• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jayavarman

★ ★ ★ ★ ★
94 Badges
Feb 8, 2002
11.233
2.036
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Rome: Vae Victis
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Elven Legacy Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Heir to the Throne
  • Europa Universalis III Complete
  • For The Glory
  • Rise of Prussia
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Achtung Panzer
  • Supreme Ruler 2020
  • Victoria: Revolutions
  • Deus Vult
  • Arsenal of Democracy
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Diplomacy
  • Commander: Conquest of the Americas
  • Divine Wind
The increased number of provinces in the new expanded maps may remedy this, but more testing is needed. Generally, if a country has more provinces, it is less vulnerable to extinction. ;)
 
Jun 28, 2005
6.697
0
VH because it's the hardest setting (hte AI receives the most "help" - outright cheating on her part, yeah, but she needs it).

Coward, for two reasons :
- first, on harder settings, the AI fights itself much more, wearing itself down, allowing the human player an easier time when picking his targets
- second, on harder settings, the AI fights itself much more, bringing relations down, triggering force-annexations, and following very high BB, then relations & high BB cause more wars, which cause more annexations, etc, making a much less "historical" game and destroying any kind of good diplomacy
 

unmerged(3931)

General
May 19, 2001
2.032
0
Visit site
For the most challenging game, very hard is the highest difficulty setting, allowing badboy wars so that badboy is more meaningful. In some sense badboy wars can make world conquest easier because stability need not be recovered for making DoWs. The timing of rounds of badboy wars and management of neighbors remain challenges though.

The aggressivness setting is debatable about which setting produces the most challenging game. At furious, the AI engages in campaigns of mutual annihilation; it is easy for players to take advantage of this. It is also easy to get into war, sometimes defensive war which results in lower badboy for taking provinces. AI nations research much more slowly since so much money goes into constant wars.

At coward, the AI is unlikely to DoW a player when below the BB threshold. This gives a player free reign on DoWing and moving troops wherever without concern for defense. However, the AI is generally weak and can be beaten eventually so long as the player does not have a very small nation. So being DoWed can often be a good thing. Coward may also produce more historic outcomes, without so many constant wars. Minors may survive longer making it more difficult to gain many Germanic and Italian provinces without higher badboy. Trade competition may also be greater, since there are more countries remaining.

I prefer the aggressive setting myself. I want a chance of being DoWed so that I have some surprise opposition to my efforts. However, at furious, it is just too easy to take advantage.
 
Last edited:

Duke of Wellington

Khan
8 Badges
Sep 4, 2005
10.235
2
  • Europa Universalis III
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Rome Gold
  • 500k Club
  • Europa Universalis III: Collection
Do players really notice a difference in the numbers of DoWs against them on different difficulty levels? I've always found it to be much the same with few DoWs at any level.

The coward setting often makes it a lot more fun particularly in Europe. On furious usually all Germany belongs to France, Austria and Poland. On cowrad a goo portion of German minors will remain. For the player expansion there is a lot harder as expansion means annexation when only 1 province nations are there. You don't often get the situation where one minor (Often Hessen) eats up 4 or 5 other minors only to be eaten in turn by other minors and then thet in turn are eaten by France.