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Red Jacket

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The image is from my vanilla Ricky Japan GC game.
I have two clerk pops in the same factory; pretty much identical except for the pop size. I've been watching and waiting for the large pop to see if they ever get enough cash reserves to buy all of their luxury needs. Hasn't happened yet.

So why does the smaller pop have %100 of luxury needs met, but the larger pop has only 50% luxury needs met? What factors are involved in this?

Does the larger pop have to accumulate more money, relative to their size, before they are able to get 100% luxury items? Or is there something else going on (I think I have enough of all luxury items stockpiled)?

Thanks for the help.
 

OHgamer

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It's also a matter of quantity of good demanded, which may simply not exist on the market in that size

Quantity of good is per 100K people, the actual quantity needed is proportional to actual POP size

So your 59K pop would require each day to purchase 0.6*(59204/100000) = 0.355224 cars per day, while your 11K pop needs 0.6*(11547/100000) = 0.06928 cars per day. So while there may be enough global production to allow your smaller POP to purchase the cars given where your nation is ranked and the amount you produce, there apparently is NOT enough at the time the shot was taken to fill 0.35 units per day.

At least, that is how I understand it, but how POP needs are filled is not completely clear with a lot of things going on in the .exe that have never been thoroughly tested.

EDIT : and remember POPS DO NOT BUY FROM YOUR STOCKPILES!!! (several new players have been under the impression they do, so it's important to get this point across). POPs get their needs filled from the world market, either via the goods you put out to the market or from other nations production. But nothing they need is filled by your stocking the goods, and indeed you actually raise the cost of the goods for your POPs by competing with them for what production is out there on the market.

Unless it is a good needed for keeping a factory running, or to make new units, convert pops or some other task the state does, there is no need to stockpile goods - your POPs do not take from it to fill their needs.
 

Red Jacket

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Deo89 said:
Oh and split that 59k POP, its better ;)
Yeah, I see that; but I wanted to try and figure out why and when the large pop would get 100% luxury goods.

More info: when the large POP got around 3000 cash reserves they spent it and for a few days their luxury needs were 100%, but then quickly returned to 50%.

OHGamer said:
So your 59K pop would require each day to purchase 0.6*(59204/100000) = 0.355224 cars per day, while your 11K pop needs 0.6*(11547/100000) = 0.06928 cars per day. So while there may be enough global production to allow your smaller POP to purchase the cars given where your nation is ranked and the amount you produce, there apparently is NOT enough at the time the shot was taken to fill 0.35 units per day.
OK, then there are at least two factors involved; pop needs enough money to buy the luxury goods, and also there has to be enough luxury goods (like cars) on the global market...

remember POPS DO NOT BUY FROM YOUR STOCKPILES!!!
Wasn't sure about that before, but I am now :cool:

Follow up questions:
1. Is there an optimal pop size, relative to getting the pop's needs fully met and the pop's production efficiency? For example, it is easier to get the 11K pop's needs met, but are they making as much profit for the glass factory as the 59K pop?

2. Usually I keep my Capitalist pop size small (10K or less). However, I've been thinking that if they were really large (40K+) they potentially could generate more tax income (even at a low tax rate). But clearly the larger the pop the harder it will be for it to buy its luxury goods. Any recommended pop size for Capitalists?
 

Orm

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Red Jacket said:
2. Usually I keep my Capitalist pop size small (10K or less). However, I've been thinking that if they were really large (40K+) they potentially could generate more tax income (even at a low tax rate). But clearly the larger the pop the harder it will be for it to buy its luxury goods. Any recommended pop size for Capitalists?

It's usually a good idea to be a bit restrictive early in the game and only promote one capitalist of about 10-20k size in a state that has no previous capitalists, and only in those states that has a population large enough to sustain industrialization. As your economy grows you can add more capitalists as they provide a bonus to industrial production in their home state, capped at 330k capitalists IIRC, but going beyond that number serves no purpose. Having too many capitalists leads to them competing over the nation's export incomes and means they will not have enough income to buy their needs which in turn means they can no longer build anything.
 

Ericus1

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1) Because of the way production is tiered, the two pops created by splitting a larger one will ALWAYS be more productive and thus produce more for your nation, thus earning more money. As for their needs, there will always be a finite supply of goods; since smaller pops have smaller demands, they may be more likely to be met, but as OHgamer explained no one really knows.

2) Beowulf did a good job explaining that, but just to reiterate the important points:

The more of your population that is capitalist, the more they have to share the 'pot' so to speak, so the less they all make. Whether you have a few large cap pops, or several smaller ones, it's the total ratio to your overall population (who actually make the money) that matters.

Larger pops will make money more quickly than a smaller pop, but are limited in how they can spend it. Caps can only build factories in their own state, so one giant cap in one state only can build at most 1 factory every year or two but can build railroads faster. Five cap pops that total the same size scattered over five states will individually build railroads only about a fifth as fast, but overall will roughly build at the same rate and can industrialize five states, but it may take longer.

The difference is that it will cost more to promote five pops than one, but you end up being at to industrialize at lot more over a longer period of time. So I typically promote small pops as capitalists (2-5K) in my most populous states first, and let them grow from there.

As for luxury good availability, it seems that upper class pops ALWAYS get first dibs. I've have never seen a cap pop of any size not being able to get their max needs if they have the money for the goods and the goods are available, even 100K cap pops (the starting one in New York City can grow to that size and split by the end of the game in RIP due to the increased LR in the province).
 

OHgamer

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Ericus1 said:
As for luxury good availability, it seems that upper class pops ALWAYS get first dibs. I've have never seen a cap pop of any size not being able to get their max needs if they have the money for the goods and the goods are available, even 100K cap pops (the starting one in New York City can grow to that size and split by the end of the game in RIP due to the increased LR in the province).

This is I believe correct - within a nation goods go to high class national POPs first and then work their way down with non-national low class POPs at the end of the queue