Why does my legitimacy plummet when adding an interest group to the government during reform?

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fromar

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Hi, I am playing as Belgium, going through the in-game tutorial. I have three interest groups in the "Liberal Party" - Intelligentsia, Capitalists, and Military. The Liberal Party is in government. I just had an election, and I can now reform the government. My legitimacy is 66.

The Landowners (+3 approval), currently not in a party and in opposition, have the text next to them "Wants to join the Liberal Party". When I try to add them to my government, my legitimacy drops 63 points - down from 66 to ~3. This reform works, and the Landowners become part of the government. They are then listed as part of the liberal party.

When I first created a government with the Liberal Party, my legitimacy shot up from a single digit number to near where it is now.

Is this expected behavior, and if so, why could this be happening?

Thanks!

EDIT: I see in the predicted legitimacy tooltip that there is a modifier titled "Government Ideology Penalty" that is -104. The positive numbers - the negative numbers add up to +14.
 
Last edited:

Richard Dolder

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You take a legitimacy penalty based on how ideologically divergent your rulers are.
Specifically the largest difference in each category that any of your IG's care about.

The Landowners disagree vehemently with both the industrialists and capitalists, welcome to "broad coalitions fail to get shit done".
 

fromar

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You take a legitimacy penalty based on how ideologically divergent your rulers are.
Specifically the largest difference in each category that any of your IG's care about.

The Landowners disagree vehemently with both the industrialists and capitalists, welcome to "broad coalitions fail to get shit done".
Thanks, this really helps. Two questions:
  1. Why would they want to join the liberal party if they oppose what they are doing? I am currently enacting "Propertied Women", which the landowners strongly oppose.
  2. Is there any documentation you know of to describe who likes which ideologies are incompatible? I see the wiki has a list of laws that different ideologies support and oppose, but I haven't found anything with something that says "Ideology X is incompatible with ideology Y."
 

Meneye

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Thanks, this really helps. Two questions:
  1. Why would they want to join the liberal party if they oppose what they are doing? I am currently enacting "Propertied Women", which the landowners strongly oppose.
  2. Is there any documentation you know of to describe who likes which ideologies are incompatible? I see the wiki has a list of laws that different ideologies support and oppose, but I haven't found anything with something that says "Ideology X is incompatible with ideology Y."
1. Your landowner leader probably has the "reformer" trait, which makes him want to join the liberal party in order to enact moderate reforms.

2. It's a measure of every little difference of opinion on laws. It's not so much that ideologies are compatible or incompatible, but more that some interest groups are less incompatible with each other than others.

The recent changes to legitimacy were a bit rushed, so the system as a whole can be pretty wonky in the wrong circumstances.
 
Last edited:

MfgLuckbot

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I feel like there should be at least a temporary legitimacy bonus to a coalition that won the election together. Like, why should a party let members join, that would block every single reform they planned?

I'm okay with legitimacy dropping down quickly, but at least give my some window where I can do something before. Maybe some "party cohesion" bonus that drops whenever you try to enact a controversial law.

In my current russia game I wanted to liberalize and enacted census suffrage during the springtime of nations. Now I have a 6 IG megaparty "the trudoviks" and only devout and intelligentia as seperate parties. After election not a single government constellation gets over 15 legitimacy. Now I can't even get the laws that everyone would support.