Oil industries import lots of oil, same for each specialised industry. Very few exports.
As for the other industries I guess I need to make them far less dense so they last longer. Shame there's no mods for those.
There are smaller extractors than 28rommel says. They are just weird because the in game graphic is storage yards.
There is a trick here. If you zone outside of "fertile ground" as it were then they will all be processors. This will shift the balance and you can make the "fertile ground" be taken up by extractors. Then you can scale back the processors as needed.Good to know.
Promethian, do you happen to know the exact size of the other smaller extractors. I sometimes have problems having enough "extractors" to meet the demand of my processors, and it would be nice to know so that I can manipulate the size of the growables, in order to get what I need.
There is a trick here. If you zone outside of "fertile ground" as it were then they will all be processors. This will shift the balance and you can make the "fertile ground" be taken up by extractors. Then you can scale back the processors as needed.
However its also not as bad as the coloration and pie charts would indicate. Look at the raw number of imports. My imports generally float around 40 unless I build commerical beyond my goods production. There will always be a little bit of desync with your general industry's need of specialized materials and when the specialized goods become available. This number will increase the bigger your city is but at 75k (the final unlock point) 40 imports is about normal. By comparison I have over 1000 exports which mostly leave by train and boat.