The main reason a possible CK3 would be nice is to get around aspects of the current system that are limited. Hardware wise, I'm sure there are optimizations that can be made if making the game from the bottom up that they can't do with the current game.
For gameplay, CK2 has a few limiting factors. There's a lot that's hard coded - merchant republics and nomads as an example - that are limited in how they can be implemented. It also struggles to show centralized governments - the system used for Byzantium is essentially trying to staple on to the base model of the game to make something closer to what was in use there.
Personally, the main aspects I would like to see in an eventual successor to CK2 is to address aspects that the current version can't do well. So for me that'd mean ways of modeling non-feudal governments better, letting you play as unlanded characters of certain types (eg - adventurers or mercenary captains), a better granularity to the map (Imperator's map is *gorgeous* IMO). There's also other little things that could maybe work nicely - eg, holdings not being just castle/city/church, but maybe including others like fields/farms.
They might be able to do a more detailed form of vassalage in it too - helping to make internal politics a bit more interesting. In the medieval world, borders were fairly fluid, and I think plots/factions could reflect that. Finding a way to detach vassalage from the character, and stapling it to a title could be a workable approach to model situations like the English king being a technical vassal of the french king for their possessions in France, or how vassals on the periphery would often work with foreign states to invite them into plots or rebellions. An example there would be the dukes of Flanders and Burgundy - in the battle of Bouvines and its leadup, you had an internal french vassal (duke of Flanders) ally with the HRE and England in a war against his liege. Burgundy is well known for its power in the later period of the game, and how a lot of what it did straddled both the french and holy roman borders.
Something like that could also help to add another angle to internal politics, and make big realms less stable. Maybe you could handle your external enemies easily - but them plotting with your vassals or being invited into a faction could suddenly flip it into something you can't handle. There's a lot of little things that could be added in as well that could be fun - kings trying to centralize more power, working directly with cities as a way to gain control/leverage/power over the great nobles, and so on.
Oh, and I would like to see playable holy orders. It is *crusader* kings, and the knightly orders kind of function as a dynasty in their own right if we squint hard enough. They'd be a fun inclusion for sure, even if playing the Pope would probably be pretty bad.
Just my two cents on the subject. There's great potential in a new base for the game, with a lot of design choices that they've learned for. At the same time, a lot of what's currently in CK2 would obviously not be in the new game at launch, so there's some amount of wariness there. Paradox has yet to release a sequel to one of their games with the DLC model - it'll be interesting to see how that gets handled.
Edit - Oh, and they could do a revamp of the combat system too. It's very obtuse right now, and the actual minutia of it makes some of what seems like it should be good (eg, heavy cavalry) pretty poor/useless. There's a lot of ways to go there, but it would be interesting to have a rework of it.
For gameplay, CK2 has a few limiting factors. There's a lot that's hard coded - merchant republics and nomads as an example - that are limited in how they can be implemented. It also struggles to show centralized governments - the system used for Byzantium is essentially trying to staple on to the base model of the game to make something closer to what was in use there.
Personally, the main aspects I would like to see in an eventual successor to CK2 is to address aspects that the current version can't do well. So for me that'd mean ways of modeling non-feudal governments better, letting you play as unlanded characters of certain types (eg - adventurers or mercenary captains), a better granularity to the map (Imperator's map is *gorgeous* IMO). There's also other little things that could maybe work nicely - eg, holdings not being just castle/city/church, but maybe including others like fields/farms.
They might be able to do a more detailed form of vassalage in it too - helping to make internal politics a bit more interesting. In the medieval world, borders were fairly fluid, and I think plots/factions could reflect that. Finding a way to detach vassalage from the character, and stapling it to a title could be a workable approach to model situations like the English king being a technical vassal of the french king for their possessions in France, or how vassals on the periphery would often work with foreign states to invite them into plots or rebellions. An example there would be the dukes of Flanders and Burgundy - in the battle of Bouvines and its leadup, you had an internal french vassal (duke of Flanders) ally with the HRE and England in a war against his liege. Burgundy is well known for its power in the later period of the game, and how a lot of what it did straddled both the french and holy roman borders.
Something like that could also help to add another angle to internal politics, and make big realms less stable. Maybe you could handle your external enemies easily - but them plotting with your vassals or being invited into a faction could suddenly flip it into something you can't handle. There's a lot of little things that could be added in as well that could be fun - kings trying to centralize more power, working directly with cities as a way to gain control/leverage/power over the great nobles, and so on.
Oh, and I would like to see playable holy orders. It is *crusader* kings, and the knightly orders kind of function as a dynasty in their own right if we squint hard enough. They'd be a fun inclusion for sure, even if playing the Pope would probably be pretty bad.
Just my two cents on the subject. There's great potential in a new base for the game, with a lot of design choices that they've learned for. At the same time, a lot of what's currently in CK2 would obviously not be in the new game at launch, so there's some amount of wariness there. Paradox has yet to release a sequel to one of their games with the DLC model - it'll be interesting to see how that gets handled.
Edit - Oh, and they could do a revamp of the combat system too. It's very obtuse right now, and the actual minutia of it makes some of what seems like it should be good (eg, heavy cavalry) pretty poor/useless. There's a lot of ways to go there, but it would be interesting to have a rework of it.
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