Lol I never noticed the sad horses lilje I will have to go check them out. I was think that you might be able to set/mod the zoom to get rid off or limit the 3d model's.
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Lol I never noticed the sad horses lilje I will have to go check them out. I was think that you might be able to set/mod the zoom to get rid off or limit the 3d model's.
its intentionally sad looking because people kept harassing me about building horses and cavalry special mechanics ;P
What is friggin hilarious is that the NATO type counters basically evolved from the 'miniatures' type of battle plan maps. Symbolic counters are designed to be easy and clear to read. They are, however, not the be-all, end all of clear infographical symbolism. They are a compromise between abstraction and detail. Sticking to baseline 'symbols' in a computer world for the sake of 'old school wargames' is counter to the entire concept of the counter. If there is a tool available which can show more, important information without cluttering the rest of the display OR displacing more important information, by all means use it.
Just as an example, counters cannot (without adding more non-standard markers) show training, movement, strength, combat, bombing, attrition, or numerous other things that we might like to know.
A sprite can do pushups, march, be 'missing men', fire, take shelter, starve etc to illustrate what is happening to it. And sprites can do it in a way that makes it clear from a casual glance what is happening.
Now, when zooming out either the sprites become tiny, or they overlap, making their 'extra' information useless again.
If General Patton could have had tiny little mechanical tanks that displayed exactly what his units were/were suppose to be doing, he would have been a happy camper. Counters were the best option when we still pushed things around on a sand table / had 8 bit graphics....
Well, considering we have the choice between the two, and have had it for a long time (even the ability to mod how units look on the board was mentioned a while ago, if I remember correctly), I think it really doesn't matter. If you want counters and no sprites, you get counters and no sprites. If you want sprites, you get sprites. If you want both you get both. Simple as that.
Right, but the point is, is THAT is a FAIR reason to not want sprites, so further support in how there should be a choice between the two and not forced.Can you turn of the sprites? Where is this confirmed? Also, the counters presently in this game is not the counters most users want. I however am quite fine with the new type of counter since it also displays number of units, now that we have the possibility to choose NATO symbols and have no OOB.
I agree that it is childish to consider unit models childish, there is nothing wrong with it in that sense, and it's possible that Patton enjoys them for their looks, but they are confusing in large numbers and generally not as clear as plain counters, as Salatmander showed in the picture.
A sprite can do pushups, march, be 'missing men', fire, take shelter, starve etc to illustrate what is happening to it. And sprites can do it in a way that makes it clear from a casual glance what is happening.
and i don t like to see it as a "military simulation" on a tactic table. Also a reason why i don t like to just move "chips" around.I like being the god in the sky watching "reality" happen on the map, so I like the colours, the bustling cities, the soldiers standing on guard and doing pushups, awaiting war.
A sentiment you share with a lot of people. Nor do I get why they are so insistent, and so respectless. You don't convince people by being "bitchy" and entitled and griping about "toy soldiers" and how those who disagree with you aren't "true wargamers", and either way, sometimes you just have to take a no for a no and move on with your life. That's basically Human Interaction 101 right there.Thats a point i absolutely do not get...
Totally agree with you on this.The problem in HoI III was that the 3d models, well, were pretty much useless atleast for me. They gave very little information about the units so pretty much anyone used the counters. In HoI IV they put way more effort into it and it wont be an issue.
Totally agree with you on this.
I second that.I actually didn t want to bring this to a discussion what is "better".
That depends completely on personal preferences.
I do really like the new 3d models und animations. Because in the end I need some visualisation.
Just to be clear, the default (or better the only) option is modell + counter. If you zoom out the 3D Modell will disappear.My only concern with it is that it gets unclear what units you have where, doing what or in the worst case, who it belongs to.
What I still don't get is why peoples call the 3d models of soldiers sprites.
Its 3d models not sprites, right or am I wrong?
Sprites is so 1994 and to me will always be stuff like this:
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The only thing i see as negative point of sprites is if something like here happens.
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Because I have no clue whats going on THERE right now^^