No its an honest question. i cant imagine that 100 3d models on a front which barely give any Information to me are managable.
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So how will you quickly recognize enemy weak Points along a front without stackable Units on the map?
So how will you quickly recognize enemy weak Points along a front without stackable Units on the map?
And if I understand correctly, these actually show if you have infantry/armor in the province.
Thank you for the clarification. Those rectangles and numbers are so tiny i just never really noticed them. Visual recognition is still faster though than reading those tiny numbers. That small helmet doesnt give any additional Information unless it stand for ordinary infantry.
Visual recognition is still faster though than reading those tiny numbers.
But will it generalise all infentery types to one Symbol, or can it be differentiated between Gebirgsjäger marine paratroopers?
Do you also admit that the informtion given is to tiny right?
It still doesnt make any sense that the only Thing that gives you Information on the map is in thoe tiny boxes where as those giant soldiers which dont tell me anything take all the place. And its not like they stand out from the map. They are sometimes easily camouflaged which is only to be expeted from modern uniforms
It's all about the option. I prefer the counters but I want people who prefer the models to have the models. For me, the counters add several things. More information at a glance so it makes playing and planning easier. The counters mean less clutter on the map as well which also aids in ease of play, if the models are always present at closer zoom levels then I will eventually just have to get used to ignoring them because I will never actually use them msyelf, I will always use the symbols, whether they are NATO counters or some other kind of symbol. Lastly , immersion, this is a big one as seeing a map with the counters gives me the feeling of actually being in charge of a grand campaign that the models just don't do. (Again all of this is for me and I realize it might not apply to everybody, thus why the option is preferable).
Exactly. favouring HoI 3 style Counters means promoting a System where both Options existed. Right now everyone are forced to use thosemvery uninformative models.
It is my understanding that there will only be one model displayed per province. So, if you have 1 marine, 2 infantry, 1 cavalry and 1 armor all in one province, only one model (probably armor) would be displayed. However, if the divisions in a single province start doing different things, then they each appear overlapping and it becomes a mess. See, the infantry man emerging from the horse's ass and shooting towards the east, while another emerges from the same ass and marches south.I think you are right, different types of divisions in the same province stack seperately:
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I think you are right, different types of divisions in the same province stack seperately:
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If anything, this gives more information at a glance. Looking at the German just to the right of "OKW" on the map, you can see straight away that there is one armoured division and three infantry divisions. With the HOI3 counters you would have known that there were four divisions of which one was armoured. If you have an aesthetic preference, that is fine, whichever way it happens to run, but claiming that the HOI3 counters give more information at a glance is at best disingenuous.
For the above example, one province will have 4 mini-counters in it and your brain will have to go 1+2+1+1=5 to figure out how many divisions are in that province, whereas you would be able to estimate the amount of divisions from a stack of counters at a glance by judging the stack's height.