because they were interlocked and overlapping. Historically, we had at times republicans and monarchists working together temporarily, and we also had parts of rival monarchist houses work together temporarily against republicans. A more complex setup could mean that the IGs and pops matter more (land ownership laws, universal vs other kinds of suffrage.... gee, the irony of Louis-Napoléon staging himself as a champion of universal suffrage!), recruiting the 'right' generals would matter more, and above all, inviting and/or exiling the 'right' agitators could tip the balance in the decisive moment.
 
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Nawolith

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As I've said in my reply to the dev diary thread, I am a bit puzzled that the game introduces coups inspired by Louis-Napoléon's coup, but then getting him to become emperor does not make use of the very system that inspired it.

I would like to see some incentives to have Louis-Napoléon be elected democratically (by the small-holding peasantry, this law being introduced with 1.3) only to wield his popularity to destroy democracy and getting a chance to mount a coup. The outcome should not depend on pushing a few buttons but on the careful balancing of all the social and political forces that made this historical episode so complex (too complex, in fact, to be accurately modeled in the game, but the game should go a bit further than it appears right now).

The two major struggles (the one between republicans and monarchists and the one among the various flavors of monarchism) were so complex because they were interlocked and overlapping. Historically, we had at times republicans and monarchists working together temporarily, and we also had parts of rival monarchist houses work together temporarily against republicans. A more complex setup could mean that the IGs and pops matter more (land ownership laws, universal vs other kinds of suffrage.... gee, the irony of Louis-Napoléon staging himself as a champion of universal suffrage!), recruiting the 'right' generals would matter more, and above all, inviting and/or exiling the 'right' agitators could tip the balance in the decisive moment.
Well, an approach with the "have a republic first" seems certainly interesting, but it also is kinda janky. Remember that you have to switch from the July-Monarchy to a Republic and then back. your gonna get a looot of radicals with that alone. If i'd be possible to coup under the old system, that would mean a lot of radicals avoided.

Indeed, IGs and their clout need to matter in this struggle, not the push of a button alone.