Why doesn't the game simulate (some) slogs, and how could it be made to?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BeyondExpectation

Major
14 Badges
Apr 3, 2016
797
386
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
In Hearts of Iron 4, when two weak forces fight, one quickly gains dominance and overruns the other.* This is the opposite of reality, as best indicated by the Syrian civil war, where most weeks go by with advances measured in kilometers.

There were, however, plenty of World War 2 era spots that fit this too, the most notable being the thirty months of fighting in and around Madrid which played a key part in the Spanish Civil War. Although slightly before the time period, the Encirclement Campaigns form a great example where the unprofessional armies of Nationalist China took years to crush the even less professional armies of the Chinese Soviet Republic.

The question is, why is this the case in game when it's not in reality, and how could the game be changed so that weak forces are much better against defending against other weak forces?

*Note that a strong force failing to overcome another strong but entrenched force is not what I'm talking about; the problem is the game is unrealistic with weak forces.
 

SeekingEtermity

Lt. General
35 Badges
Dec 14, 2018
1.488
1.513
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Ancient Space
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Magicka 2
  • Stellaris: Synthetic Dawn
  • Semper Fi
  • Majesty 2 Collection
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Cities in Motion 2
… did you mean to post this in another forum? Stellaris' combat has issues, but I don't generally consider this to be one of them. If anything, the balance in small-fleet action is one of the better aspects.
 

Badesumofu

Field Marshal
70 Badges
Dec 1, 2016
4.457
1.001
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Pillars of Eternity
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
This does seem like an odd place for that post, I mean it's not as if you can 'dig in' or 'bunker down' in space combat. Or maybe you can, no one really knows since space combat is entirely hypothetical. But I don't know what any of those examples have to do with Stellaris :confused: