Why do sectors need to keep or stockpile their energy production again?

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Lady Lacroix

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Can I ask what would be wrong with letting the player keep all energy production and just having sectors just draw their needs from the main pool? Minerals I can understand. After a long tiring war, sectors may need a stockpile to begin rebuilding all their junk.

But energy credits? There's no reason to let sectors keep ANY OF IT. Hypothetical scenario time:

Imagine you have a sector of four slave worlds all producing minerals. It's guaranteed to run at a deficit. So is it better to have to constantly dump more credits into the sector stockpile, or to just have all energy credits and energy credit maintenance owned by the player so they don't have to constantly check back with their sectors to make sure everything is honky-dory?

At the very very least it would be nice to have a toggle button to allow sectors to pull energy from my reserves if their stockpile is depleted and they're running a deficit...just sayin'...
 

Repeats

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Sectors were basically an attempt at slowing down your resource hoarding by giving everyone a -25% production via taxation (because who wouldn't tax at 75%). Considering they are now adding in material wealth for pops in 1.5, the sector taxes didn't really do much to dent the amount of mineral and energy gain for late game. Also, the sector hoarding should be better used as they updated the scheduling sector AI to build stuff in 1.5. So things will get better with time (hopefully).
 

Red Death

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Can I ask what would be wrong with letting the player keep all energy production and just having sectors just draw their needs from the main pool? Minerals I can understand. After a long tiring war, sectors may need a stockpile to begin rebuilding all their junk.

There's no reason to let sectors keep ANY OF IT. Hypothetical scenario time:
Well, the sector might need to have some energy stored for colonization. Also, you need stockpiled energy to remove tile blockers, so we can't just abolish sector stockpiles for sectors completely.
 

Lady Lacroix

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Well, the sector might need to have some energy stored for colonization. Also, you need stockpiled energy to remove tile blockers, so we can't just abolish sector stockpiles for sectors completely.
Sure you can, there's no reason colonizing maint. can't just be handled by the player. Terraforming is the only real argument and even so that hardly justifies 10k energy stockpiles going to waste. You could just as easily give sectors a 100-500 energy stockpile cap and everything after that is yours.
 

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You should be able to set up a stockpile cap on each of their resources like you can with empire food in the upcoming patch. Once a sector reaches its stockpile cap the rest all goes to you.
 

The Founder

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Can I ask what would be wrong with letting the player keep all energy production and just having sectors just draw their needs from the main pool? Minerals I can understand. After a long tiring war, sectors may need a stockpile to begin rebuilding all their junk.

But energy credits? There's no reason to let sectors keep ANY OF IT.
Possible reasons:
1. Sector AI is a offshoot of the Empire AI. And it not having a personal stockpile to do calculations agaisnt would be problematic. Back in 1.3 we had some issues with Sectors using Imperial Minerals for Space Constrution - in particular spaceports. Highly annoying for the players.

2. What about rebelling sectors? If they want to add proper sector personalities/interactions, the sector would need a reserve. Or you could just curbstomp it the moment they rebel.

3. The AI is actually able to terraform and do similar stuff. If it has the proper reserves. Also consider tileblockers, Robot pops (that they can build now),

4. Blue-shell effect. That is one element the sectors are there for*:
*Others include reducing micromanagement.

5. Player prediction.
What if you are saving for that terraforming, then the AI spends it on it's terraforming? Or what if it wastes a ton of resources on tileblockers/robots?

6. Income Prediction.
This relates to "just let overflow go into Empire resources". The issues here would be the difficulty of production your actuall income.
If you get +100 Energy from Overflowing sector storages, what will happen the moment the sector spends energy on anything? No more overflow. Your Galactic Economy carshes.

7. Shortage Isolation:
Having each sector have thier own reserve means that if one of them runs out, the whole empire will not be affected - only that sector.