I've seen quite a bit of "HoI is the only game ever that does this, HoI is the only game that does that" going on.
As to the economics, you should check out "High Command" from c. 1995, which had equally (or more) complex economics.
As to operational + strategic scope, High Command covers both as well. Even Clash of Steel (c. 1993) does.
As to technology, I was initially quite pleasantly surprised by the technology tree, but I eventually realized that other than a few techs that enable certain unit types, like 80% is merely "+10% org Inf, +1 Hard Attack" stuff, despite all the historical background they give for it. So, in other words, it's equivalent to "Inf. level 1, Inf. level 2 and so forth" which other games have long enabled.
So I hope those opinions weren't the fruit of people starting to play wargames in the 2000s and not checking out previous releases.
And saying GG:WaW is an Axis & Allies clone or HoI for dummies is absolutely superficial and the result of taking a quick glance at a screenshot.
Don't take me wrong, I enjoy HoI, I find it enjoyable and have spent many days playing it, but I don't at any time feel I am playing a "WW2 simulation" or even a "WW2 game". What I go for in HoI is playing a "game of World politics and warfare set in the 1930s and 1940s", and enjoy this 'bizarro' world in which almost anything goes. And that's fun in itself.
But if you wanted to play a WW2 simulation or game, you would probably be better off going with the 'classics' or with GG:WaW.
As to the economics, you should check out "High Command" from c. 1995, which had equally (or more) complex economics.
As to operational + strategic scope, High Command covers both as well. Even Clash of Steel (c. 1993) does.
As to technology, I was initially quite pleasantly surprised by the technology tree, but I eventually realized that other than a few techs that enable certain unit types, like 80% is merely "+10% org Inf, +1 Hard Attack" stuff, despite all the historical background they give for it. So, in other words, it's equivalent to "Inf. level 1, Inf. level 2 and so forth" which other games have long enabled.
So I hope those opinions weren't the fruit of people starting to play wargames in the 2000s and not checking out previous releases.
And saying GG:WaW is an Axis & Allies clone or HoI for dummies is absolutely superficial and the result of taking a quick glance at a screenshot.
Don't take me wrong, I enjoy HoI, I find it enjoyable and have spent many days playing it, but I don't at any time feel I am playing a "WW2 simulation" or even a "WW2 game". What I go for in HoI is playing a "game of World politics and warfare set in the 1930s and 1940s", and enjoy this 'bizarro' world in which almost anything goes. And that's fun in itself.
But if you wanted to play a WW2 simulation or game, you would probably be better off going with the 'classics' or with GG:WaW.