Can I ask what would be wrong with letting the player keep all energy production and just having sectors just draw their needs from the main pool? Minerals I can understand. After a long tiring war, sectors may need a stockpile to begin rebuilding all their junk.
But energy credits? There's no reason to let sectors keep ANY OF IT. Hypothetical scenario time:
Imagine you have a sector of four slave worlds all producing minerals. It's guaranteed to run at a deficit. So is it better to have to constantly dump more credits into the sector stockpile, or to just have all energy credits and energy credit maintenance owned by the player so they don't have to constantly check back with their sectors to make sure everything is honky-dory?
At the very very least it would be nice to have a toggle button to allow sectors to pull energy from my reserves if their stockpile is depleted and they're running a deficit...just sayin'...
But energy credits? There's no reason to let sectors keep ANY OF IT. Hypothetical scenario time:
Imagine you have a sector of four slave worlds all producing minerals. It's guaranteed to run at a deficit. So is it better to have to constantly dump more credits into the sector stockpile, or to just have all energy credits and energy credit maintenance owned by the player so they don't have to constantly check back with their sectors to make sure everything is honky-dory?
At the very very least it would be nice to have a toggle button to allow sectors to pull energy from my reserves if their stockpile is depleted and they're running a deficit...just sayin'...