A -5% armor penalty for a secondary turret not only makes no sense, but it makes the option a "never take." A "never take" option is bad game design.
Furthermore, the Char B1 was the most heavily armored tank of its era and it had a secondary turret... So this historical design is now non-historical due to an unrealistic significant drop in armor.
Even if we forget history and we look at it just in game terms, no one is ever going to take it. And that's not the only tank component that is useless and debuffs your tanks. There are far too many "never takes" or some things that are very close to that category called "bad decisions."
The PE engine - increase to production cost and reduction of reliability.
Cast armor - absurd production cost.
Fixed superstructure - too much drop in breakthrough
Small cannon - drop in armor. Really? This debuff nerfs what is supposed to be the heaviest tank of its era...
There's too much in the designer that will go to waste.
Furthermore, the Char B1 was the most heavily armored tank of its era and it had a secondary turret... So this historical design is now non-historical due to an unrealistic significant drop in armor.
Even if we forget history and we look at it just in game terms, no one is ever going to take it. And that's not the only tank component that is useless and debuffs your tanks. There are far too many "never takes" or some things that are very close to that category called "bad decisions."
The PE engine - increase to production cost and reduction of reliability.
Cast armor - absurd production cost.
Fixed superstructure - too much drop in breakthrough
Small cannon - drop in armor. Really? This debuff nerfs what is supposed to be the heaviest tank of its era...
There's too much in the designer that will go to waste.
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