• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Thure

Chartularius Hamburgensis
54 Badges
May 13, 2009
17.056
8.806
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Victoria 3 Sign Up
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Age of Wonders III
  • Imperator: Rome Sign Up
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Arsenal of Democracy
  • 500k Club
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Rome Gold
  • Sengoku
  • Victoria 2
  • War of the Roses
  • Stellaris Sign-up
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
Considering you can't even vote how you choose on the council or give approval or disapproval as a regent... No, I don't think paradox cares about the rp aspects either, just change for the sake of change.

Paradox did explain why you can't choose and they are open minded for changes.

This was something we considered at length during the design phase, the problem is obviously that it would add a delay between when you select an action and when it triggers and a risk of failing actions. We could do it with laws since those already had the delay and weren't as time critical in nature.
 
  • 5
Reactions:

Rostan

Captain
62 Badges
Jun 9, 2015
377
1.239
  • Crusader Kings II
  • Knights of Honor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
You're completely wrong on all three counts. None of those countries in terms of land mass or population have ever been historically greater -- and often not even greater than a small fraction -- of the populations that they waged war on and made subject.

In my statement I did also include "similar levels of technological development". Sure, Britain smashed China in the Opium War, but by that time the tech gap between the two was absolutely huge.
 

Kalderus

Colonel
63 Badges
Jun 28, 2012
1.105
261
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Shadowrun: Dragonfall
  • Imperator: Rome
  • Victoria 2
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
So, just out of curiosity, I came back and started up a new CKII game for the first time in a year-and-a-half to two years, and decided to try out some stuff from Horse Lords, as I had always enjoyed playing Tengri nomads. I noticed that the Latin Empire bookmark now had a younger Temujin, and thought it would be a perfect place to start and see if I could replicate his historical successes from 1204 onwards. Well, I immediately realised how ludicrously limiting the game had become. Maybe I just have no idea how to play anymore, and particularly don't have a grasp yet on the intricacies of the new(ish) nomad mechanics, but tell me, does my experience sound accurate for the current state of CKII?:

Immediately, I found that both my adult sons needed wives, yet only a single marriageable woman existed in the entirety of the Khanate. I married one off, but since she was a commoner, Jochi immediately lost prestige and ceased to be my heir, after which I presented a debutante (didn't realise Mongols used French soiree balls to marry off their sons) and now my second son's prestige tanked too, evening the two out and restoring Jochi as my heir again.

I immediately took a +3 martial focus, and went to the new "horde" army screen, and was only able to support, both financially and based on horde population, one additional horse archer horde of 250 troops, boosting my horde to 750 troops. Although this seemed extremely small based on my experience with the old state of the game, I was willing to give the new system the benefit of the doubt and thought perhaps Temujin's extreme martial skill would balance out my relatively low horde numbers.

I then attempted to declare war on the Khanate directly west of me, and was surprised to see that the only CB I was allowed to use, was a single-county conquest. Although, I was an unreformed pagan with no access to holy wars, and neither would I have had access since we were both Tengriists, I was still surprised that I could not engage in any larger-scale wargoal, since a single county conquest would hardly provide me with the conquest speed to match my historical counterpart.

After riding forth to battle, I received an unpleasant reminder that I was now playing "EUIV: Mediaeval", as the ping-pong battle mechanic clicked into place. Although it was somewhat frustrating, I was still willing to give things a shot, and began preparing to chase the enemy horde around his lands for the next several months to a year. Within only two-three months, I was suddenly attacked by the Khanate directly south of me, in a much larger wargoal to take every one of my counties. I prepared to defend my lands and rode back home, only to meet up with a 1250 man horde, soon to be bolstered by an additional 420 troops just south of us, made up mostly of light cavalry and horse archers. I thought perhaps again that Temujin's 29 martial score, coupled with my higher proportion of horse archers to return the battle to the skirmish phase (as used to happen) would be enough that my 750 men coudl secure at least a difficult peace.

Well, it turned out that I was dead wrong. Within only 2 battles (well, one real battle, and one slaughterhouse event) my entire horde was stackwiped, and a few months later my grazing lands were completely occupied with -100% WS, and I was resulting made unlanded, and received a GAME OVER.

Now, perhaps I'm simply clueless at how to use post-Horse Lord nomad mechanics and made a fatal error overlooking some option to acquire a significantly larger/better-proportioned army or utilise horde pact diplomacy to survive, or perhaps I'm just a terrible player, particularly being thrown into completely unknown circumstances, but does it not seem odd, that Genghis Khan is situated in a position, only 16 years from the "Mongol Empire" bookmark, in which he neighbours multiple significantly superior Khanates and can be instantly wiped from existence by a single war, albeit by a player clueless to the new mechanics?
 
  • 3
Reactions: