Should they be able to? I know in HOI3 I always get requests from minors for them, but don't know why it's not a thing in 4.
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Depends on what you mean by "should". The action is not implemented for the AI. There are no specific circumstances or configurations where the AI currently should be choosing the action.Should they be able to? I know in HOI3 I always get requests from minors for them, but don't know why it's not a thing in 4.
hoi4 economics is too simple for my taste. I'm not saying get the economy of victoria 2 ... but at least something similar to Eu4 ... with resources for the population, consumer goods that are actually ... consumer goods, even abstract with 2-3 resources. If the war is going well even if I lack a resource, the population pulls the belt and resists until the final victory. If the war goes wrong, I lack the resources ... well I get a good civil war ...Depends on what you mean by "should". The action is not implemented for the AI. There are no specific circumstances or configurations where the AI currently should be choosing the action.
If you mean more generally whether it would be a good idea for the AI to have the capability, probably yes. It is a niche feature locked in a DLC, but in a few circumstances licensing can be beneficial, especially with a human player who specifically AOT-researches something in order to license it.
If licensing had been there from the start, minors would probably have less research slots. Arguably the smallest ones could not have a single one then and depend on licenses for equipment production.
Also, civilian factories being badly defined somewhere between construction industry and general civilian productivity makes balancing difficult. Civilian factories in the game can directly be used for military and industrial growth, so minors are poor in those. Still a country might have significant non-industrial exports like food or precious metals (without military uses) etc. to finance equipment licenses.
especially with a human player who specifically AOT-researches something in order to license it.
If licensing had been there from the start, minors would probably have less research slots. Arguably the smallest ones could not have a single one then and depend on licenses for equipment production.
Important safety tip with licenses: Swapping from a licensed piece of equipment to the same exact year/type as your own only removes as much production efficiency as swapping to a new variant with XP applied. So, if I license the Spitfire from Britain and start a production line, then swap to the Aircobra, I can keep most of the production efficiency I built up.![]()
If licensing had been there from the start, minors would probably have less research slots. Arguably the smallest ones could not have a single one then and depend on licenses for equipment production.
Also, civilian factories being badly defined somewhere between construction industry and general civilian productivity makes balancing difficult. Civilian factories in the game can directly be used for military and industrial growth, so minors are poor in those. Still a country might have significant non-industrial exports like food or precious metals (without military uses) etc. to finance equipment licenses.
For Paradox' business interests, probably. Licenses are DoD-exclusive, so either they'd need to retroactively invest significant work in the DLC (which they never did so far) or downgrade a significant part of the DLC to the base game (ditto).Would it be a bad thing for such an adjustment to be made in the current game, in a future upgrade?
For Paradox' business interests, probably. Licenses are DoD-exclusive, so either they'd need to retroactively invest significant work in the DLC (which they never did so far) or downgrade a significant part of the DLC to the base game (ditto).
the problem of this DLC are can create more problem than they resolveGiven the most recent DLC apparently not, pay to win is a 3rd option sadly. By introducing resistance with nearly (or sometimes literally) game-long waiting required to build compliance...unless you drop $20 to get espionage to run a few compliance missions in high-IC nations. Then you get a big IC boost and minimal issues/investment required against resistance there. Contrast with pre-patch where you could just run harsh, garrison up-front, and get the IC immediately. The difference in potential production between DLC and non-DLC was patched to be pretty significant.