Why dont as many people play multiplayer?

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Khevenhuller

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RELee

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I'd reckon that a multiple hour long session of HoI4 would need to have a high AFK tolerance from the players respectively frequent pause button tolerance.

It's like scheduling a "go out and drink for a few hours" event or an old school "let's play an Avalon Hill game for 5 hours on Saturday" activity.

But we allow pauses in our games, so we also have tolerance for these things.
 

Frozen Imperator

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I enjoyed playing MP and I don't play SP. But I've taken a break from HOI4 full stop. I'm waiting for air, naval fixes since some of it is just plain ludicrous at the moment.

The reason why MP doesn't work is because Paradox isn't not investing in the MP game lobby, the server infrastructure or the interaction between lobby and the game.

I wrote a long list of suggestions on what was needed to be done, but Paradox isn't interested in this aspect of the game and just ignore any criticism, whether constructive or not.

I'll repeat the major needs here:
  1. Consult host/player steam profile to determine MP experience. If a host has said he wants 500h for majors and 200h for minors then only those that match requirements should be able to join
  2. Allow for a flexible rule base that is matched in-game. If max fort size is 6 then the game should stop you from building 7 size forts, etc. If it is historical then don't allow UK to go fascist
  3. Allow players to select what nations they are interested in playing before joining a game. Lobby should match for you, it shouldn't be a constant bickering about which nations are open or not
  4. If I want to play with mod X, Y, Z - or combinations thereof then show me games that host those mod's and don't ask me to select/start the game with them before I know if anyone is hosting with them. Obviously that should be done when the game is starting, not when you go into the lobby
I also made the suggestion that the lobby could be open sourced, since it has no actual game play value. The client will produce a hosting or client profile which is then fed to the main game. The main game can then adopt gradually to implement those features that the community is asking for. I suggested that because Paradox is totally uninterested in any uplift in the MP value of the game. If they were, why is the lobby looking nearly identical for how long? 10 years? Why?

There is quite a lot of really innovative MOD designers out there. I feel sorry for them. They invest so much time in creating really interesting ideas on how to change the game play but when it comes to Paradox they just s(h)it on it. They do nothing to help the MODs from actually being played. And that is all to do with the game lobby.
 

MaryTzu

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Like others have said, I think scheduling is a bit of an issue. Also I would feel overwhelmed playing online.

I would really like to play this with friends (if I actually had any IRL who play TBS or Grand Strategy).

My ideal set up with be as thus:
Everyone arrives Friday evening after work. There's drinks and nibblies while everyone can get their battlestations set up. Maybe some alcohol in theme with WW2. We chat about strategy while the server is getting set up. Everyone picks an axis country, we have expert ai and max bonuses for the allies. We play into the night and take occasional breaks. In the wee hours of the morning we stop and turn the hoi4 mp game into a hoi4 sleepover.
The next day we wake up and my partner is preparing a greasefest of a breakfast with hashbrowns and amoked salmon and fried eggs. We talk about strategy again over coffee and breakfast. We wash all the grease off our faces and hands and then get back to the game. The day/game is then punctuated with occasional tea and scone breaks as we dismantle the British Empire with panzer 3's and our Japanese player secures the Indian Ocean.
Day three, I would imagine would be towards the end of our campaign. We would wake up to yet another greasy breakfast and then do a three pronged naval invasion on the US, whilst we sip on our third lattes for the morning. By then we have a large stockpile of tactical nukes and we nuke wherever we attack to diminish their org/strength. US and Canada would fall before lunch; homemade hotdogs and burgers. Over lunch we would decide who gets which territories.

After lunch we would then seal the peace treaty and then clean up any remaining nations. Then another tea break and a big debrief to our game. Eventually the tea would end and we would all go back to our boring lives but contented that we had a good weekend where we conquered the world.
 
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