The objective of this idea is that there are two levels of sanction according to the extension of the empire and that it is not possible to completely cancel the penalties, even with massive investment in the administration. The bureaucrats therefore keep their current role and there would be a significant difference between a "small" and "large" empire or a "large" empire with a lot of bureaucracy or little bureaucracy.
There would be two types of penalty: empire sprawl penalty and administrative inefficiency level.
Empire sprawl penalty :
The sprawl empire penalty cannot be directly reduced by the use of bureaucrats, but various other factors: ethics, civic, ascencion perk ... can reduce or increase these penalties.
This penalty affects the cost of technologies, traditions, campaigns and edicts. Penalty for each empire sprawl penalty
- +0.2% Tech cost
- +0.3% Tradition adoption cost
- +0.5% Campaign (Subset of Edicts) cost
- +0.5% Rare resource edicts (Subset of Edicts) cost
Administrative inefficiency level :
This penalty is determined by the level of extension of the empire and the administrative capacity of the empire.
This penalty works by level. This value is not a linear progression.
An example of a formula:
AIL = ES^0.5/(AC^0.2+1)
AIL : administrative ineffiency level
ES : empire sprawl
AC : administrative capacity
Example :
0 to 10 000
100% : empire sprawl = administrative capacity
50% : empire sprawl = 2*administrative capacity
View attachment 748966
0 to 2000
View attachment 748967
The value is always rounded down to the lower unit: 1.2 = 1; 3.8 = 3
The level change is not instantaneous. When we change level (goes up or down), there is an alert to prevent and the change will be effective in 24 months, if the conditions are still met. It might be necessary to provide a counter or other mechanisms to prevent people from activating massively bureaucratic jobs (and then deactivating them) to reinitialize the prossessus during these 24 months.
The purpose of this delay is to allow a little time to be left to manage an increase in your empire without directly changing the level with the associated penalties.
It also slows down the descent of level, if we sufficiently improve our administrative capacity, we must make up for all the late paperwork.
At each level (except from level 11 and above), one (or more) new penalty appears, this penalty will increase with each additional level. The higher the level, the more the efficiency of the empire decreases.
Example :
Level 0 :
No penalty
Level 1 :
No penalty
Level 2 :
+100% Leader upkeep, +100% per additional level
Level 3 :
+25% Army, Ship and Starbase upkeep, +25% per additional level
+25% Army, Ship and Starbase build speed time, +25% per additional level
Level 4 :
+25% District and Building upkeep, +25% per additional level
+25% District and Building build speed time, +25% per additional level
Level 5 :
-25% Amenities, -5% per additional level
Level 6 :
+100% Crime, +25% per additional level
Level 7 :
-20 Stability. -10 per additional level
Level 8 :
-3 Influence, -1 per additional level
Level 9 :
-25% Habitability. -25% per additional level
Level 10 :
-3 Edict capactiy, -1 per additional level
Obviously, this is a quick example to give a general idea. An empire becomes more and more handicapped as its administration becomes ineffective. But optimization, technologies, megastructures and others can partially offset the penalties.
A great empire could have an economic power, if it is not too destabilized, but it will have many weaknesses, and it will have to invest a significant part of its economy in administration.
Obviously, what would be interesting would be if there were different styles of playability. For example, we can rely heavily on the administration to limit penalties. Seek to compensate the penalties via bonuses, allowing to have a smaller administration without the empire being too destabilized. Or to have a mixture of both. And that the possibilities vary according to the empire type: machine, hive, megacorporation and the various normal empires, according to ethics, civics ...