• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Masternachos

the Affable
67 Badges
Jun 10, 2010
1.200
640
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Victoria: Revolutions
  • Europa Universalis IV: Rights of Man
  • Stellaris: Megacorp
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Cities: Skylines - Campus
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • Cities: Skylines - Green Cities
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Federations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
There are only two realistic options for the future of CK2: if it doesn't get a CK3, then it's going to get a few more DLC before support eventually ends.
Either way, it's going to "end" at some point. It can't NOT. What's the oldest game out there which is still active in the sense of continued support from its devs?
 

Tapio

Colonel
36 Badges
Jul 14, 2014
812
1.051
  • Europa Universalis IV
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Crusader Kings II
  • Victoria 2
There are only two realistic options for the future of CK2: if it doesn't get a CK3, then it's going to get a few more DLC before support eventually ends.
Either way, it's going to "end" at some point. It can't NOT. What's the oldest game out there which is still active in the sense of continued support from its devs?
I'm guessing that it must be nethack, but it's not a commercial game. It's been out there since the 1984 and still gets updates.
 

pesachyonah

Corporal
48 Badges
Dec 23, 2013
32
22
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
There can't be a CK3 without a new engine. Clausewitz has apparently reached the limits of its capabilities. I was hoping that Imperator would be the first tryout of a new engine, sort of like there was Sengoku - not a good game, and barely remembered, but the first implementation of what really was a glorious fundament. Maybe Imperator really was put out there as the first implementation of an engine that's likely to be an ongoing work of progress for awhile.
Meanwhile, I've bitched before about how the game doesn't do tribals remote justice, things like: 1) it's ridiculous that an empire looking to conquer tribal wilderness wouldn't at least try to build a road or a harbor on its way to kill the locals - a much longer trip the first time, but perhaps a much shorter trip the next; 2) the closest the current engine comes to accounting for some tribal areas being more prosperous than others is the mechanic where tribes get more troops based on empty holdings - why not just scatter a bunch of villages and do away with fixed province borders altogether?
 

Masternachos

the Affable
67 Badges
Jun 10, 2010
1.200
640
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Victoria: Revolutions
  • Europa Universalis IV: Rights of Man
  • Stellaris: Megacorp
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Cities: Skylines - Campus
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • Cities: Skylines - Green Cities
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Federations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
I'm guessing that it must be nethack, but it's not a commercial game. It's been out there since the 1984 and still gets updates.
WAY older than I would have thought. (But, as you point out, it's not commercial. So I'm wondering what the oldest 'commercially-released' game is.)
 

Masternachos

the Affable
67 Badges
Jun 10, 2010
1.200
640
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mare Nostrum
  • Victoria: Revolutions
  • Europa Universalis IV: Rights of Man
  • Stellaris: Megacorp
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Cities: Skylines - Campus
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • Cities: Skylines - Green Cities
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Federations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
What about commercial releases taken over by the community? (e.g., Transport Tycoon, Abuse, Freespace, etc.)
I'd limit it to corporate updates and support, I think that's most relevant when thinking about CK2's possible future.
 

Rockphed

Uncultured Barbarian
19 Badges
Jan 31, 2017
1.085
93
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Well, if people want a revamped, polished up and redesigned game WITH all the existing DLC... you'll be waiting quite a while. These things take time, and thus money, and I'm not sure paradox can afford to go that path, even if they wanted to.

I'd rather a revamped, polished up and redesigned CORE game that we might see released sooner than later. I would expect it to have Islam and some pagans, and better treatment of heresy. Maybe Mongols. I would not expect India, Imperial Rome, early starts or playable Republics.

I'm just worried CK3 will start out with less features/content that CK2 has now; especially the QoL improvements that always seem to reset/vanish in future games and then need to be put back in later like oh look we learnt something.

What I want out of a future CK3 at launch is a map that stretches from Ireland to Japan with the ability to play feudal characters anywhere on the map. As a note, Imperial China and Rome would not be feudal. I want to see republics and the empires on the map with basic features, though I am willing to wait for a DLC to properly expand them. I want to have basic differentiation between religions. I would like to see things like rally points and ally orders in the game to start. Having both levy and standing armies to start would also be important. I am less sure that focuses, societies, bloodlines, or artifacts are important to the game. Great works might be (since building giant cathedrals was important in the later middle ages), and they are one of the features that was dropped before the first release of the game (along with the chronicle and viceroyalties).

Maybe we should try to figure out which current features are "core", "eventual", and "not needed". (E.g. trade republics that populate the shore with trade posts are core, but being able to play them is eventual.)
 

Tapio

Colonel
36 Badges
Jul 14, 2014
812
1.051
  • Europa Universalis IV
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Crusader Kings II
  • Victoria 2
WAY older than I would have thought. (But, as you point out, it's not commercial. So I'm wondering what the oldest 'commercially-released' game is.)
I did a little googling and found that the oldest still updating commercial game might be GemStone IV, an online multiplayer RPG first launched in 1988. Their game is subscription based 15$/month... people still play it.
 

Franet

Sergeant
22 Badges
May 30, 2018
92
95
  • Age of Wonders III
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
On the issue of financing is easy to solve:

Paradox announces the vanilla of the game and the mechanics that will be implemented in it and opens a kickstarter, who helps win a founding package or something similar where he can have priority in suggestions, early acess, Skin's for troops just an example.

I think Paradox signaling that it has an interest in providing a sequel, people would gladly finance.

Sobre a questão de financiamento é facil de resolver:

A Paradox anuncia o vanilla do jogo e as mecanicas que serão implementadas no mesmo e abre um kickstarter, quem ajudar ganha um pacote fundador ou algo similar onde pode ter prioridade em sugestões, early acess, Skin's para tropas só um exemplo.

Acho que a Paradox sinalizando que tem interesse em fornecer uma sequela, as pessoas financiariam de bom grado.
 

Karlington

Field Marshal
92 Badges
May 1, 2017
7.303
13.723
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Nemesis
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Premium edition
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Sengoku
  • Stellaris: Necroids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • March of the Eagles
  • Empire of Sin
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars II
  • Sword of the Stars
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
On the issue of financing is easy to solve:

Paradox announces the vanilla of the game and the mechanics that will be implemented in it and opens a kickstarter, who helps win a founding package or something similar where he can have priority in suggestions, early acess, Skin's for troops just an example.

I think Paradox signaling that it has an interest in providing a sequel, people would gladly finance.

Sobre a questão de financiamento é facil de resolver:

A Paradox anuncia o vanilla do jogo e as mecanicas que serão implementadas no mesmo e abre um kickstarter, quem ajudar ganha um pacote fundador ou algo similar onde pode ter prioridade em sugestões, early acess, Skin's para tropas só um exemplo.

Acho que a Paradox sinalizando que tem interesse em fornecer uma sequela, as pessoas financiariam de bom grado.

I don't think a company of Paradox's size needs help with financing. :)
 

Patriarch of Bub

Lauc hum et Folgoratrix
28 Badges
Sep 11, 2017
1.206
617
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
i have no faith in paradox, they love mana and map painting too much
Maybe ck2 is an exception to that?
Aside from tech points, there's not really a mana system unless you count prestige as such.

Also in Ck2 you CAN try to limit your expansion and bloom/roleplay
 

Silversweeeper

Ichi no Hito
58 Badges
Aug 24, 2012
3.948
2.848
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
A couple of things I think often are forgotten when discussing whether CK3 automatically would have too little content or whether cutting a certain thing would be sensible and would ensure that it is feasible to add everything else: Different features in CK2 aren't necessarily equal when it comes to the difficulty of implementing them, meaning a certain cut might not be enough to make CK3 feasible, and some things could be cut from CK2 without you really noticing the loss (at least assuming you're playing with all DLCs), meaning a certain cut might not impact how enjoyable CK3 would be on release.

Regarding the first point, Sunset Invasion is often listed as something people want cut or would expect to be cut, but aside from the graphics (which presumably would be overhauled across the board in a hypothetical CK3) and the specific localization (which presumably would be overhauled across the board in a hypothetical CK3) that DLC is tiny (about 50 events in its own event file, and perhaps 50 more elsewhere (I believe that even covers the Bloodthirsty Gods stuff as a whole, which non-Aztecs can benefit from)) and I don't think there's any functionality that Sunset Invasion uses that wasn't in the game before it was added (if it was part of the initial release) or used elsewhere (if it was added later and Sunset Invasion took advantage of it). Assuming the mechanics for the Mongol invasion in CK3 would be reusable for the Aztecs (or another, similar invasion; perhaps the descendants of a lost Roman legion march in from the south or something), redoing the release version of Sunset Invasion wouldn't be particularly difficult, and at least some of the extra bits (e.g. courtiers joining a holy order with certain generic holy order events) would presumably be possible to copy from somewhere else as well.

Regarding the second point, there's a bunch of stuff in CK2 that's not used if you have a certain DLC -- e.g. the non-Conclave education stuff if you've got Conclave active -- or that has been replaced with a new system -- e.g. the personal combat system used before 3.0 -- that you'd not have to create two new versions of. Just how much work that would save is difficult to say (particularly since not everything is equal, since there are files that are partially commented out or partially disabled with a DLC, and since the use of scripted_triggers and scripted_effects means something could be much larger than it appears at first), but just cutting the non-Conclave education events, the lover events that are disabled by WoL, and the non-tOG peasant revolts would reduce the size of the events folder by about 2 %, and there's definitely more stuff than that that could be cut (e.g. the Golden Horde/Ilkhanate invasion events and the aforementioned old personal combat system) without it being noticeable (again assuming you've got all DLCs; you'd obviously notice the loss of non-Conclave education if you don't have Conclave and don't get a replacement).
 

cybx

Private
44 Badges
Apr 14, 2018
18
0
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings III Referal
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • War of the Roses
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Mare Nostrum
I get that new games offer new things to introduce and new opportunities for fun game mechanics etc (and new and better performance).
But above all, I would fear that a new crusader kings title would not be as good as ck2 is right now (with all expansions at it is).
Particularly I am looking at Imperator Rome, I (and so many others) have placed all their hopes into a cross over of all the epic PDX games, but what did we get? A game which has half as many mechanics as eu4 and half as detailed character interaction as ck2 (A game which makes me think "why bother playing this when I could play that, a fully developed game?"[not taking into consideration that their roadmap is looking good and will probably bring improvements]).

When thinking of a crusader kings 3, I would be thinking of a game that is like ck2 but not ck2 otherwise there would be no need for a ck3.
What would this ck3 have that ck2 does not, more bookmarks? Bigger map with asia? more detail on characters, better management? new and more buttons? And what are those things that few dlcs can not add? (except for the asia expansion, due to code related issues)
Obviously, the age and therefore performance issues, especially the late game lag, is the biggest issue why some want a new game with new and improved coding.
But just like I said ck3 would not be the same as ck2 is right not.
For me ck2 is perfect right now, in terms of gameplay fun etc. of course there are many things that could be added. the medieval world has infinite details that can be added into this game, but those many things do not make ck2 unfinished imo. Besides, there is plenty of stuff that has been added during the last 7 years and everything made the game better. So why should the devs really bother stopping the ck2 development to create something new? If anything they should step up their development and add more to the game.

the thing I am mostly concerned about is the same thing many eu3 and hoi3 player are sad about still until today.
their loved eu3 and hoi3 are not the same as the newer and improved versions of the game they play today. Though the codes may be similar or the same the game is not, sure many things are the same and even better but others that defined the previous game are not and even gone.

If at all we do not need a ck3 but perhaps a remake of our loved crusader kings 2 as it is today (how it is in the future).

share your thoughts and thanks for listening.
Agree. I just prefer more content for CK2 than a new one that is going to lack more than a half of the content of CK2 for years. Theres a lot of things that can be added to improve gameplay.
 

Skyff

Recruit
39 Badges
Jun 7, 2013
1
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Stellaris
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Magicka 2
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Impire
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Stellaris: Distant Stars
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
Stable netcode is the main thing for me, plus forward hardware and software compatibility. It will catch up in features and add new stuff along the way (compare EU4 today to EU3).
 

Farfour

Captain
46 Badges
Mar 20, 2018
372
744
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings III
  • Crusader Kings III Referal
  • Victoria 2
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines
  • Imperator: Rome Sign Up
A simple pop system like the one in I:R but with the parameters and variables proper of the middle ages, could work very well, with four classes, Nobility, burghers, artisians/city dwellers, and peasantry. That way you can better simulate the transformations of the medievla society and go beyond than just simple abstractions like tax base and province modifiers from events.
I agree with that concept but instead have there be 5 (Monarchs, Nobles/Aristocrats, Burghers, Commoners, Peasants/Serfs) and have it vary depending on government (so for Imperial: Emperor, Aristocrats, Bureaucrats, Commoners). I'm thinking Merchants should be classless as they're significantly more mobile and have little loyalties outside of profit. Not sure about religious hierarchies though.