Why does enforce peace require relations?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Red John

Sir Late-a-lot.
44 Badges
Sep 11, 2012
6.289
867
  • Cities in Motion
  • Victoria: Revolutions
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
I truly don't get this. It'd just be so much easier and it'd make more sense if we could tell that huge France to NOT attack that Lorraine.
 

BBBD316

Field Marshal
106 Badges
Jul 6, 2007
3.602
1.499
  • Ship Simulator Extremes
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
I believe it is you forcing a nation to stop warring, a huge France is unlikely to listen even with good relations.

But as HRE if you can force the princelings to stop fighting it helps maintain the empire.

I think, I have never used it to be honest.
 

Fishman786

Maharaja
90 Badges
Aug 17, 2009
3.747
2.256
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Island Bound
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I don't like the relations requirement either. It just makes the thing a bit useless.

When I see a couple of small countries fighting, and I don't like it (say one of them wants to annex a province I want, or it wants to conquer the papacy), why can't I just give one of the sides an ultimatum: make peace now or we destroy you?
 

TheBloke

Field Marshal
30 Badges
Sep 18, 2010
3.872
15
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III: Chronicles
So you can't intercede in any war going on anywhere in the world, circumventing alliance webs and cherry-picking the nations you want to fight. You have to plan ahead at least a little, and can't do it with nations who know nothing about you - or at least, not that quickly or reliably.

And so you can't end up fighting on the side of your sworn rival, which would look a bit silly, and might allow exploits to make him weaker - such as completely cutting off one front of the war with doomstacks, leaving your rival the only place the war enemy can go; funnelling him towards your rival.

Though that would be rather fun actually :)
 

TheBloke

Field Marshal
30 Badges
Sep 18, 2010
3.872
15
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III: Chronicles
I don't like the relations requirement either. It just makes the thing a bit useless.

When I see a couple of small countries fighting, and I don't like it (say one of them wants to annex a province I want, or it wants to conquer the papacy), why can't I just give one of the sides an ultimatum: make peace now or we destroy you?

It's very far from useless. I've used it loads of times to great effect. It needs this restriction else it would be way overpowered.

Example, fun usage: Fairly early in the game, Austria is my big rival and very powerful, and also allied to everyone I want to attack. Can't DOW Austria direct, can't DOW any of my main targets (their allies) direct.

But Denmark called Austria into a poxy war against Litvonian Order. I quickly use all tricks in the book to boost with Litvonian, get them up to 100 relations in a few months. Enforce Peace with Denmark, now I'm fighting Denmark and Austria. Ignore Denmark, fight almost exclusively against Austria. Destroy their armies, take their manpower to 0, siege their provinces. Ultimately force them to release a bunch of nations to cripple their economy, and also cancel some of those alliances to isolate my real enemies.

Job done, thank you Enforce Peace!
 

Fishman786

Maharaja
90 Badges
Aug 17, 2009
3.747
2.256
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Island Bound
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
So you can't intercede in any war going on anywhere in the world, circumventing alliance webs and cherry-picking the nations you want to fight. You have to plan ahead at least a little, and can't do it with nations who know nothing about you - or at least, not that quickly or reliably.

And so you can't end up fighting on the side of your sworn rival, which would look a bit silly, and might allow exploits to make him weaker - such as completely cutting off one front of the war with doomstacks, leaving your rival the only place the war enemy can go; funnelling him towards your rival.

Though that would be rather fun actually :)
If you always ended up as a minor partner in the alliance then it wouldn't matter whether you could intervene anywhere you wanted. And who is to say that the AI won't just accept the ultimatum anyway if you are significantly stronger?
 

Schmoekoeksklok

Field Marshal
2 Badges
Oct 17, 2013
2.651
66
  • Crusader Kings II
  • Europa Universalis IV
If someone doesn't like you, they certainly don't want you to 'defend' them, become warleader and give away their land in the peace deal.
If you always ended up as a minor partner in the alliance then it wouldn't matter whether you could intervene anywhere you wanted. And who is to say that the AI won't just accept the ultimatum anyway if you are significantly stronger?
That would also fix a lot of the problems with it, but that would actually turn it from a very useful tool you need to work for to something that isn't all that helpful, but readily available. It's fine if you want that, but I don't :p
 

Xara

Field Marshal
30 Badges
Sep 24, 2013
3.822
1.768
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
Enforce Peace is a powerful tool, and needs restriction on when it can be used in order to keep it in line.

Without that restriction, you could (even easier) cherry-pick your way into every single war you care to, merely to prevent your real target's allies from jumping in. As the Emperor, you could build Authority rapidly, because assuming leadership of any foreign-aggressor defensive war as the Emperor gives you IA for winning at least a concession; the larger the aggressor, the better.

Example : As Spain, I wanted a single province from Austria, my ally and royal marriage target, to complete a self-imposed goal. By using Enforce peace, I was able to bypass "Cannot attack ally", bypass "royal marriage stability drop", and bypass "broke alliance" by improving relations with the Hansa, who was defending the Papal State from Cologne, then enforcing peace on Cologne, which gave me leadership of the defensive side, in which Austria was an opponent, letting me take the single province from them at 75% defensive AE, then happily allying with them again afterwards, since it wasn't a 'broken alliance'.

If you could do this without any relations requirement, you could far too easily hop into wars simply to generate truces or to place a target's allies on your side in an unrelated war, preventing them from defending when you attack.
 

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
Enforce Peace is my go-to CB after 1650 nowadays. It takes 85/4 = 22 months to build from a -10 Different Religion malus to 75 + 25, which means that I can circumvent coalitions all day as Ottomans feebly try to reclaim cores or Spain tries to invade the Aztecs for the 9th time. Since I'm counted as defender and invariably take war leader, I can keep demanding provinces at 75%.
 

timujin

Sergeant
7 Badges
Apr 26, 2010
51
1
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
It's very far from useless. I've used it loads of times to great effect. It needs this restriction else it would be way overpowered.

Example, fun usage: Fairly early in the game, Austria is my big rival and very powerful, and also allied to everyone I want to attack. Can't DOW Austria direct, can't DOW any of my main targets (their allies) direct.

But Denmark called Austria into a poxy war against Litvonian Order. I quickly use all tricks in the book to boost with Litvonian, get them up to 100 relations in a few months. Enforce Peace with Denmark, now I'm fighting Denmark and Austria. Ignore Denmark, fight almost exclusively against Austria. Destroy their armies, take their manpower to 0, siege their provinces. Ultimately force them to release a bunch of nations to cripple their economy, and also cancel some of those alliances to isolate my real enemies.

Job done, thank you Enforce Peace!

i used it same way as ottoman to prevent oman annexing yemen, that's a powerfull tool to prevent someone to grow or someone to disappear. a bit reminded "send warning" but can be used after the war had begun
 

Talq

Field Marshal
51 Badges
Sep 7, 2009
4.795
1.007
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
As above, its fairly powerful, especially as you know who you will be fighting if you intervene (as alliances have already been triggered).
 

BigHamster

Captain
86 Badges
Mar 26, 2012
446
36
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Magicka 2
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Peace enforcing is a way overpowered now, if you are big enough you will become warleader after enforcing. In fact you start agression war with defencive bonus of war result, totally known enemies and some allies at your side for free.
 

TheBloke

Field Marshal
30 Badges
Sep 18, 2010
3.872
15
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III: Chronicles
Ultimately force them to ... cancel some of those alliances to isolate my real enemies.

Oh, and I forgot one of the best bits!

I didn't cancel all their alliances with my targets. I just cancelled the ones I didn't want to war with immediately.

My next target was Burgundy. I specifically didn't cancel the Burgundy alliance in my Peace with Austria. Instead, as soon as the Austrian war was over, I just DOW'd Burgundy. Burgundy tried to call in Austria, who said "ohh.. noo... we have a truce!" Boom, alliance cancelled, relations trashed! And much better than a Peace forced-cancelling of the alliance, it won't just be re-created after the truce is over, because of those trashed relations. Bye bye, Burgundy. How do you like those trashed relations, Austria? I forget, do you like having poor Diplomatic relations with nations?
 

Pandadan

First Lieutenant
90 Badges
May 8, 2010
209
1
  • Deus Vult
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Pillars of Eternity
  • Crusader Kings II
  • Cities in Motion 2
  • Cities in Motion
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Magicka 2 - Signup Campaign
  • Stellaris: Galaxy Edition
  • BATTLETECH: Heavy Metal
  • BATTLETECH - Beta Backer
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
I believe it is you forcing a nation to stop warring, a huge France is unlikely to listen even with good relations.

But as HRE if you can force the princelings to stop fighting it helps maintain the empire.

I think, I have never used it to be honest.

Enforce Peace almost never gets the AI to cease the war, but if they refuse you get to hop in on the side of the friendly nation you tried to warn them off of.

It's like loans; the AI will always default on them. You're not getting interest, you're getting a CB.
 

TheBloke

Field Marshal
30 Badges
Sep 18, 2010
3.872
15
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III: Chronicles
Enforce Peace almost never gets the AI to cease the war, but if they refuse you get to hop in on the side of the friendly nation you tried to warn them off of.

It's like loans; the AI will always default on them. You're not getting interest, you're getting a CB.

+1 on both.

Both are kind of broken, I suppose. It's a bit silly that the AI will take loans that it almost never repays, giving out CBs. I have often given loans with the sole intent of using the resulting CB.

And it's a bit silly that the AI will almost never listen to an Enforced Peace. I've never seen it, at least - even when I've enforced peace on a small nation when I'm huge.

If people want Enforced Peace nerfed a little, then that would be the way to do it - update the AI so it does sometimes stop the war when you Enforce.
 

Xara

Field Marshal
30 Badges
Sep 24, 2013
3.822
1.768
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
If it's gone on long enough / they have good reasons to simply stop, they'll accept a cease fire occasionally. But yea, mostly its just an excuse to insert yourself in a war for whatever various reason.
 

Red John

Sir Late-a-lot.
44 Badges
Sep 11, 2012
6.289
867
  • Cities in Motion
  • Victoria: Revolutions
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
I never really thought of the abuses of it... I just found it odd that relations factored into it. Unless it's absolutely severe hate, as in, rivals for 300 years, then I see no reason why they'd rather get annexed than accept help.

(Though there are probably historical examples of this stubbornness)
 

Pandadan

First Lieutenant
90 Badges
May 8, 2010
209
1
  • Deus Vult
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Pillars of Eternity
  • Crusader Kings II
  • Cities in Motion 2
  • Cities in Motion
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock: Master of the Arcane
  • War of the Roses
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Magicka 2 - Signup Campaign
  • Stellaris: Galaxy Edition
  • BATTLETECH: Heavy Metal
  • BATTLETECH - Beta Backer
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
I never really thought of the abuses of it... I just found it odd that relations factored into it. Unless it's absolutely severe hate, as in, rivals for 300 years, then I see no reason why they'd rather get annexed than accept help.

(Though there are probably historical examples of this stubbornness)
You don't need the relations because the defender needs to accept your help, you need the relations so you can use the pretense of historical friendship to intrude on the war. Like fabricating a claim for a casus belli.