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You also make your assessment having missed the best part of the game - which is not the game itself, but is the planning for the game and coordinating/strategizing about what different countries will do and how various plans will fit together. I'll invite you to the Allied discussion group so you can see some of that.
Ah, that is something I have thought about too. As players we know that war is going to break out in 1939, we know roughly what it will look like, and players strategise and hone their builds accordingly. But that simply was not what leaders faced in the thirties. Nobody had any idea how things were going to turn out. Certainly Germany, Italy, Japan and the USSR were all looking to overturn the 'Old Order' as defended by Britain and France. The countries that most expected war in 1939 were, paradoxically, also Britain and France. If there was going to be a war, in 1939 they got the war they wanted: an isolated Germany that was clearly the aggressor and, very important for Britain, a unified Empire for war. If the crisis had persisted into 1940, the British would have had to dramatically scale back their re-armament as the economy was fracturing under the financial strain. The USSR was considered firmly in the Axis camp after the Molotov-Ribbentrop pact and aid was sent to Finland. The planning around the Narvik operation in late 1939 was as much about opening up a supply route to the Finns. But, as players, we know that there will be a Barbarossa, we know the Finns will eventually side with the Germans. The ideological differences made such a clash inevitable, but tell that to Chamberlain and Daladier in September 1939.
So I cannot help thinking that, certainly with MP, a 1939 start is better as it offers a much greater degree of challenge to all players. You have to fight a war with what was built for you and cope with it. At least it stops too much seeing into the future and building towards those ends.
As for the bugs, well, certainly I was totally shocked by the inability to do effective blockades and sea control. Not only is that patently absurd, it also totally undermines a key allied advantage that they held throughout the war except in SE Asia. It just adds to the lunacy of not being able to interdict supplies. Logistics still seems totally bonkers. That 2 Panzer divisions could appear in West Africa, in the jungle, with the nearest supply port being in East Africa is just nuts. Having been on exercises twice in that part of the world you struggle to get a Landie through, never mind a lot of tanks.
I know that gamers do not like facts too much, they complicate things and makes it less of a game and more of a simulation. I know there is a lot to be said for issues like player agency, but this game is wholly inconsistent in and of itself, partially I think because PDX cannot really decide what they want it to be. It is replete with bad ideas, poor research and glitches that were pointed out way back when HOI1 first appeared. That we are still grappling with these things a decade later is somewhat concerning.
K