It's fair to say that the scope of the bingo card expands and contracts according to what I find amusing at any given point in time.What about the square for spamming? They’ve got that, too. Same post in CK3 forum.
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It's fair to say that the scope of the bingo card expands and contracts according to what I find amusing at any given point in time.What about the square for spamming? They’ve got that, too. Same post in CK3 forum.
Curious, curious. You say the bingo card contains things that amuse you, and yet, it does not cater to my own preferences. Also, where are the letter tiles? There’s nary a double word score on the board!It's fair to say that the scope of the bingo card expands and contracts according to what I find amusing at any given point in time.
Curious, curious. You say the bingo card contains things that amuse you, and yet, it does not cater to my own preferences. Also, where are the letter tiles? There’s nary a double word score on the board!
I guess it’s just an objectively bad bingo card.
In theory, you are completely right. (Or almost - some rules did lead armies personally.)
However, when playing the game, I have a very different experience. The entire warfare system is designed around RNG. Numerical superiorty is worth very little. Technical superiority is worth a bit more, but even than bad RNG can delay things for months.
Also, you can't demobilize while "at war" (even if it is phony), which can unnessecarily bankrupt you.
Having the ability to micro would solve these issues. Alternatively, PDX could take the effort to actually fix the current system, but I think the former option is less work.
Let's play VICTORIA 3 COMPLAINT BINGO!*
"Assert secret conspiratorial reason for a design decision you don't like" - TICK
"Make an absurd comparison with another Paradox game"- TICK
"Remember the good old days? Pepperidge Farm remembers..." - TICK
"Devs are stupid!" - TICK
* not all complaints about Victoria 3 are unjustified. However, silly complaints are silly. Who gets to decide what constitutes "silly"? Everyone gets to decide for themselves, obviously. Please don't reply with "WHAT?!1 SO WE AREN'T ALLOWED TO DISLIKE ANYTHING ABOUT VICTORIA 3 NOW?! FANBOY", as that is literally the centre square in Victoria 3 complaint bingo.
How many war focused paradox gsgs are there for the victorian era made in the current gen? NoneBecause Crusader Kings' draw isfantasy eugenicsmanaging interpersonal relationships, and Victoria's big draw is managing the economy. It was in both Victoria 1 and 2 entirely possible to have a satisfying game with lots of stuff to do and never actually go to war (of course depending on who you were playing), something that is very much not true of Europa Universalis and HoI.
Also, for pity's sake, can you people get over this already? It's been a year since the war dev diary and never a day has gone by since without people coming in to bitch about it. Yes, literally one GSG wasn't made to have war as a primary focus, such a tragedy, you'll just have to content yourself with every single other one.
Doesn’t recreate the universe in its entirety. Literally unplayable.It is in fact possible to make a game without the game also having deep mechanics for everything imaginable . . . you guys know that, right? More than that, it is advisable, even more than that, it is the only thing possible, otherwise, you are just simulating the universe.
Then again, if you wanted to create a deep warfare system and you played as the ruler, you would probably have very little influence, as the game would also need to simulate travel delays, disobeying orders, misunderstands so... I don't really even see the point of all this.
Strange take. But sure. I can agree to disagree.Let's play VICTORIA 3 COMPLAINT BINGO!*
"Assert secret conspiratorial reason for a design decision you don't like" - TICK
"Make an absurd comparison with another Paradox game"- TICK
"Remember the good old days? Pepperidge Farm remembers..." - TICK
"Devs are stupid!" - TICK
* not all complaints about Victoria 3 are unjustified. However, silly complaints are silly. Who gets to decide what constitutes "silly"? Everyone gets to decide for themselves, obviously. Please don't reply with "WHAT?!1 SO WE AREN'T ALLOWED TO DISLIKE ANYTHING ABOUT VICTORIA 3 NOW?! FANBOY", as that is literally the centre square in Victoria 3 complaint bingo.
EDIT: *%&@ it. This is now my sig.![]()
You really think CK3 is about managing relationships? Cmon bro. Seems like they barely matter, and events are so rng and not impacted by relationships.Because Crusader Kings' draw isfantasy eugenicsmanaging interpersonal relationships, and Victoria's big draw is managing the economy. It was in both Victoria 1 and 2 entirely possible to have a satisfying game with lots of stuff to do and never actually go to war (of course depending on who you were playing), something that is very much not true of Europa Universalis and HoI.
Also, for pity's sake, can you people get over this already? It's been a year since the war dev diary and never a day has gone by since without people coming in to bitch about it. Yes, literally one GSG wasn't made to have war as a primary focus, such a tragedy, you'll just have to content yourself with every single other one.
Do you know what's also a major part of human history? Economics. The work people do. The food they eat.War is a major part of human history and should be just as fleshed out and important as any other mechanic. My complaint is about their demonstrable shift from that.
Have you ever actually looked at how people talk about Crusader Kings 2 and 3 and the sort of things that popularised them? Putting Glitterhoof on the council sold more copies of those games than every 'look how big my empire is' post put together.You really think CK3 is about managing relationships? Cmon bro. Seems like they barely matter, and events are so rng and not impacted by relationships.
Could you explain to me how your hypothesis is demostrable again?Strange take. But sure. I can agree to disagree.
Ck3 and victoria have stated that war is not a focus in the game. This is a demonstrable shift. Which is what I'm saying.
War is a major part of human history and should be just as fleshed out and important as any other mechanic. My complaint is about their demonstrable shift from that.
My hypothesis is, which is also demonstrable, that rather than deal with player complaints about AI performance they say the game is about dynasties or economic.
Doesn't seem that much of a stretch.
People talk about the memes because thats the value of memes. But most people play it to build an empire, not because they genuinely find incest marriages entertaining.Have you ever actually looked at how people talk about Crusader Kings 2 and 3 and the sort of things that popularised them? Putting Glitterhoof on the council sold more copies of those games than every 'look how big my empire is' post put together.
So true and sad at the same timeHave you ever actually looked at how people talk about Crusader Kings 2 and 3 and the sort of things that popularised them? Putting Glitterhoof on the council sold more copies of those games than every 'look how big my empire is' post put together.