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Sleepyhead

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Fiftypence said:
I won the US Civil War as Mexico. Large swathes of western and southern American territory was a sweet, pointless prize. :cool:
It would be fun to see the AI manage that once in a while.
 

SeanB

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I wish the historical outcome would always happen as long as the Human player has not changed anything.
 

Andrelvis

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SeanB said:
I wish the historical outcome would always happen as long as the Human player has not changed anything.

My thoughts exactly!
 

Justinian7

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SeanB said:
I wish the historical outcome would always happen as long as the Human player has not changed anything.
Nah, I like to think things could easily have turned out differently than they did, and so long as the historical outcome is the most probable, then personally I like the way things can vary from what really happened.

Anyway, it's nice to see some variation.
 

Jayavarman

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SeanB said:
I wish the historical outcome would always happen as long as the Human player has not changed anything.
That would require heavy scripting and coding that would create a whole different game that would be unplayable. :)
 

Andrelvis

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Jayavarman said:
That would require heavy scripting and coding that would create a whole different game that would be unplayable. :)

Not unplayable, but it's true it couldn't be an expansion, it would need to be a whole different game. Infact, I don't think it's doable with current technology.
 

Alexander Seil

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It's not doable with the current state of historical science :p Victoria is a very abstracted game. All the factors that disappear from the equations have to come in as luck and random events. Now, as you include more factors to constrain the actors, the simulation would follow history more closely (and become progressively less popular with the players), but then you'd have another problem - whose version of history to follow? There are as many opinions on any given matter as there are historians. History is not like physics, where you can make a theory to fit the data. In history, there are no controlled experiments and all observations are hopelessly flawed and one-sided. And then you have to consider that the world may not necessarily be deterministic...

Well, you get the point. You don't want a game that turns out 100% "historical" without a human player ;)