Why don't we just use Battalions instead of divisions

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Shaka of Carthage

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Why don't we just use Battalions instead of divisions

You could, but why? The scale is wrong. Battalions are tactical/operational. There are special circumstances that warrant a "division" that only has a battalion in it, but those are exceptions.
 
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BordergoreEnthusiast

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Something I've thought would be really good is the ability to split divisions into regiments or battalions, especially in areas such as africa where supply isn't optimal but there's still many provinces you wana walk around in, in some situations it really doesn't make a whole lot of sense that a full 12k men strong division or whatever isn't able to hold on to 2 provinces.

Another example is when you go to occupy Karelia, kinda lame to have to send so many troops just to quickly occupy what's essentially is wasteland. Would enjoy it a lot if you could send a single one that could split up to grab it.

You could make rules in the game that the split parts of a divisions aren't allowed to move more than a certain length away from each other or they get some combat debuffs, but there are certainly a few situations where I think it would be very useful.
 
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Dlin369

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I'm worried that smaller units would cause even more unit spam that there exists right now. As of present "divisions" can be brigade to corps size, which I feel is about right for a grand strategy game.

That being said, I hope there are some more mechanics to limit the number of divisions and manpower being used on the field at once
 
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Shaka of Carthage

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I hope there are some more mechanics to limit the number of divisions and manpower being used on the field at once

Limiting the number of divisions I think we have a good chance of seeing in Barbarossa.

Limiting manpower, I don't think that will change anytime soon. But, maybe there are mods that do that. ;)
 
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Shaka of Carthage

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I wish convoys and logistics took up manpower, sort of like how occupation does - offmap drains on manpower

Convoys for me. The logistics side I believe can be handled thru a division "slice".
 

Duke_Dave

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Problem is that it would slow down the game even more, plus the map then would gave to be bigger I figure at least 2-4 times bigger. Otherwise a single battalion defending Paris doesn't make sense. There are some games that simulate ww2 on that level especially about the eastern front but their map is much bigger. It would basically be another game.
Although I had that discussion about a similar idea with a friend basically a mod which takes a single battle like for example stalingrad as a map with adequate units maybe even a single company being represented on the map.
 
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In addition to the above, a division was the only more or less universal organization unit of the major's armies...the sub-units below that were all too different.
 
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You could, but why? The scale is wrong. Battalions are tactical/operational. There are special circumstances that warrant a "division" that only has a battalion in it, but those are exceptions.
Indeed.

Simple case in point: Operation Market Garden. In the province of Arnhem on the hoi4 map, during market garden operated 2 entire divisions. A german panzer division and the UK airborne division.

The only reason to spread out a division's battalions over multiple hoi4 sized provinces would be as occupation garrisons. And those are already handled off-map.
 
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Something I've thought would be really good is the ability to split divisions into regiments or battalions, especially in areas such as africa where supply isn't optimal but there's still many provinces you wana walk around in, in some situations it really doesn't make a whole lot of sense that a full 12k men strong division or whatever isn't able to hold on to 2 provinces.

Another example is when you go to occupy Karelia, kinda lame to have to send so many troops just to quickly occupy what's essentially is wasteland. Would enjoy it a lot if you could send a single one that could split up to grab it.

You could make rules in the game that the split parts of a divisions aren't allowed to move more than a certain length away from each other or they get some combat debuffs, but there are certainly a few situations where I think it would be very useful.
I'd love the ability to create ad hoc units out of divisions on the battlefield. You'd substract manpower and equipment from the 'parent' division and spawn a new division in the same province. The new division would start with 0 organisation and less experience than the parent division, which I suppose should also lose experience and organisation. I suppose the detachment division would be one or two battalions strong, so not fit for actual combat, but useful to quickly take some province the main force was passing by, or temporarily hold an objective.

Although I had that discussion about a similar idea with a friend basically a mod which takes a single battle like for example stalingrad as a map with adequate units maybe even a single company being represented on the map.
A tactical, scenario-driven Hearts of Iron, where you control companies or maybe even smaller units, is something I'd like to see some day, too.
 
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I'd love the ability to create ad hoc units out of divisions on the battlefield. You'd substract manpower and equipment from the 'parent' division and spawn a new division in the same province. The new division would start with 0 organisation and less experience than the parent division, which I suppose should also lose experience and organisation. I suppose the detachment division would be one or two battalions strong, so not fit for actual combat, but useful to quickly take some province the main force was passing by, or temporarily hold an objective.

A tactical, scenario-driven Hearts of Iron, where you control companies or maybe even smaller units, is something I'd like to see some day, too.


For the latter it would no longer Hearts of Iron.

Use of ad hoc regiments, brigades, kampfgruppen etc would be nice if done well, and only meant as a supplement to the base game. Here's hoping Barbarossa will introduce that.
 
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Vohen

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I'd love the ability to create ad hoc units out of divisions on the battlefield. You'd substract manpower and equipment from the 'parent' division and spawn a new division in the same province. The new division would start with 0 organisation and less experience than the parent division, which I suppose should also lose experience and organisation. I suppose the detachment division would be one or two battalions strong, so not fit for actual combat, but useful to quickly take some province the main force was passing by, or temporarily hold an objective.

A tactical, scenario-driven Hearts of Iron, where you control companies or maybe even smaller units, is something I'd like to see some day, too.
I can't see HoI modelling anything smaller than a regiment as individual units if the scope of the game isn't to be drastically expanded.
For individual regiments, even then it'd probably be too much, but they could have a place in the game as detachments or something of the sort.

But I do agree that the ability to split units should be a thing, perhaps working similarly to how merging works right now.
That is, when splitting an existing division, you would select a smaller template and how many divisions to create from the existing one.
Then, the manpower and equipment would be evenly distributed among the created divisions, and experience level would be kept.
If that is not enough, it'd simply be understrength and receive the remaining from reinforcements, and if there's leftover, they'd be returned to the stockpile and/or manpower pool.
 

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As is the Operational Art of War.
 
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I can't see HoI modelling anything smaller than a regiment as individual units if the scope of the game isn't to be drastically expanded.
I think it could work as a smaller side project. Obviously nothing the size of Hearts of Iron V, but as a kind of sideshow game it'd be really interesting to see, especially with an active community that kept making new scenarios. You'd forgo research and production in exchange for deeper tactical gameplay, logistics, weather effects, and whatnot.
 

Vohen

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I think it could work as a smaller side project. Obviously nothing the size of Hearts of Iron V, but as a kind of sideshow game it'd be really interesting to see, especially with an active community that kept making new scenarios. You'd forgo research and production in exchange for deeper tactical gameplay, logistics, weather effects, and whatnot.
As a separate game?
It's a thought for sure, but not very relevant for HoI4.
Too bad PDX lost the Steel Division series, it looked precisely like what you described.