I agree there is not that much RNG overall, it's mainly that obfuscated information make it looks like RNG. There still is some crucial RNG, for instance in the way a large front will advance, you can easily get the enemy stuck at 0% because your general prefers to take random states rather that the one you claimed. A chance capital naval invasion is a thing.
I think I have warfare figured out 99%, except for a few bits. For instance, I got a message that an oversee army is suffering mass attrition despite having convoys secured by an unmatched fleet, and I have no input of why. Thinking of it, I suspect it was because the fleet securing convoys was slightly smaller that the army it supported, but that's just a wild guess. It's all guesses sadly.
As to win against superior opposition, apart by cheesing the AI I don't see it, but it's the case with all paradox title so I don't hold this against V3 warfare.
No, it hasn't been fixed. It's better, true, but it certainly is not fixed. You still have bad general relocation after front splitting, generals going back to their HQ after it or after a successful naval invasion. Front splitting itself isn't much better. The AI still breaks sometimes, mobilizing all its conscript but not moving any army.Some of these things were fixed in the patches,
I think I have warfare figured out 99%, except for a few bits. For instance, I got a message that an oversee army is suffering mass attrition despite having convoys secured by an unmatched fleet, and I have no input of why. Thinking of it, I suspect it was because the fleet securing convoys was slightly smaller that the army it supported, but that's just a wild guess. It's all guesses sadly.
As to win against superior opposition, apart by cheesing the AI I don't see it, but it's the case with all paradox title so I don't hold this against V3 warfare.
- 2
- 1