I see this question on dozens of threads from slavery, to tech trades, to religion, to any number of other parts of the game.
I would like us to all agree to stop asking for this. Unless it's a feature that's specifically meant to unbalance the game (like an "easy" or "hard" difficulty such as implemented in EU 4 as AI or Player bonuses) adding options to turn things on and off that would seriously affect gameplay is a bad idea for three main reasons.
1. Ballance
- The developers spend a lot of time trying to make sure that things are relatively balanced for the release. Because the symmetrical starts are being designed for from the beginning, balancing against any binary on/off decision that could seriously alter the game makes it not only hard to keep their mental calculations straight, but also risks opening a can of worms to partially enable features down the road. Especially when certain on/off decisions affect particular builds more than others, this changes the balance of the game in a way that's almost always going to be a negative.
2. Developer time
- Though they code with the might of Thor, the Devs are only human (okay, maybe demi-gods) who have limited time in the day. We all want this game in May. We want it to be good. Adding in the Q/A time to make sure that this on/off choice at the start of game doesn't break something else is not something we should want them to mess with. They're pouring their hearts and souls into the game which brings me to my last point.
3. We have one game
- As many things as we can do with Stellaris, there will always be features, systems, explorations of ideas and strategies that aren't going to happen in the game. The joy of the game is working within limitations and making the stories that come out of those rules and restrictions. Being able to toggle key gameplay features in some cases is essentially asking for entirely different games to cater to your particular wants. Stellaris will not be all things to all people, but it's going to be a darn fine game.
So can we agree to not ask for an on/off option for things?
I would like us to all agree to stop asking for this. Unless it's a feature that's specifically meant to unbalance the game (like an "easy" or "hard" difficulty such as implemented in EU 4 as AI or Player bonuses) adding options to turn things on and off that would seriously affect gameplay is a bad idea for three main reasons.
1. Ballance
- The developers spend a lot of time trying to make sure that things are relatively balanced for the release. Because the symmetrical starts are being designed for from the beginning, balancing against any binary on/off decision that could seriously alter the game makes it not only hard to keep their mental calculations straight, but also risks opening a can of worms to partially enable features down the road. Especially when certain on/off decisions affect particular builds more than others, this changes the balance of the game in a way that's almost always going to be a negative.
2. Developer time
- Though they code with the might of Thor, the Devs are only human (okay, maybe demi-gods) who have limited time in the day. We all want this game in May. We want it to be good. Adding in the Q/A time to make sure that this on/off choice at the start of game doesn't break something else is not something we should want them to mess with. They're pouring their hearts and souls into the game which brings me to my last point.
3. We have one game
- As many things as we can do with Stellaris, there will always be features, systems, explorations of ideas and strategies that aren't going to happen in the game. The joy of the game is working within limitations and making the stories that come out of those rules and restrictions. Being able to toggle key gameplay features in some cases is essentially asking for entirely different games to cater to your particular wants. Stellaris will not be all things to all people, but it's going to be a darn fine game.
So can we agree to not ask for an on/off option for things?
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