It's way too easy to defeat the AI by just letting them bleed manpower and infantry equipment by luring them into attacking your seemingly weaker defenses. Even if they are taking massive losses they will keep attacking. Why won't they just stop? This is one of the most frustrating things about playing against AI, yet at the same time it seems to be something easy to fix.
I was thinking that the AI could avoid this situation by:
a) Checking if their units are fully equipped or not, or if they have big equipment deficits. Based on this, they would take the decision of launching offensives or not. It's really simple. Nobody launches offensives if they don't have a material advantage. Nobody would ever launch an offensive if their units didn't even have enough equipment (well, maybe Putin). Anyways, HOI4 cannot grasp this yet, after like 6 years of release.
b) Checking the result of the last battles and deciding whether to attack or not based on how many casualties they took, or kill/death ratios. This one might be a bit trickier to implement. But it's definitely not something very hard to code.
So why hasn't this been done yet?
I was thinking that the AI could avoid this situation by:
a) Checking if their units are fully equipped or not, or if they have big equipment deficits. Based on this, they would take the decision of launching offensives or not. It's really simple. Nobody launches offensives if they don't have a material advantage. Nobody would ever launch an offensive if their units didn't even have enough equipment (well, maybe Putin). Anyways, HOI4 cannot grasp this yet, after like 6 years of release.
b) Checking the result of the last battles and deciding whether to attack or not based on how many casualties they took, or kill/death ratios. This one might be a bit trickier to implement. But it's definitely not something very hard to code.
So why hasn't this been done yet?
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