Why does Paradox still use Virtual Programming for their Mac ports?

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Susana

COO Paradox Interactive
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Hi guys,

Mainly it's been a question of what the dev teams have been capable of/have the skills to do. For a long time it was easier and quicker to use a company like Virtual Programming, who are Mac experts, do the Mac ports and let the devs focus on what they did best, the PC platform. Now there's a much bigger push for Mac internally and externally so our dev contracts follow suit. Most newly signed projects (and some upcoming releases) have a Mac version included which, if things go according to plan, will be made by the same dev teams to coincide with the PC release. Keep in mind though that dev cycles range from 12-24 months so the changes might not be immediate.