There you have it. Dutch people, both back then and today, are different enough to warrant it. It's a special culture, and for the most part that should be reflected in events, or at least give certain maluses when occupied by nations whose primary cultures are significantly different. Sure, the event takes it way too far and is every bit as forced and artificial as the Inheritance given the circumstances in which their fight for independence actually happened, but you should absolutely have more problems in the area than in most of Europe for instance, hence why this would probably work best as a difficult to avoid disaster.Any other culture
You really don't lose that much from keeping a good 50k stack to defend the area for a while unless you're really small (think of all the cheesy BI strategies people and even AI Milan like to pull), and if you've got the event you should be strong enough to at least be able to keep one such stack as a reserve over there for a while. If you didn't lose the cores I would've agreed, but if you actually do, I'd rather deal with that than lose a fair bit of admin and get a huge chunk of AE because of how good the provinces are.So letting them free and then re-annexing them is a viable strategy?
Well that's been a waste of a 50 stack for god knows how long..
I don't agree. The revolts happened due to a very specific combination of factors. Not because the Dutch had some kind of stronger national identity than everyone else.Dutch people, both back then and today, are different enough to warrant it.
Interesting. I've put Burgundy under PU three times as France in recent patches. The Dutch revolts simply didn't happen.
One should keep in mind that the Dutch revolts was one of the few "events" that existed even in Europa Universalis 1 and (afaik) in the boardgame - they are basically a staple of the franchise(and they were very bit as railroady back then)
Their nostalgia value aside, the reason for the continued existence of these events is, I suppose, that the Dutch revolts were not just any nationalist/separatist uprising, but the national uprising that had by far the most impact during the EU4 timespan (yes, I think this includes the USA, if we look at the impact until 1819). That said, it would be preferable for these events to be more context-based - or to be integrated in a larger system of more powerful and more interesting revolts.
Why should NED get special treatment? There already is an opinion malus in the game for "wrong religion" which translates into a bit of liberty desire.Personally I think the BI should result in the Netherlands being formed as a new country under a PU. With so much development, liberty desire is likely to be high. And you can add events to push up the LD if the Netherlands converts during the Redirmation, almost guaranteeing an independence war.
Why should NED get special treatment? There already is an opinion malus in the game for "wrong religion" which translates into a bit of liberty desire.
Why not? There's plenty of countries and regions of the game that get a bit of special treatment. The NED revolt is just one of them. The problem isn't that it gets special treatment, the problem is that the special treatment is a bit messy.
Because everything that led to the Dutch declaring independence is already in the game. If you lower autonomy, don't accept the culture and are of a different religion.. you'll have something like 25-30 unrest coming towards you. Coupled with that development, you're in for quite the nasty rebel surprise.
So why force something that is already modeled with the mechanics in the game instead of jpust improving those?
Unjustified/self-inconsistent rationale for special treatment is an active detriment to the game.
"Why not"? It breaks core gameplay rules emphatically, ignores historical causality and game mechanics alike, and doesn't make sense. Even if you clean it up so that it's not an actively broken event sequence in its own right, you're still left with the self-inconsistency arising from selective/biased favoring of nations > history arbitrarily.
Should Taungu start with 500 development? No? Okay then. We need a baseline rationale/criteria that makes magic NED somehow okay while something like that isn't okay. Without self-consistent reasoning for special treatment it comes off as arbitrary nonsense, because it is.
Er, why?
Yes, the point is that it breaks core gameplay rules emphatically, because the core gameplay rules don't result in a successful Netherland revolt. So an important country that was extremely influential during the EU4 time period just doesn't appear on the map.
Signals necessarily arbitrary basis for mechanical implementation...but these mechanics are supposed to be the core of the gameplay and provide players meaningful choices. If their interactions are arbitrary, it undermines that.
Again, what makes NED special compared to other important countries that don't appear or perform as they did historically? It is reasonable from a historical perspective to anticipate no NED revolt whatsoever if the conditions for it didn't exist.
What you are trying to do is tell me that history shouldn't be observed (causal relations) because history happened (nation x existed). That doesn't work. It's self-inconsistent.
If you straight up ignore causal relations, you do not and can't have a historical argument. That is not a matter of debate, it's a matter of physical reality.
It’s not a causal argument, it’s a historical gaming argument. And it has nothing whatsoever to do with physical reality.
EU4 is a historical strategy game, and a historical strategy game that doesn’t feature a Netherlands revolt in the 16th century is poorer for it.
Plenty of other countries get events, missions, age bonuses or other helping hands to push them perform as they did historically.
When you argue that something should happen in the game based on history, you are appealing to reality (our history). Our history happened for causal reasons.
If you're denying the applicability of physical reality to game implementation, despite that history indisputably depended on physical reality, there is zero credibility in making historical arguments...it's a necessarily irrational and self-defeating stance.
Arguing history should apply because history should not apply doesn't make sense. You're doing that.
I say it isn't poorer for it with equally valid logical basis (preference and nothing else).
I counter-claim that games that break their own rules on occasion with no clear basis for doing so are poorer for it with stronger logical basis (games depend on their rules to function, breaking them arbitrarily undermines the game outright).
If the design really wants to see NED, the mechanics should reflect it happening under appropriate conditions and it should be possible to see something similar for other populations in the same situation...if we're going to be consistent within the game's design.
In saying this and not addressing why NED gets the special treatment you're dodging the argumentative issue. I'm still waiting on what criteria establishes one "x happened in history" event for special treatment but not others, that is consistently applicable. That is a hard necessity for the historical logic you're using to be coherent, so it's important to have it.
Arguing that physical reality should be used as the basis of game implementation is ridiculous, because the game cannot possibly represent all the nuances of physical reality. The game uses abstractions, many of them, to cover a broad swath of different conditions. The basic system is not capable of covering every important historical event, but events like the NED revolt can be used to patch over the holes.
I've done nothing of the sort.
And I would argue that insisting on consistency for consistency's sake is silly. The standard mechanics can't create the desired result without massive work, but who cares? The same result can be achieved with some events.
I've already addressed why NED gets the special treatment: because it's a massively important event in European (and global) history.
Sure: if it's in a history book, odds are it justifies special treatment, unless the basic core mechanics sufficiently generate that outcome.
You've conceded that yes, the game needs to make abstractions. What makes you conclude NED is more important to the model than the conditions that led to the revolt being possible, even desirable to its population? Why one abstraction threshold over another?
Let's see that criteria.
You have asserted historical events should happen without their cause, which is exactly what I said. Any argument that does this is objectively self-inconsistent.
History w/o cause =/= history. That's not a matter of debate. It's a matter of reality.
Okay, let's add an event to make Susquehannock full annex Austria by event in 1782, give or take 30 years. It's a desired result. It can be achieved. I apparently don't need any criteria or justification for it. Let's make it happen. Consistency is silly. Give Austria to Susquehannock. Austria was conquered historically (never mind by who or the circumstances, that doesn't seem to matter for NED so why should it matter now?) so it makes sense by the same rationale and standards you're using for NED, so why not?
Still arguing against yourself. What you just said here argues for Taungu to get huge after all, to force Mughals no matter what happens in Iran, for it to be completely impossible for Poland to succeed or to unite the HRE as anybody, for anybody other than France to go revolutionary...
Is this a game with abstractions or is this a game that makes things happen because it's in a history book? It seems to be whatever is convenient to what you prefer at the moment, but the rationale supporting the NED event to this point is incoherent.