Why do some nations have a lot more bad events?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Halaberiel

Major
8 Badges
Sep 13, 2014
518
45
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV
  • Cities: Skylines
  • Age of Wonders III
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings III
I don't mean events specific to the nation but rather generic events like "Corruption" or other events causing you to lose stability. What triggers these events? I remember having loads of bad ones as Japan, and just now as Muscovy I am getting this event at least every 5 years. Then I play as say Austria or Brandenburg and get almost no bad events?
 

Santoes

First Lieutenant
5 Badges
Jan 22, 2008
291
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
Some events are triggered by having a low level adviser. Corruption always triggers for me when I hire treasurer. Hence I don't like treasurers. Other than that it's just random and can fire for no reason at all, and doesn't care who you are.
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
events are chosen among a list. If you got +3 stability, you got more chnce to get negative stab event.

Be glad the frequent sightings of comets are gone!

Events get chosen randomly, although having this or that trigger as a country can make certain events happen more often.

Bad rng if you get -1 stab event as religious group taker for example...
 

Mztr44

Major
91 Badges
Jun 19, 2014
591
251
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III: Royal Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Prison Architect: Psych Ward
  • Crusader Kings III
  • Stellaris: Lithoids
  • Prison Architect
  • Stellaris: Necroids
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Some may say "confirmation bias" at work, but I sometimes wonder this as well. I've played multiple games as Nepal in the Indian region, and without fail I get streaks of that same event, Corruption is such a nasty one too, +3 inflation or -1 stab choice, either way you get majorly boned in Admin points which puts a huge hurt on a ROTW nation that can barely afford the 100-150 point cost. Having just a single loan makes it that much more likely to happen as well. I typically end up floating 8-9% inflation for a long time, and going over 10% can trigger even worse things. I can't really say that I feel like I get fewer negative events playing as a better off nation however. But it does seem like I get different ones instead of the constant barrage of "Corruption!".
 

Santoes

First Lieutenant
5 Badges
Jan 22, 2008
291
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
and going over 10% can trigger even worse things.

Can you tell me of an event that triggers off of 10% inflation? I've searched through most of the events with control+f and I haven't found any triggers that are related to inflation until you have over 20+ inflation. There are some that trigger for having like less than 5 or so, but those are a mix of good and bad.
 

Clownie

Lt. General
4 Badges
Aug 1, 2012
1.358
1.417
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: The Old Gods
Can you tell me of an event that triggers off of 10% inflation? I've searched through most of the events with control+f and I haven't found any triggers that are related to inflation until you have over 20+ inflation. There are some that trigger for having like less than 5 or so, but those are a mix of good and bad.

iIrc higher than 15 triggers bankruptcy event for -3 (-1?) stability, +5% inflation, and -400 (-1000?) ducats.
 

Santoes

First Lieutenant
5 Badges
Jan 22, 2008
291
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
iIrc higher than 15 triggers bankruptcy event for -3 (-1?) stability, +5% inflation, and -400 (-1000?) ducats.

Yeah, I know about that one. It's kind of hard to trigger. You figure if you have that much inflation, and gold mines you are going to pick up economics.

I was just wondering because I'm pretty sure there isn't any high inflation events besides that one and the 20 inflation one.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Some may say "confirmation bias" at work, but I sometimes wonder this as well. I've played multiple games as Nepal in the Indian region, and without fail I get streaks of that same event, Corruption is such a nasty one too, +3 inflation or -1 stab choice, either way you get majorly boned in Admin points which puts a huge hurt on a ROTW nation that can barely afford the 100-150 point cost. Having just a single loan makes it that much more likely to happen as well. I typically end up floating 8-9% inflation for a long time, and going over 10% can trigger even worse things. I can't really say that I feel like I get fewer negative events playing as a better off nation however. But it does seem like I get different ones instead of the constant barrage of "Corruption!".

It might not actually be confirmation bias, if your different situations is leading to you significantly altering the multipliers and trigger conditions for the events. If as one nation you consistently do things that cause an event to happen 50% of the time, while as another you play it differently and that same event only happens 10% of the time because you make different choices, then it's expected you'll get it more frequently as the first nation on average.

Even now I don't have all of the advisor-based events and situations memorized.
 

BaZERGer

Colonel
90 Badges
Nov 23, 2011
985
215
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Digital Anniversary Edition
In my experience, religion has a huge impact on how often you get bad events, Catholics often just get events that can cost a bit of papal influence instead, but religions with less or no developed events can feel like they get bombarded with stability loss events, especially at the start. The flavor events for countries and cultures will likely also have an impact, if you play as a country with neither, you're stuck with only the generic events, and it seems like there's a lot more negative than there's events in the range of positive to only slightly negative.
 

Less

Captain
2 Badges
Sep 19, 2013
358
94
  • Crusader Kings II
  • Hearts of Iron III
Yeah, I know about that one. It's kind of hard to trigger. You figure if you have that much inflation, and gold mines you are going to pick up economics.

I was just wondering because I'm pretty sure there isn't any high inflation events besides that one and the 20 inflation one.

I actually got it yesterday. I never take Economic because it's pure crap (better to buy down inflation manually if you have to), and I didn't think you could get Financial Ruin unless you had loans (which was how it worked in EU3 IIRC). So yeah, that surprised me when my 200 ducat a month country with 2k in bank was suddenly "on the verge of bankruptcy", lol.
 

Freudia

Field Marshal
43 Badges
May 24, 2014
4.873
3.363
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
I actually got it yesterday. I never take Economic because it's pure crap (better to buy down inflation manually if you have to), and I didn't think you could get Financial Ruin unless you had loans (which was how it worked in EU3 IIRC). So yeah, that surprised me when my 200 ducat a month country with 2k in bank was suddenly "on the verge of bankruptcy", lol.

Welcome to EU4, where events that fire have zero context to the state of your nation.
 

Santoes

First Lieutenant
5 Badges
Jan 22, 2008
291
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
I actually got it yesterday. I never take Economic because it's pure crap (better to buy down inflation manually if you have to), and I didn't think you could get Financial Ruin unless you had loans (which was how it worked in EU3 IIRC). So yeah, that surprised me when my 200 ducat a month country with 2k in bank was suddenly "on the verge of bankruptcy", lol.

To be fair economics is purely that. You get more out of your empire in terms of income from taxes and production, and your troops maintenance becomes more manageable allowing you to field the full force limit. Inflation reduction fits into the fix all goodness of this idea which will halt increased maintenance, and base costs up to .1 a year. Seeing as the game lasts over 370 year a .1 inflation from a gold mine will most likely need to be dealt with.

I really do not like playing any of the rich countries that are going to be making 200 ducats a month as I'm more of a challenge myself style of player, so I see the need for an idea like that. I continually grow, spend every ducat, and save to keep growing. I also generally don't enjoy the colonization game as that turns into "hey I make more money then I can spend, but I used two ideas to do it."

As for being rich and having financial ruin all you have to do is look back at what happened to Spain. Remember them with all there gold? Guess what? The economy isn't really about how much gold you have. https://www.youtube.com/watch?v=rjhIzemLdos&feature=youtu.be
 

Less

Captain
2 Badges
Sep 19, 2013
358
94
  • Crusader Kings II
  • Hearts of Iron III
To be fair economics is purely that. You get more out of your empire in terms of income from taxes and production, and your troops maintenance becomes more manageable allowing you to field the full force limit. Inflation reduction fits into the fix all goodness of this idea which will halt increased maintenance, and base costs up to .1 a year. Seeing as the game lasts over 370 year a .1 inflation from a gold mine will most likely need to be dealt with.

I really do not like playing any of the rich countries that are going to be making 200 ducats a month as I'm more of a challenge myself style of player, so I see the need for an idea like that. I continually grow, spend every ducat, and save to keep growing. I also generally don't enjoy the colonization game as that turns into "hey I make more money then I can spend, but I used two ideas to do it."

It can take less than 100 years to go from 2 ducats a month to 200 ducats a month, depending on where you are, especially in 1.8. I don't intend to play 370 years, but even if I did that's only 37% inflation, which is completely ignorable if not for the financial ruin event. Not worth taking a junk idea slot to fix when you can buy it down directly or with buildings/advisors.

As for being rich and having financial ruin all you have to do is look back at what happened to Spain. Remember them with all there gold? Guess what? The economy isn't really about how much gold you have. https://www.youtube.com/watch?v=rjhIzemLdos&feature=youtu.be

Coincidentally the economy in EU4 IS entirely about how much gold you have. And hilariously enough with CNs in EU4 Spain doesn't even suffer inflation from all of those gold mines in America, and is probably the last nation to potentially get the Financial Ruin event :rolleyes:
 

Artyom87

Captain
22 Badges
Oct 31, 2014
321
23
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
its 1595 in my Mongol Khanate game and Iam still level 7 in ADM tech and I only cored like 3 provinces during the entire time.

i'd estimate there were about 30 administration failures (-1 stab), 15 comets, 5 currency devaluation thingies and another 10 other inflation events

I tried to keep stability at -1 or 0 the entire game. And I took administration as my first idea, which I highly regret. A simple -25% stability cost from religion would have saved me like a few thousand ADM points

Now iam playing Najd and Ive only had like 2 comets and maybe 1-2 other negative stab events in the first 100 years