I truly don't get this. It'd just be so much easier and it'd make more sense if we could tell that huge France to NOT attack that Lorraine.
I don't like the relations requirement either. It just makes the thing a bit useless.
When I see a couple of small countries fighting, and I don't like it (say one of them wants to annex a province I want, or it wants to conquer the papacy), why can't I just give one of the sides an ultimatum: make peace now or we destroy you?
If you always ended up as a minor partner in the alliance then it wouldn't matter whether you could intervene anywhere you wanted. And who is to say that the AI won't just accept the ultimatum anyway if you are significantly stronger?So you can't intercede in any war going on anywhere in the world, circumventing alliance webs and cherry-picking the nations you want to fight. You have to plan ahead at least a little, and can't do it with nations who know nothing about you - or at least, not that quickly or reliably.
And so you can't end up fighting on the side of your sworn rival, which would look a bit silly, and might allow exploits to make him weaker - such as completely cutting off one front of the war with doomstacks, leaving your rival the only place the war enemy can go; funnelling him towards your rival.
Though that would be rather fun actually![]()
That would also fix a lot of the problems with it, but that would actually turn it from a very useful tool you need to work for to something that isn't all that helpful, but readily available. It's fine if you want that, but I don'tIf you always ended up as a minor partner in the alliance then it wouldn't matter whether you could intervene anywhere you wanted. And who is to say that the AI won't just accept the ultimatum anyway if you are significantly stronger?
It's very far from useless. I've used it loads of times to great effect. It needs this restriction else it would be way overpowered.
Example, fun usage: Fairly early in the game, Austria is my big rival and very powerful, and also allied to everyone I want to attack. Can't DOW Austria direct, can't DOW any of my main targets (their allies) direct.
But Denmark called Austria into a poxy war against Litvonian Order. I quickly use all tricks in the book to boost with Litvonian, get them up to 100 relations in a few months. Enforce Peace with Denmark, now I'm fighting Denmark and Austria. Ignore Denmark, fight almost exclusively against Austria. Destroy their armies, take their manpower to 0, siege their provinces. Ultimately force them to release a bunch of nations to cripple their economy, and also cancel some of those alliances to isolate my real enemies.
Job done, thank you Enforce Peace!
Ultimately force them to ... cancel some of those alliances to isolate my real enemies.
I believe it is you forcing a nation to stop warring, a huge France is unlikely to listen even with good relations.
But as HRE if you can force the princelings to stop fighting it helps maintain the empire.
I think, I have never used it to be honest.
Enforce Peace almost never gets the AI to cease the war, but if they refuse you get to hop in on the side of the friendly nation you tried to warn them off of.
It's like loans; the AI will always default on them. You're not getting interest, you're getting a CB.
You don't need the relations because the defender needs to accept your help, you need the relations so you can use the pretense of historical friendship to intrude on the war. Like fabricating a claim for a casus belli.I never really thought of the abuses of it... I just found it odd that relations factored into it. Unless it's absolutely severe hate, as in, rivals for 300 years, then I see no reason why they'd rather get annexed than accept help.
(Though there are probably historical examples of this stubbornness)