This part of war is always such a cheeseable and illogical design. When fighting against a stronger AI opponent, it's often a good idea to just let them send their strongest fleet and armies into a densely populated part of your empire, where they will spend their time harmlessly conquering your planets which does absolutely nothing other than raise your war exhaustion, while you send your own fleets into their territory and take over their shipyards, crippling their ability to wage war. Even if they are able to force a status quo sooner, they usually don't have claims on systems deep in your empire, and you can just surgically retake the systems that do have a claim and not bother with the rest. Or more likely, just fully conquer the enemy's systems and force a surrender. Even though the enemy ostensibly occupies all your core planets.
Shouldn't occupation at least lower production by 50% or something? Maybe even have a policy for how oppressive your occupying forces are?
This "no effect until the war is over" design goes hand in hand with the similarly illogical design of war exhaustion, which also has no effect until it reaches 100%. Shouldn't war exhaustion gradually decrease your fleet power and stability on your planets as it increases or something? These parts of the war system just feel half baked, and lead to very "gamey" strategies that hurt the grand strategy design of the game.
Shouldn't occupation at least lower production by 50% or something? Maybe even have a policy for how oppressive your occupying forces are?
This "no effect until the war is over" design goes hand in hand with the similarly illogical design of war exhaustion, which also has no effect until it reaches 100%. Shouldn't war exhaustion gradually decrease your fleet power and stability on your planets as it increases or something? These parts of the war system just feel half baked, and lead to very "gamey" strategies that hurt the grand strategy design of the game.
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