Why does "everyone" insists on the NATO Counters that much ?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Salatmander

Sergeant
88 Badges
Jul 4, 2015
91
196
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Victoria 2: A House Divided
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • The Showdown Effect
  • Crusader Kings II: Rajas of India
sometimes you just have to take a no for a no and move on with your life
Thanks for your words there buddy, thats true.
But i saw that much people complaining about the symbols and sprites and i wanted to at least point out that there are also people that really appreaciate them and do like those.
Also I really was curious why people do love those nato symbols so much, because i worked with them in Hoi3, but never really liked them.

(Maybe got a bit to harsh in the end of the post there but i won t change it again now. Didn t wanted to put someone words in his mouth, that was just the way lot of the complaints about this topic sounded to me in the end.)



The problem in HoI III was that the 3d models, well, were pretty much useless atleast for me. They gave very little information about the units so pretty much anyone used the counters. In HoI IV they put way more effort into it and it wont be an issue.

I think so too.
I also used only the Counters in Hoi3 because I think the sprites there where really ugly (sorry to the designer though^^`) and made you lose the overview really quick.

I also don t think that those problems will occour in Hoi 4 cause the visuals play a bigger part in this one, looking forward to it =)
 
  • 1
  • 1
Reactions:

Salatmander

Sergeant
88 Badges
Jul 4, 2015
91
196
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Victoria 2: A House Divided
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2: Heart of Darkness
  • The Showdown Effect
  • Crusader Kings II: Rajas of India
I see no easy answer to the sharp division between those players who want animated figures and those who want stylized counters. The one is more "satisfying", while the other conveys information better at a glance.

In a crowd of marching and standing figures of various nationalities, which of those is a Marine unit, which is a Mountain division, and which is regular Infantry? Once I learn the basic symbols (such as: "X" is a pair of crossed rifles to indicate standard infantry), the counter will tell me that at a glance, while I may have to zoom in closer to see the details with animated figures. A little triangle near the corner of the stack of counters will tell me that different divisions are moving to multiple provinces, where the facing of an animated figure may not be adequate to tell me that there are three distinct movements in progress, along with units not moving.

How do I tell if my Light Cruiser is training; does the ship do pushups? I see enough odd situations which can't easily be conveyed by the animated figures, or can be conveyed in some cases but not others, but which can easily and consistently be indicated with a mark on or adjacent to a counter.

I very much prefer counters (with Paradox's non-standard additions to indicate movement direction and other information), but do not want to deny the option to use animated figures for those who want the more visceral and "exciting" image of hundreds of little guys in different poses and uniforms moving around on the screen. The OP's depiction of the counter supporters as not wanting to allow animated figures is highly misleading or outright false for the vast majority of posters; we want the OPTION to disable the figures. The only viable reason I can see for wanting the animations stricken from the game (rather than "optional") is because of the development time which some feel could be better spent. Since roughly half of the players want the animations and half want the counters, the developers more-or-less have to do both in order to capture the widest possible portion of an already "niche" market, although the animations have to be more costly to implement. The "optional" approach should be satisfactory for everyone.

I completely agree with you.
I am sorry if i made a wrong assumption there.

The OP's depiction of the counter supporters as not wanting to allow animated figures is highly misleading or outright false for the vast majority of posters

The sentence i made just some minutes ago fits to this.
I didn t wanted to bring up things that aren`t true. Neighter wanted I to put you words in your mouth you never told.
That was just the way I understood some posts and i wanted to bring this up in here too. Maybe i went a bit overboard with that.

I also stated out that I think that its a bad decission to "force" the player to have the sprites. So i am with you at that as well.
 
  • 1
Reactions:

KiwiNoob

Colonel
50 Badges
Sep 26, 2015
804
1.409
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines - After Dark
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
The animated figures are solitary and boring they don't do much and don't make anything feel more 'warlike'. They are about as much fun as a NATO counter only the counters are less annoying.

I'm going to start a thread asking for more guys. Maybe if there were more (smaller) guys and a bit more 'going on' in the battles I'll move from the NATO camp to the fence.
 
  • 1
  • 1
  • 1
Reactions:

Daffius

Major
98 Badges
Dec 8, 2004
693
2.122
  • 500k Club
  • The Kings Crusade
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • King Arthur II
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I also prefer counters. I could go into how they convey more info and yada yada, but hands on heart, that's not the true reason. Nor is it the fact that I'm used to them (I am) as I have no doubt that the HoIIV models (with counters underneat) will be much more informative than the HoIII ones were.

For me, it is purely the feel of the game. In HoI, I always wanted that board game feel, that I'm a general sitting in his bunker, issueing commands... basically a WW2 simulation. Of course that is not the case and it's a game not a simulation, but it helped me in immersion. Seeing little toy soldiers doing pushups takes away from that feeling. That's all really.

So to answer OP's question; for me it's a question of immersion, hence I personally enjoy counters (only) more.
 
  • 2
  • 1
Reactions:

tommylotto

Field Marshal
21 Badges
Mar 5, 2011
3.122
2.275
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
There are lots of different discussions going on, and there are lots of misconceptions. First, no one wants to force anyone to use either 3D models or counters, they want an option to use either. Second, no one wants to force anyone to only use NATO symbols, they only want the option to use the NATO symbols if they want. Third, there is no second issue, as the option to use NATO symbols is already confirmed to be in the game. So, as far as the use of symbols is concerned, PDX has made everybody happy.

As an aside, we call them NATO symbols, but they were originally developed by the US Army Corps of Engineers for military maps drawn before and during the time frame of the game. Here is a map prepared by US observers of the Italo-Abyssinia war in 1936 (right at the time of the start of the game):
Map.jpg


So, although called NATO symbols, they are not anachronistic and very much from the time period. Also, old grognards like me used to play war games in the 70's and 80's that used the NATO and old Army Corps of Engineer symbols. It is what we are used to and it makes us happy for sentimental reasons. However, as I said, they are in and everyone should be happy. Yeah!

However, that is not what most people on these forums are referring to when they ask if there are going to be NATO counters. Most people on these forums say NATO counters to refer to the stackable square counters used in Hoi3 to be the on map representation of each division. Those Hoi3 counters could use NATO or any other kind of symbol on them. It was not the symbol, but the counter that was important. It provided more clear information at a glance. Stackable Hoi3-like counters are NOT going to be an option in HoiIV and that is what all the brouhaha is about. Here is a picture of Hoi3 counters in my mod:
mapcounters.jpg


There is a ton of information there that can easily be unpack just at a glance. The USA has a very impressive All MECH army with maxed out strength statistics! From just the height of the stacks (that you can easily judge at just a glance), you can see where you have a concentration of divisions and where your line is too thin. This is not perfect, as it does not tell you the composition of the stacks (you would have to mouse over and look at the tool tip to get the exact composition), but it gives you a rough idea -- without having to even think to decipher a number or do simple math -- you just get a feel from the height of the stacks. You will not be able to get that feel from the HoiIV 3D model and mini-counter. The mini-counter will have numbers of divisions on it in numerical form, but that will require your mind to read all those little numbers in each separate province and make a mental comparison. That will require a lot more mind work than glancing at the map and immediately recognizing the height of the stacks. -- Oh, I have only one division in Mainz, but it is behind a river -- no problem. Also at a glance, you can see that the Big Red One and another USA division are moving into Essen, and the 35th National Guard division and two other divisions are out of supply or fuel. Other flags or banners could easily be added to designate training, changing templates, in need of equipment, or whatever.

And with these Hoi3 counters there is no need to be limited to NATO symbols. Check out the Italian fascist militia CCNN divisions. They have cool specialized symbols with bundled fasces, just like their cool black shirts.

Maybe it is just what some of us are used to, but our brains are trained to rapidly unpack all of the subtle information conveyed in the above map and are not looking forward to having to retrain our brains to unpack this nightmare:
Modestus%20Nightmare.jpg
 
Last edited:
  • 22
  • 2
Reactions:

Praetori

High-Command Scapegoat
82 Badges
Aug 6, 2009
2.869
2.100
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: By Blood Alone
Now give me a good reason... why do all of you seem to want those Nato Counters that much ? And why isn´t it enough that Paradox created an option extra for you to switch to those counters ? Why does everyone MUST play only with those Nato symbols in your opinion ?

Well PDS didn't create such an option. On-map units will be displayed by sprites only on most zoom levels, period. (and that's what the fuss is about).
If we want counters we will have to make 3D model counters ourselves.

Regarding WHY people prefer them I can only speak for myself.
NATO counters are (IMO) intuitive and properly used with the additional numbers and symbols you can get perfectly good information on both the type and state of any unit at a glance. There's even no reason for stacking the icons at lower levels as they could be displayed side by side within a province when you zoom in.

A 2 BDE Division with poor fitness vs a 5 BDE division with excellent combat readiness and equipment expressed side by side with proper NATO counters are easily distinguishable and gives me most information I require without so much as a mouse-click (the same goes for gauging enemy units as well). Hundreds of units can be displayed in this manner on a map and read like a book (since it's pictograms/iconograms we're really talking about).

Stacked sprites or 3D models are nice and dandy (I like graphics just as much as the next guy) but for me personally the 10.000m high titan soldier marching across the map is a bit of an immersion breaker while not conveying the same information as counters would.

It's got nothing to do with historical factors or anything like that (since Allies, Axis, Soviets etc all had their own different map symbol systems back in the day).

I happily play other PDS titles and the giant 3D soldiers are common enough in the gaming industry (like TW series) but when you move into modern era wargames there's nothing really that is better at conveying information than the military standardized iconography like NATO counters. The fact that it's really standardized doesn't hurt either.
 
  • 9
Reactions:

thexmassteam

Lt. General
26 Badges
Nov 14, 2011
1.457
566
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Cities: Skylines
So why do you want them that much ?
Because I like them very much. Simple, understandable, stackable ...

But I'm fine with the fact that there will be no counters in the game. Nobody will force me to buy it, and in a few years I'll can try it for a very low price so ... wait and see :)
 
  • 6
Reactions:

CGFleischer

Private
8 Badges
Aug 17, 2014
14
55
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
Because we played HOI3 for years -.-"

Regardless, a huge swathe of strat players from other PDX franchises, other strat games and in general; have not played HOI3 for years, but due to a multitude of factors, decided not to and thus opted to the other PDX franchises, making those PDX' best selling franchises, rather than HOI.
Now dont get me wrong, theres also a multitude of other factors why people are drawn to other games than HOI, which has nothing to do with HOI or PDX.
Regardless, PDX themselves said they wanted HOI4 more acessible, and simply not a HOI3 v2.

Counters/3d models/sprites are in often mentioned by reviewers and players as to why a strategy game scored 7/10 instead of 9/10. If this is true for most "grand" strategy games, i do not know, if it is true for strategy games/management/sim games in general; yes..there are plenty of reviews (both professional and playermade) indicating it matters.

Thus, i dont see the reason for "hoi3 veterans" to so strongly insist on a feature which potentially alienates other buyers and/or players. We all know people don't make games for fun, and we all know making games costs money. I doubt the polish, extra conent and effort put into EUIV is just due to PDX "loving their customers so much".

I simply do not see why 3d models, even if not optional per se, which are easily moddable; pose such a huge risk to ruining your favorite game.
 
  • 3
  • 1
Reactions:

Will Steel

Centurion First-File
112 Badges
Oct 23, 2010
6.784
7.173
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Together for Victory
Thats a point i absolutely do not get...
Everywhere i see people crying cause you are not forced to use those counters.
So why do you want them that much ?

They are so uninformative, and do absolutely not fit in the graphic style of HOI 4 (it looks kind of forced in/weird on the screenshots with them).
Now you get lots of symbols you can even customize your devisions with. Thats absolutely fantastic in my eyes.

The same with those sprites.
I have to admit there, that i think its allways a horrible development decission to "force" the player to see things he actually does not need there. And to be honest it kind of appears to me like a despite reaction to actually give no option to disable them (maybe cause people worked hard on them and want to show them now, i don t know).
ANYWAY, we got some really nice sprites now and you finally do not have to look only on some counters anymore, but actually "see the army you got" and with those animations it finally looks like something is going on on the map.
You don t just push numbers and pictures over a board and thats something i really missed in part 3 (I know there where also sprites in HOI 3, but they where actually terrifying ^^ (sorry there)).
So the only reason I see against those sprites is if there is to MUCH going on and a lot divisions fight against each other i could imagine that the sprites could annoy a bit and make it tougher to still have an overview over everything thats going on. But cause they disappear after you zoomed out a bit i don t think this is going to be a big problem and i am happy to see the units on the field now.

So thats my opinion on this.

Now give me a good reason... why do all of you seem to want those Nato Counters that much ? And why isn´t it enough that Paradox created an option extra for you to switch to those counters ? Why does everyone MUST play only with those Nato symbols in your opinion ?

(I am actually really happy Paradox got finally rid of those.)

Who do you call "everyone"? I am always fine with those sprites whether or not counters are in the game, because I love both graphic styles.
 

Oakfan

Calls it like he sees it
30 Badges
Nov 6, 2007
383
540
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • 500k Club
vfcpj.jpg


Seriously, for the sake of the community, can we keep this discussion to the ONE thread about the subject. Same debate, with the same arguments, with the same people. Getting old seeing the same debate on multiple threads on the top of the forum.

Please STICKY this thread to the top of the forum, or whatever thread was created about counters, for people to debate to the end of time.
 
  • 2
Reactions:

paranoidsteve

Major
21 Badges
Oct 2, 2009
527
791
  • Hearts of Iron III
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
Why does "everyone" insists on the NATO Counters that much ?

I have never meet this guy 'everyone', he seems to be very opinionated in most forums I visit. He moans so much that I tend to disagree with him on principle, as his opinions are generally about as useful as the fluff in my navel.
 
  • 2
Reactions:

ApocalypseMao

First Lieutenant
93 Badges
Oct 8, 2014
231
293
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • BATTLETECH
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Pillars of Eternity
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Victoria 2
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: El Dorado
People who want NATO counters want them because the NATO set is standardized and they have them memorized, so they can get the info they need at a glance. Simple really. I'll play with the NATO option turned on, myself. To each, their own.
 
  • 3
Reactions:

Sun_Killer

First Lieutenant
94 Badges
May 16, 2015
299
396
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Magicka
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • The Showdown Effect
  • Hearts of Iron IV: No Step Back
learning came up earlier and i think this isn´t a problem. When i started playing HoI3, i didn´t really knew the NATO symbols, but i turned them on anyway because I didn´t like the figures. After 2-3 hours playing I more or less had them memorized.
 

KiwiNoob

Colonel
50 Badges
Sep 26, 2015
804
1.409
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines - After Dark
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Would be nice if at the very least PDS could just let a couple of well known modders into beta specifically so that we can have a NATO mod ready to go at launch
 
  • 3
Reactions:

Hiiri

Major
On Probation
107 Badges
Jun 10, 2010
786
1.120
  • Europa Universalis: Rome
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pillars of Eternity
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
Maybe it is just what some of us are used to, but our brains are trained to rapidly unpack all of the subtle information conveyed in the above map and are not looking forward to having to retrain our brains to unpack this nightmare:

Yeah, I suspect this is what it boils down to, unwillingness to adapt to changing environment.

Would be nice if at the very least PDS could just let a couple of well known modders into beta specifically so that we can have a NATO mod ready to go at launch

Excellent idea.
 
  • 1
Reactions:

Midden

Captain
25 Badges
Sep 8, 2009
480
404
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Europa Universalis IV
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
The animated figures are solitary and boring they don't do much and don't make anything feel more 'warlike'. They are about as much fun as a NATO counter only the counters are less annoying.

I'm going to start a thread asking for more guys. Maybe if there were more (smaller) guys and a bit more 'going on' in the battles I'll move from the NATO camp to the fence.

Hi KiwiNoob,

I am with you on having smaller 3d models and a in a group i.e. squad or platoon of them on the map.
I am quite happy with the Paradox zoom out counter, I think a lot of thought has gone into them and they will perform well.
In the zoom in..... I would like more eye candy!, multiple small figures, I think this would add to the WWII flavour. At the moment the large figures seem a bit intrusive, takes ones eyes off the map and looks like a Chess Piece.
I know Paradox and Vonboe have put a lot of effort into the 3D models and they do look cool..... I suggest keep them, just scale them smaller and put them in groups, ........ maybe they tried that and it looked naff?
 

KiwiNoob

Colonel
50 Badges
Sep 26, 2015
804
1.409
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines - After Dark
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
There are countless games out there with smaller models often in groups that still look really cool. It's definitely possible.
 

Tunnel_SnakeOG

Corporal
90 Badges
Feb 2, 2013
40
33
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Cities: Skylines
  • 500k Club
People who want NATO counters want them because the NATO set is standardized and they have them memorized, so they can get the info they need at a glance. Simple really. I'll play with the NATO option turned on, myself. To each, their own.

This. I don't prefer NATO counters for their own sake, but I've played enough games for enough years that use them that it's quicker for me to read those than anything else Paradox could come up with. It's likely the people making a big deal out of it are the same. Anyways they're including both so yipee.
 
Status
Not open for further replies.