• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Jan 26, 2006
1.302
0
I was watching a revolt in another country and saw Jacobin rebels occupy the same province that Citizen Guard rebels were in. They both occupied it together and didn't fight. I thought different rebel types were supposed to fight each other to simulate civil wars/revolution-counter revolution?
 

Naggafin

Captain
56 Badges
Apr 6, 2012
391
18
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • Lead and Gold
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • The Kings Crusade
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: The Old Gods
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • For the Motherland
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Victoria 2
  • Europa Universalis IV
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV Sign-up
Since rebels are such a small threat, I don't think it's good idea to make them weaker from infighting.

I dunno, rebels got buffed pretty hard. Maybe they are a small threat to great powers, as they should be since great powers were often known for domestic stability, but to secondary nations they can be serious. Many rebels have an occupation strength multiplier now, which means that they can increase in size by a factor. For instance, nationalist rebels will increase their army size by a factor of 5 every time they occupy a province. That means an army with only 3k becomes 15k, and then if they cap a second time, they amass to 75k. You also have to take into account that rebels were buffed significantly in HOD and their frequency was reduced significantly as well. So in all honestly, I think at the moment rebels that fight each other would be a good system. I mean why should communist and fascist rebels ignore each other? If anything it's horribly inaccurate to leave out rebel "street battles."
 

unmerged(391327)

Second Lieutenant
2 Badges
Oct 8, 2011
146
0
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I dunno, rebels got buffed pretty hard. Maybe they are a small threat to great powers, as they should be since great powers were often known for domestic stability, but to secondary nations they can be serious. Many rebels have an occupation strength multiplier now, which means that they can increase in size by a factor. For instance, nationalist rebels will increase their army size by a factor of 5 every time they occupy a province. That means an army with only 3k becomes 15k, and then if they cap a second time, they amass to 75k. You also have to take into account that rebels were buffed significantly in HOD and their frequency was reduced significantly as well. So in all honestly, I think at the moment rebels that fight each other would be a good system. I mean why should communist and fascist rebels ignore each other? If anything it's horribly inaccurate to leave out rebel "street battles."
Agreed.

1) But... rebels can still be a major threat to great powers. I'd disagree with k-59 that rebels are a small threat: they only are if you play well/conservatively. If you accumulate lots of war exhaustion (I'm playing PDM, where I think this is a bigger deal...?), rebels can still be a huge problem for #1 GP. As the US, I had to deal with major communist revolutions periodically from 1890-1920 as a result of my hyper-imperialist war exhaustion.

2) Semi-on-topic: rebels should definitely fight each other. It doesn't make sense that white reactionaries and Jacobins cooperate, or that fascists-communists-anarcholiberals do the same. Unless they're nationalists/patriots (I mean, unless you have Hungarian nationalists and Slovak nationalists who aren't fighting for the same territory), they should all be enemies. I also think they should all get their own flags (Jacobins get some sort of tricolor maybe, idk... fascists get a black flag, communists get red-and-black, anlibs get black-and-yellow, nationalists/patriots get a modified flag of their homeland - maybe with a special border or something- whites get a white flag, etc. etc.).
 

Lwantssugar

Lt. General
67 Badges
Aug 12, 2012
1.323
138
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Mount & Blade: Warband
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Mount & Blade: With Fire and Sword
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
The solution I think is this: ideological rebels should fight each other in most cases, nationalist rebels on the other hand should band together with anyone else taking up arms against their government
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
It wasn't build into the Vicky II engine, so all rebels have the same nation tag.
I guess it would need a in-deep rework like with the EU3 expansions.
 

MontanaPrussian

Captain
14 Badges
Oct 24, 2006
476
5
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
Agreed.

1) But... rebels can still be a major threat to great powers. I'd disagree with k-59 that rebels are a small threat: they only are if you play well/conservatively. If you accumulate lots of war exhaustion (I'm playing PDM, where I think this is a bigger deal...?), rebels can still be a huge problem for #1 GP. As the US, I had to deal with major communist revolutions periodically from 1890-1920 as a result of my hyper-imperialist war exhaustion.

2) Semi-on-topic: rebels should definitely fight each other. It doesn't make sense that white reactionaries and Jacobins cooperate, or that fascists-communists-anarcholiberals do the same. Unless they're nationalists/patriots (I mean, unless you have Hungarian nationalists and Slovak nationalists who aren't fighting for the same territory), they should all be enemies. I also think they should all get their own flags (Jacobins get some sort of tricolor maybe, idk... fascists get a black flag, communists get red-and-black, anlibs get black-and-yellow, nationalists/patriots get a modified flag of their homeland - maybe with a special border or something- whites get a white flag, etc. etc.).
Most definately yes on the above. I've had very large rebellions in my current Prussia> German Empire game,and they will multipy. I have to have 10 armies of 42k each all around the homeland to handle them. I do win,but when there are 2 different groups rebelling,and have different ideologies,they should fight each other as well as the Government.